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Thexder -Game Arts- front.jpg
Cover for the MSX version
Developer(s) Game Arts

Bits Laboratory (NES)
Compile Co.,Ltd. (MSX)
Synergistic Software (Apple II)

Publisher(s) JapanGame Arts (PC88/98, FM)

Square (X1, NES)
D4Enterprise,Inc. (PC-8801)
United StatesSierra On-Line (Amiga, Apple IIgs, DOS)

Designer(s) Hibiki Godai, Satoshi Uesaka
Platform(s) NEC PC-8001, NEC PC-8801, NEC PC-9801, FM-7, Sharp X1, NES, Sharp MZ, Amiga, Apple II, Apple IIGS, MS-DOS, Mac OS, TRS-80
Release date(s) Japan1985-04-? (PC-8801mkII SR)

1985-06-? (PC-8001mkII SR)
1985-07-? (PC-8801mkII, Game Arts)
1985-10-? (FM7/77/77AV)
1985-12-19 (NES)
1985-? (X1)
1986-03-? (MZ)
1986-04-? (PC-9801/M/F/U)
1986-07-? (MSX)
2002-11-01 (PC-8801, D4Enterprise)
United States1987-? (Amiga, Apple II, DOS)
1988-? (TRS-80)
1990-? (Mac OS)

Genre(s) Retro
Mode(s) Single player
Media 3.5-in floppy (FM7/77AV, MZ2500/PC-9801U, Amiga, Apple IIgs, DOS), 5.25-in floppy (PC-8001/8801/9801, FM7/77, DOS), 8-in floppy (PC-9801), rom cartridge (MSX), tape (Sharp X1)
System requirements PC-8001: PC-8001mkIISR

Sharp MZ: MZ2500 series

Input methods Keyboard

Thexder (テグザー Teguzā ?) is a classic action-arcade game from Game Arts. The player is a fighter robot, but is able to transform into a jet. Originally released in 1985 for the NEC PC-8801 platform in Japan, the game quickly became a huge hit selling over 500,000 copies.

Later that same year, Game Arts licensed Thexder to Square in order to develop a conversion for the Nintendo Entertainment System (NES) game console. In 1987, Game Arts also developed a Thexder conversion for the MSX platform.

The NEC PC8801 platform was only popular in Japan and, despite home market success, Thexder garnered little attention abroad initially. With the conversion for the MSX (the best selling platform in Brazil and many east European countries) it became an international hit. The game was subsequently licensed to Sierra Entertainment for release in the United States. In 1987, Sierra ported the game to multiple platforms including the IBM PC, Commodore Amiga, Apple II, Apple IIGS, Apple Macintosh, and Tandy T-1000 computer. Thexder continued its track record of success and became a best-seller for Sierra.

The two Game Arts developers responsible for creating Thexder were Hibiki Godai and Satoshi Uesaka. In 1986, they developed another action-arcade game called Silpheed and in 1989 they wrote a Thexder sequel named Fire Hawk: Thexder The Second Contact. As with the original, FireHawk sold extremely well in Japan and the United States. Today, Thexder is still remembered by many as a classic action-arcade game.


Thexder Neo

Thexder Neo
Publisher(s) Square Enix
Series Thexder
Platform(s) PlayStation Portable, PlayStation 3
Release date(s) October 1, 2009 (PSP)[1]
2010 (PS3)
Genre(s) Shoot 'em up[2]
Rating(s) ESRB: E[3]
PEGI: 7[2]
Media Download[1]

In 2009, it was reported that Square Enix sent an application to the ESRB to receive a rating for a game titled "Thexder Neo".[4] Later that year, the game's existence was confirmed by Square Enix through an announcement at the 2009 Tokyo Game Show.[5] Thexder Neo is a complete rework of the original PC game from 1985.[6] It was released worldwide on the PlayStation Network on October 1, 2009 as a download for the PlayStation Portable and it will be released on 2010 for the PlayStation 3.[1]


The Macintosh & PC/MS-DOS versions of the game was reviewed in 1991 in Dragon #176 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[7]


  1. ^ a b c "Thexder NEO: Information". Square Enix. Retrieved 16 October 2009. "Thexder NEO for the PlayStation Portable: October 1, 2009 […] Available worldwide via the PlayStation Store"  
  2. ^ a b "Thexder NEO". PlayStation.UK. Sony Computer Entertainment Europe. Retrieved 16 October 2009.  
  3. ^ "Thexder NEO". Entertainment Software Rating Board. Retrieved 16 October 2009.  
  4. ^ Square Enix revives "THEXDER", 80's robot action for PS3 and PSP
  5. ^ Sony TGS lineup includes unannounced games, newly announced games
  6. ^ "Square Enix Ltd. announces Thexder NEO available exclusively for download via PlayStation®Network". Square Enix. 1 October 2009. Retrieved 16 October 2009. "Now you can experience the excitement of the original, complete with revamped graphics, a novice mode, six-player online races, and a host of other all-new features in Thexder NEO."  
  7. ^ Lesser, Hartley, Patricia, and Kirk (December 1991). "The Role of Computers". Dragon (176): 57–62.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for Thexder.
Developer(s) Game Arts
Japanese title テグザー
Designer(s) Hibiki Godai, Satoshi Uesaka
Release date(s)
Genre(s) Action
System(s) NEC PC-8001, NEC PC-8801, NEC PC-9801, Fujitsu FM-7, MSX, Famicom, Apple II, Apple IIGS, Commodore Amiga, MS-DOS, Mac OS, TRS-80
Mode(s) Single player
Followed by FireHawk: Thexder II

Thexder was the evolution of transforming robot games such as Formation Z and Volguard. Thexder is a robot that is capable of transforming into a jet, in a manner similar to the Robotech VF-1 Valkyrie, or Decepticon Starscream. The game was not limited to side scrolling like it forerunners. Instead, it could scroll in all directions. Thexder was also a more capable fighter, with a computer assisted threat targeting system and a particle shield that is as much a weapon as it is a tool for defense.

Thexder also bears the distinction of being the first title published for the Famicom by Squaresoft, the company who would be better known for its Final Fantasy series. But Thexder was not developed by Squaresoft. Rather, it was developed in a talented Japanese studio known as Game Arts. The designers have sited Atari arcade game Major Havok as one of their inspirations. Game Arts released the game on several popular Japanese home computers, including the MSX, where it sold tremendously well. Sierra Entertainment bought the rights to release this successful game outside of Japan, and it was just as successful, becoming a best-seller for Sierra. The Famicom conversion was never converted for play on the NES.


The story for Thexder is not overly defined. Thexder is a Hyper Dual Armor mech outfitted with a beam rifle and a particle barrier and a jet mode with a Mach 4.1 max speed. Your goal is to pilot Thexder through 15 stages, until you reach the central computer that you have been assigned to locate and destroy, in order to save the planet.

Table of Contents

Getting Started

Gameplay summary

  • You pilot the mech known as Thexder throughout each stage. Thexder can transform from robot to jet at any time (provided that space is available.)
  • Thexder has an energy meter. Contact with enemies, firing the beam rifle, or engaging a particle shield drains that meter.
  • Destroying certain enemies and completing stages replenishes Thexder's energy meter.
  • There are no requirements to most stages, only that you locate the exit found on the far right end of the stage. Some stages require you to defeat a computer system before you can proceed.
  • You can engage a particle barrier at the cost of 10 percentage units of energy. While the barrier is present, enemy contact will drain the barrier and not Thexder, and enemies will sustain damage from the barrier.
  • As a robot, the beam rifle is automatically aimed through the use of Thexder's threat identification system. As a jet, the beam can only be fired forward.
  • The game is over if Thexder's energy is ever reduced to zero.


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Publisher(s) Game Arts, Sierra Entertainment, Squaresoft
Release date 1985, 1987, 1995
Genre Retro
Mode(s) Single player
Age rating(s)
Platform(s) NEC PC-8801, NES, PC (DOS), Amiga, Apple II, Apple IIGS, Mac OS, TRS-80, MSX
Credits | Soundtrack | Codes | Walkthrough

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