The Sims 3: Wikis


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The Sims 3
The Sims 3 North American Cover Art[1]
Developer(s) EA Black Box
Visceral Games
The Sims Division
Publisher(s) EA Play
Composer(s) Steve Jablonsky[2]
Series The Sims
Version 1.10[3]
Platform(s) Windows, Mac OS X, iPhone OS, Windows Mobile, Android[4], N-Gage mobile devices. , Nintendo DS[5]
Release date(s) NA June 2, 2009
BR June 5, 2009
Genre(s) Life simulation, Social Simulation
Mode(s) Single-player
Rating(s) ESRB: T[6]
OFLC: M[7]
PEGI: 12+[8]
Apple: 12+
Media DVD, Digital download
Input methods Keyboard and mouse

The Sims 3 is a strategic life simulation video game in The Sims franchise, originally created by Maxis. It was released on DVD for Microsoft Windows and for Macintosh, using cider emulation, on June 2, 2009 in North America, on June 4, 2009 in Australia and on June 5, 2009 in Europe. A collectors edition of the game containing exclusive downloadable content, a plumbob-shaped USB drive and a Hints and Tips guide created by Prima, was also released. An expansion pack titled The Sims 3: World Adventures has also been released on November 17, 2009. Versions for Seventh generation video game consoles are speculated, but have yet to be confirmed.[9]

The Sims 3 is built upon the same concept as its predecessor. Players control their Sims in various activities and form relationships in a manner similar to real life. The Sims 3, like The Sims and The Sims 2, does not have a defined final goal; gameplay is open-ended. This title also features a "living neighborhood" where all Sims age at once.

The Sims 3 proved to be an instant success, selling 1.4 million copies in its first week and dominating the sales charts over a month later.[10] Critics issued mostly positive reviews; The Sims 3 gained an 86% score from aggregator Metacritic.[11]



Sim houses and neighborhoods are entirely in one continuous map, and the developers have stated, "What you do outside your home now matters as much as what you do within." The game includes an optional feature called "Story Progression", which allows all NPC Sims in the neighborhood to autonomously continue as if the player was controlling them, such as grow up, get married, get jobs and promotions, have children, build their dream house or buy a house, and so forth.[12]

In addition to Needs, Sims now have Moodlets, which can be positive or negative. Moodlets involve events such as emotional or physical events, such as a good meal, comfort from sitting in a good chair, and other things. Most Moodlets last for a set duration, whereas some negative Moodlets can be cured and some positive ones rely on the Sim's surroundings.

The previous system of Wants and Fears from Sims 2 has been replaced with a new Wishes system. Fulfilling a Wish contributes to the Sim's Lifetime Happiness score, which can be used to purchase Lifetime Happiness Rewards.

Sims live for a set duration of time (adjustable by the player) and advance through several stages (baby, toddler, child, teen, young adult, adult, and elder). Sims can die of old age or they can die prematurely from causes such as fire, starvation, drowning, electrocution or mummy curse (new with Sims 3 World Adventures)

Open World

The city of Sunset Valley during testing phase before it was revamped

On March 19, 2008, EA revealed a new feature to The Sims 3: Open world. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synchronized with the main neighborhood time. Before, time of day and weather were different in each lot and would continue off from the last time it was played. Players can also interact with every building in a city (gym, art gallery, etc.). Although players are unable to see inside of commercial buildings (grocer, bookstore, theater, police office, school, etc.), they are able to enter and retain limited control over the Sim's actions while in these locations. All occupied residential buildings can be entered in the same manner as the Sim's home lot.[13]


There are several skill-dependent abilities, such as advanced social interactions available from high charisma, special songs for guitar players and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are now more particular to each Sim, based on their traits. Sims can increase their skills by practicing a skill (e.g. playing the guitar, working in the garden, writing a novel, etc.), reading a book about the skill, or taking a class in the skill at a civic building. Sims can begin building their skills as early as their toddler days.[14] While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child.


In The Sims 2, Sims 'disappeared' once they took the carpool to work, and the player had no control of them until they returned, whereas in The Sims 3, each career now takes place in a building in the neighborhood that a Sim travels to. New aspects of careers include part-time jobs, overtime, and salary raises. Sims now have a boss to report to. Each career can yield several different rewards and some can be split into several tracks. A new function is that instead of having just skills to advance in a job, Sims also depend on relationships with co-workers and their boss.[15] While at work, the player has a certain level of control over working Sims through 'Options', adjustable settings that dictate how the Sim should go about their work (e.g. take a break, socialize with co-workers, run errands, etc.)


One of the major new additions to gameplay is Opportunities, tasks that Sims can complete to earn rewards. These challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job. Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards.


Create-a-Sim (CAS) is the character (Sim) builder, where the polygon 3-D models of Sims can be modified. New features include the ability to change footwear and head wear separately and to add freckles. Sliders have replaced prior functions in CAS. For instance, muscular and obesity sliders replace The Sims 2 system of three body types (fit, regular, and fat). Skin color, hair, voice pitch, clothing texture, and other things can also be adjusted on sliders.

The original system of percentage bar personality points has been replaced with a system of traits.[16] These traits control the way Sims behave. For example, a clumsy Sim may break items while using them and a hot-headed Sim may annoy another Sim at random. They also open up special interactions which might not be available otherwise.

Build and buy modes

The build and buy modes have received their own makeover. The square tile outlines that appeared on the ground in previous Sims games' build and buy modes are now a quarter their original size to give the player more liberty to place objects (except for doors, windows, and walls) where they want.[17] Players can re-color and re-pattern the furniture and other items to specific shades and patterns with the new Create-a-Style and make multi-story houses with basements.[18]


On October 29, 2009, Electronic Arts announced "Create-A-World (CAW)", which is a game world editor that allows players to create their own custom cities from scratch for use within the game.[19] The editor tool is offered to players as a separate download (156MB), and was released on December 16, 2009 as a beta version. EA will offer technical support and updates.[19] Players are able to share their neighborhoods as with other content.[19]


 System requirements
Operating System Windows XP Service Pack 2 or Windows Vista Service Pack 1 or Windows 7
CPU Intel Pentium 4 or equivalent
2.0GHz (XP)
2.4GHz (Vista or 7) [If built-in graphics chipsets then 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent.]
Memory 1 GB (XP)
1.5GB (Vista or 7) [If built-in graphics then add 0.5 GB additional RAM]
Hard Drive Space 6.1GB or more for extra content
Graphics Hardware DirectX 9.0c compatible card with 128 MB RAM (NVIDIA FX 5900/ATI 9500 or better) and support for Pixel Shader 2.0
Sound Hardware 100% DirectX 9.0c compatible card
Operating System Mac OS X 10.5.7 Leopard
CPU Intel Core Duo Processor
Memory 2 GB
Hard Drive Space 6.1GB of free space and 1GB for additional content
Graphics Hardware ATI X1600 or NVIDIA 7300 GT with 128 MB RAM or Intel Integrated GMA X3100

Electronic Arts first announced Sims 3 on March 19, 2008.[21] The game was developed at their studio in Redwood Shores, California,[22] whose other titles include Dead Space. On January 15, 2009, EA invited "some of the best" custom content creators to their campus at Redwood Shores where they were hosting a Creator’s Camp. Creators have been invited to spend the week exploring and creating content like Sims, houses and customized content. The Creators' work is used to pre-populate The Sims 3 Exchange.[23] In the seventh expansion pack for The Sims 2, The Sims 2: FreeTime, an event occurs in which a Sim-version of Rod Humble, the head of The Sims franchise, gives the player's Sim family an unopened gift box. When opened, the family gets a computer with The Sims 3 on it. The Sims 3 game cannot be bought in the catalog. Sims can then play The Sims 3 on their computers or console systems. Like all the other games that Sims can play in The Sims 2, The Sims 3 is a looping gameplay video shown on the player's Sim's computer screens when played by a Sim. On July 15, 2008 the first video preview of The Sims 3 appeared on the official website as did seven new screenshots and five Create-A-Sim screens. Four screenshots that appeared on the website and were then taken down soon after, leaked onto the internet by a member of the community.

Copies of the video game Spore also came packaged with fliers advertising the game, with information stating whole-neighborhood accessibility and endless possibilities on character creation. On October 31, 2008, two teaser trailers were released by Electronic Arts featuring a comical view on the 2008 presidential election in the United States. Candidates John McCain and Barack Obama were included along with respective running mates Sarah Palin and Joe Biden.[24] In the eighth expansion pack of The Sims 2, The Sims 2: Apartment Life, new objects were added including logo posters and framed screenshots. The game was shipped with a code and an internet address, where the player could download clothing with The Sims 3 logo on it. Another developer walk through was released on November 6, 2008, featuring in-depth previews of the neighborhood and Create-A-Sim.

On March 23, 2009, the look and feel of The Sims 3 was seamlessly threaded throughout the storyline of an episode of The CW series One Tree Hill. On screen, the episode opens in an idealized Sims version of One Tree Hill and then transitions into the real Tree Hill. As this episode plays out, Sims versions of popular One Tree Hill characters are introduced and then morph into the real-life characters, including Dan (Paul Johansson), Lucas (Chad Michael Murray) and Peyton (Hilarie Burton).[25][26] The Sims 3 versions of the characters are available for download via CW's official website.[26] On April 19, 2009, Target exclusively released a promotional disc of The Sims 3 that features a Ladytron band poster, The Sims 3 theme song music download, and a $5 off coupon. The main menu includes screensaver downloads, videos, Create-A-Sim, Create-A-House, and much more. There is no actual gameplay involved, but it describes what playing feels like.

On May 8, 2009, EA announced that The Sims 3 had gone gold meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 Release.[27] On May 15, 2009 EA released some online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and have an adventure with them. 'SimSidekick', which allows users to surf the web with a sim.[28][29] Two weeks before the game was scheduled to be released, a pirated version of the digital distribution version[30] of the game leaked onto the Internet.[31] EA later commented the leak was a "buggy, pre-final" version.[32] EA claims that more than half of the game is missing and is susceptible to crashes or worse.[33] Reportedly, the title has seen higher piracy rates than that of the most pirated game of 2008, Spore.[34][35][36]


The music to The Sims 3 was written by composer Steve Jablonsky, who recorded the score with the Hollywood Studio Symphony at the Newman Scoring Stage at 20th Century Fox.[37]

Software copy restriction

Some of EA's other recent PC titles, such as Spore and Dead Space, have used a SecuROM copy restriction scheme that requires online and offline authentication and limits the number of times a user can install the game to five. While it was speculated that The Sims 3 would use the same system, on March 26, executive producer Rod Humble revealed that The Sims 3 uses traditional disk-based copy protection as Sims 2 did, and does not require online authentication to install. A product key is also required.[38] However, SecuROM based restriction is still present within the "Digital Download" version of the title, limiting users to a total of 5 authorizations for 5 different machines via online activation, each of which can be de-authorized online at any time. A legitimate serial key is required to download custom objects and Sims from the official website. This includes custom designs created by other Sims 3 players as well as additional content from EA.


On February 3, 2009, it was announced that the release date of The Sims 3 would be delayed from February 20, 2009 to June 2, 2009 in the US, and June 5, 2009 in the UK. John Riccitiello, CEO of EA Redwood Shores, said "In the case of Sims 3, we’re moving this title to June 2 to give us additional time to build the worldwide marketing campaign a title like this deserves".[39] Grant Rodiek, Associate Producer of The Sims 3 said:

"The Sims 3 June launch gives more time for tuning and polish and the ability to launch the game on PC and Mac platforms simultaneously. This is a key EA franchise and title and it deserves a bigger bet on the best Sims game EA has made. These last few months will give us a little more time to tune, tweak, and polish the game. Our players have been waiting for something awesome and that’s exactly what we intend to give them."[40]


EA Singapore launched The Sims 3 with a launch party[41] which was held on 2 June, 2009 at the new shopping mall Iluma in Singapore. At the event, The Sims 3 T-shirts were available for purchase. Players who pre-ordered received unlock codes for a Vintage Sports Car and a free The Sims 2 Expansion Pack download. In Sydney, Australia on June 4, 2009 a fashion event to show off the freedom and self-expression in The Sims 3 was held by Electronic Arts Australia, and included a performance by Jessica Mauboy.[42]

The Sims 3 Collector's Edition box design with the 2GB flash drive.[43]


The game was released as both a standard edition and a Collector's Edition. Both the collector's edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims 3 Store.[44][45] The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2GB The Sims Plumbob USB drive (preloaded with wallpapers and screensavers of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (not the actual Sims 3 Prima Guide), and Plumbob stickers. Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Poster, and a quick start reference guide.[46][47] It is still unknown which countries are / will be able to purchase the Collectors' Edition, but this list definitely includes New Zealand, Australia, Philippines, Israel[48], the Netherlands[49] and South Africa.[50] Recently however, a Christmas special edition was released in the US and probably more to follow and includes all the stuff in collecters edition. A preview CD with more information about The Sims 3, such as music samples, family descriptions, and career information, was also released. Previous releases of The Sims have rarely been advertised for mobile platforms, although the game is available on the Ovi Store,[51],iPhone and iPod Touch [52] On August 3, 2009 EA announced that it will release the first expansion pack, World Adventures, on November 17, where Sims can visit different locations around the globe.[53] While presenting at GDC 2010 in late February, Maxis AI Specialist Richard Evans accidentally shared a folder entitled Sims 3 DS while preparing for his speech. This is the first official sighting of a DS version of the game being in development.[54]

Editions and Add-ons


Name Release date Includes
The Sims 3 [55] Windows & Mac OS X:
NA June 2, 2009
The first release of the core game on one DVD.
The Sims 3 Collector's Edition [56] Windows & Mac OS X:
NA June 2, 2009
The core game on one DVD plus bonus material including a European Styled Sports Car download.
The Sims 3 Holiday Collector's Edition [57] Windows & Mac OS X:
EU December 4, 2009
The core game on one DVD plus bonus material, such as a new The Sims 3 Christmas Theme Song, 6 Christmas-themed in-game items, and an all new Sims 3 Christmas-Themed Wallpaper. It also includes a European Styled Sports Car download.

Expansion packs

The Sims 3 expansion packs provide additional game features and items.

Name Developed by: Release date Major Additions Cities New NPCs New Playable Creatures New Careers
World Adventures EA Canada
The Sims Division
NA November 17, 2009
EU November 20, 2009
Treasure hunting, landmark exploration in different countries, new skills, new traits, no more rabbit holes Al Simhara (Egypt), Shang Sim La (China), Champs les Sims (France) Chinese Sims, Egyptian Sims, French Sims Mummies None
Ambitions[58] The Sims Division NA June 2010
New careers, Control within Work Firefighter, Architect, Tattoo artist, High-tech inventor, Scientist, Private investigator, Doctor, Ghost hunter, Stylist, Sculptor

Stuff packs

Stuff packs are add-ons that intend to add only new items (usually in the amount of 60) to the base game.

Name Developed by Release date Includes
High End Loft Stuff (US/AUS)[59] [60]
Design & Hi-Tech Stuff (EU)  [61]
EA Montreal Windows:
NA February 2, 2010
EU February 5, 2010
High-end furnishings. Fashion-forward apparel, tailored suits, and sophisticated outerwear. To celebrate the 10th anniversary of The Sims, 3 items from The Sims or The Sims 2 are re-introduced: The heart shaped vibrating bed, the electric guitar, and the aquarium.[62]

The Sims 3 Store

The Sims 3 Store is an online store where players of The Sims 3 can purchase and download content for their game online for additional fees. To date, unlike its counterpart for The Sims 2, The Sims 3 Store only offers exclusive objects, clothing, skins, and hairstyles not found through any other medium.

The store uses a point system in which players can purchase additional SimPoints using a credit card or other payment system. It was launched on June 4, 2009 to coincide with the launch of the game. Players can use the game launcher to download items that they have purchased with their SimPoints. Sets available for purchase at the store include "Tiki", "Storybook", "Hewnsman", and "Bayside".


EA reported that in its first week, The Sims 3 sold 1.4 million copies. According to EA, this represents the most successful PC game launch the company has ever had.[80] According to retail data trackers Gfk Australia The Sims 3 has been the top selling game in Australia from release until June 21.[81] Critical response was generally favorable, with Metacritic calculating a metascore of 87% based on 47 reviews.[82] PC Gamer awarded The Sims 3 a 92% and an Editor's Choice badge, calling it "The best Sims game yet".[12][82] IGN PC awarded The Sims 3 an 8.9/10, stating: "This is simply a better playing Sims experience, and once you experience the freedom to hit the town without hitting a load screen you’ll be hard-pressed to go back to any of the earlier games". The review also said the following: "Blowing up the size of the game was certainly a risk, but it was a sensible and overdue one, and kudos to EA for recognizing that the decade-old formula needed some growth. And while there’s still plenty of room for more innovation, we’ll settle for The Sims 3 for now. It delivers a solid foundation for what should be many more years of Sims sales dominance".[74] GameSpot awarded The Sims 3 a score of 9.0/10, the review praised the game: "The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar." To date The Sims 3 has sold 5.9 million copies.[70]


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External links

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The Sims 3
Box artwork for The Sims 3.
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date(s)
Genre(s) Simulation
System(s) Windows, Mac OS X, Direct2Drive
Mode(s) Single player
ESRB: Teen
PEGI: Ages 12+
System requirements (help)
CPU clock speed


System RAM


Disk space


DirectX version
Version 9
Expansion pack(s) The Sims 3: World Adventures
Preceded by The Sims 2
Series The Sims

The Sims 3 is a strategic life simulation computer game for Windows and Mac OS X. It is a sequel to the highly popular and critically acclaimed The Sims and The Sims 2. It was announced in an interview by EA in November 2006, where it was also mentioned that the release date of the game would likely be in the "fiscal 2009" year.


The Neighbourhood

The Neighbourhood in The Sims 3 is seamless. Every lot and sim is loaded simultaneously. Every Sim in the town will age at the same time. The game ships with one neighbourhood with a stroyline set before the first game. Players are able to make their own neighbourhoods and share them. As in previous titles, the neighbourhood can be edited. There are around 90 different lots including bookstores, bistros, graveyards, parks, spas, grocery shops, art galleries and city halls.


Players have greater customisation tools in The Sims 3. Weight is now gradual and specific items of clothing, such as shoes, can now be chosen separately. In addition a Create-A-Twin tool lets you copy sims that you've created.


Instead of the personality bars form The Sims 1 and The Sims 2, sims can now select up to five traits, depending on age, from a choice of over 60. These trait will unlock new interactions such as stealing candy from a baby. The wants system has been replaced with a wishes system which will allow palyers to unlock rewards for their sims. The moodbar has been replaced with a moodlets system that covers anything from getting fired to simply living in a beautiful house. There are only six needs in the game compared ot the original eight. As in The Sims 2, sims have age groups. However, players have the option to set the lifespan from 25 to 1000.

Build Mode

Build Mode has been expanded with even more powerful Build Mode tools. When players adjust the size of a room. Every object in that room now moves and scales itself according to the size of the scale.

Table of Contents

Getting Started
Build Mode
  • Pool
  • Gates
  • Fences
  • Columns
  • Arches
  • Fireplaces
  • Walls
  • Wall Coverings
  • Windows
  • Roofs
  • Doors
  • Stairs & Railings
  • Floors
  • Foundations & Decks
  • Trees
  • Flowers
  • Rocks
  • Shrubs
  • Ponds
  • Terrain Plants
  • Terrain Tools
  • Sunset Valley
  • Riverview
Live Mode
Buy Mode - Room
  • Kitchen
  • Bathroom
  • Bedroom
  • Living Room
  • Dining Room
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Buy Mode - Function
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editThe Sims seriesSim

The Sims · Livin' Large · House Party · Hot Date · Vacation · Unleashed · Superstar · Makin' Magic

The Sims 2 · University · Nightlife · Open for Business · Pets · Seasons · Bon Voyage · FreeTime · Apartment Life

Stuff packs · Family Fun · Glamour Life · Happy Holiday · Celebration · H&M Fashion · Teen Style · Kitchen & Bath · IKEA Home · Mansion & Garden

The Sims 3  · World Adventures

The Sims Stories · Life Stories · Pet Stories · Castaway Stories

Other Platforms · The Sims · Bustin' Out (GBA) · The Urbz (GBA & DS) · The Sims 2 (GBA · DS · PSP) · Pets (GBA · DS) · Castaway (DS) · Apartment Pets

Sub-series: MySims


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

The Sims 3

Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date June 2, 2009NA
Genre Life simulation
Mode(s) Single player
Age rating(s) PEGI: 12+
Platform(s) Windows
Media PC-DVD
Credits | Soundtrack | Codes | Walkthrough

The Sims 3 is the newest simulation game for Microsoft Windows(In the Sims series). It is the sequel to the highly popular and critically acclaimed The Sims and The Sims 2. The game was to be released on February 20, 2009, but was held off until June 2, 2009; a collector's edition will also be available.


Teasers and previews

In the 7th expansion pack for The Sims 2, The Sims 2: FreeTime, an event occurs in which a Sim-version of Rod Humble, The Head of the Sims Franchise, gives the player's Sim family an unopened gift box. When opened, the family gets a computer with The Sims 3 on it. The Sims 3 game cannot be bought in the catalog. Sims can then play The Sims 3 on their computers or console systems. Like all the other games that Sims can play in The Sims 2, The Sims 3 is a looping game play video shown on the player's Sim's computer screens when played by a Sim.

In the expansion pack Apartment Life, players can purchase computers or posters with the Sims 3 logo.

On July 15, 2008 the first video preview of The Sims 3 appeared on the official website as did 7 new screenshots and 5 Create-A-Sim screens. Four screenshots that appeared on the website and were then taken down soon after, leaked onto the internet from a member of the community.

Copies of the video game Spore also came packaged with flyers advertising the game, with information stating whole-neighborhood accessibility and endless possibilities on character creation.

VIP service

On May 15, an email was sent out to early sign-ups on the website. The people who signed up early, known as "Founder" VIP's, get special screen shots before their release to the website. The regular VIP email service is still available to the public. As of August 13, 2008, accessing the VIP section of the official site requires a passcode, which is received when signing up to the service.


In the April/May 2008 edition of the Games for Windows: The Official Magazine, there is a 12-page preview of the game. This preview explains that Sim houses and neighborhoods will be entirely in one seamless, continuous map, and states that "What you do outside your home now matters as much as what you do within".

Of the eight needs of The Sims 1 & 2, only four - bladder, hunger, energy and fun - will remain. These will be completed by moodlets - attributes which are acquired by special events (minor events like tooth brushing, and major ones like wedding), and affect the Sims' behavior. The Want and Fear system of The Sims 2 is replaced by Wishes and Opportunities.

Several features from The Sims 2 expansion packs will appear in the original The Sims 3, such as the "young adult" life stage and mobile phones (University), private cars (Nightlife), fishing (Seasons) and jewelry (Bon Voyage).

As in previous games, Sims can paint. But paintings will now be more unique to each Sim. The environment will be more dynamic with shadows and trees moving in the wind.

Sims at work

The game will also incorporate further aspects of real life, including several new jobs. Some available careers are politics, criminal, military, science, chef, and entertainment. Each career has a workplace building in the neighborhood, which Sims travel to for their shifts. Sims can also apply for jobs with these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities" - tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity while not at work, such as bringing work home or working overtime.


Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to stature, height, weight, hair, and clothing. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different".

Personality configuration for Sims has also been made more complex, with the original 'percentage bar'-style personality points replaced by a combination of traits, similar to those in the personals section of newspapers. Toddlers have two traits, and a new one is added for each new life stage, until they reach young adulthood - so they will have 3 as a child, 4 as a teen, then 5 as a young adult, which are the five traits they will stay with for the rest of their lives. In addition to this, individual fitness bars have been added to adjust the Sims' obesity and muscularity between extreme levels. In The Sims 2, there were only three body types. As in The Sims 2, body shape varies with diet and exercise.

The player can now choose their Sims' favorite color, music type, food, etc., an option not available in The Sims 2. Players can personalize much more about their Sim, such as changing body shapes as they could with faces in The Sims 2. Also there are sliders for weight and fitness, although Sims created as overweight can become slim by exercising and Sims created thin may become fat by eating too much and not exercising. Clothes are also customizable from Create A Sim. Players can change the color of a certain piece of clothes or use their own patterns.

Buy and build modes

The buy and build modes have been improved. The grid is finer, and there is an option to turn off the grid. Objects can also be rotated freely. Certain pieces of furniture, such as chairs and tables, can easily be moved together. The "auto-roof" function updates the roof when walls are rebuilt. Wide staircases can be built in one action. Basements are also easier to build.

Seamless, living neighborhood

On March 19, 2008, EA revealed new game play experiences for The Sims 3, one of them being neighborhood exploration. Players will be able to have their Sims wander around the world outside of their homes with no loading screens. This has been deemed a significant improvement from The Sims 2's method of restricting a player to a single lot at a time. This also means that the entire game is played in real-time, so Sims that the player is not using will still age and may get married, have children, and/or gain other memories and experience other events. With the absence of loading screens, it is possible to zoom in and out from a complete view of the neighborhood to the inside of a house, a feature not technologically possible in previous The Sims games. Players will be able to interact with every building in a neighborhood; none will simply be there to improve aesthetics. The game ships with one neighborhood with 97 lots; a neighborhood editor will become available for download later. Some buildings will be transparent for the player, while others - especially workplaces - will be "rabbit holes" where Sims are hidden.

External links

Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at The Sims 3. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license.

This article uses material from the "The Sims 3" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

The Sims 3
Developer(s) Maxis[1]
Publisher(s) Electronic Arts
Series The Sims
Platform(s) Microsoft Windows [2]
Release date(s) June 2009
Genre(s) Social simulation
Mode(s) Single-player
Media DVD
System requirements TBA
Input methods Keyboard, mouse

The Sims 3 is a computer game for Microsoft Windows and Mac OS X. It is still being made and is a sequel to the popular The Sims and The Sims 2 computer games. It was spoken of in an interview by EA in November 2006.[3] Jenson, a person creating the game, said "Yes, there's a Sims 3 in development and it's likely to be a fiscal '09 title".

Game Play

In the April/May 2008 edition of the Games for Windows: The Official Magazine, there is a 12-page preview of the game.[4] This preview explains that Sim houses will be entirely in one large map, and states that "what you do outside your home now matters as much as what you do within". Also it is said that other Sims will age with the player's Sims as they play the game. It also says that the bladder and energy motives will be re-made, and replaced with "moodlets". The game will also add more aspects of real life, such as new jobs. Like The Sims 2, there is aging. In The Sims 3, there are seven ages. They are baby, child, teenager, young adult, adult, and old. The Sims 3 is set 25 years before The Sims. New things are making your own pattern for items and clothes. Players can also watch Sims go into the places where the Sim's job is. The game tells you how long a Sim has got left until his status change. If the Sim is starving, after 24 minutes (hours shown on time), the Sim will die slowly.


  1. The Sims 3 for PC from Gamespot
  2. The Sims 3 set for Global launch in 2009 from IGN
  3. Tor Thorsen (2006-11-02). "Sims 3, next-gen Black, new SimCity and LOTR coming". GameSpot. CNET Networks.. Retrieved 2008-02-25. 
  4. Games for Windows 17 April/May Issue from Games for Windows

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