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From Wikipedia, the free encyclopedia

Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid in image space to exploit local spatial coherence in the scene and/or to facilitate the use of limited hardware rendering resources later in the graphics pipeline.

Major examples of this are:

See also

References

  1. ^ Mahaney, Jim (1998-06-22). "History". Pixel-Planes. University of North Carolina at Chapel Hill. http://www.cs.unc.edu/~pxfl/history.html. Retrieved 2008-08-04. 

Tiled rendering is the process of subdividing (or tiling) a computer graphics image by a regular grid in image space to exploit local spatial coherence in the scene and/or to facilitate the use of limited hardware rendering resources later in the graphics pipeline. Tiling is also used to create nonlinear framebuffer to make adjacent pixels also adjacent in memory.[1][2]

Major examples of this are:

See also

References

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