|The Witcher: Rise of the White Wolf|
|Developer(s)||CD Projekt RED STUDIO|
|Publisher(s)||Atari, Inc (World), CD Projekt (Poland)|
|Platform(s)||Xbox 360, PlayStation 3|
|Release date(s)||On Hold|
|Input methods||Game controller|
The Witcher: Rise of the White Wolf (Polish: Wiedźmin: Powrót Białego Wilka) was an upcoming console role-playing game for the Xbox 360 and PlayStation 3 platforms by CD Projekt RED. While it featured the same story as the 2007 The Witcher PC game, based on the book series of the same name by Polish author Andrzej Sapkowski, it had been built from the ground up for Widescreen Games' DaVinci Engine and featured a host of differences.
On the 29th of April 2009 the production of the game announced to have been halted due to late payments from CDproject to the French developers of the console version, Widescreen games. A release from CDproject's CEO Michal Kicinski stated that payments were delayed due to Widescreen games not meeting development deadlines, additionally stating that "technical incapability created a risk of missing planned quality" and that CDproject had ended their association with Widescreen games.
Like the PC original The Witcher, The Witcher: Rise of the White Wolf took place in a medieval fantasy world and followed the story of Geralt, one of a few remaining "witchers"—traveling monster hunters for hire, gifted with supernatural powers. The game's system of "moral choices" as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality.
According to CD Projekt RED senior designer Jakub Styliński, the game featured a new interface, redesigned boss battles, new music, "a smattering of new models," and a redesigned character development system, in addition to an entirely new action-oriented combat system with enhanced AI, additional motion-capture animations and the ability to directly control Geralt's defensive maneuvers.