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Time Crisis 4
Time Crisis 4 cover art.jpg
Developer(s) Nex Entertainment
Publisher(s) Namco
Distributor(s) Bandai Namco Games
Designer(s) Hajime Nakatani (producer),
Takashi Satsukawa (director)
Platform(s) Arcade, PlayStation 3
Release date(s) Arcade
June 20, 2006
PlayStation 3
NA November 20, 2007
EU April 18, 2008[1]
AUS April 24, 2008[2]
Genre(s) Rail shooter (arcade, PlayStation 3), first-person shooter (PlayStation 3)
Mode(s) Single-player, multiplayer
Input methods Gamepad, light gun
Cabinet 29" Standard twin 4:3,
52" Deluxe twin 4:3
Arcade system Namco System Super 256

Time Crisis 4 is the fourth installment in Namco's Time Crisis series. As with its predecessors, the game introduces new features to the gameplay engine alongside a new story and roster of characters. It was initially released for arcade circulation in 2006 and was ported to the PlayStation 3 in 2007.



Time Crisis 4 was first shown at E3 2006 prior to its recent final revision arcade release.

One major change is the addition of the multi-screen/multi-hiding system, introduced in Time Crisis: Project Titan. Unlike Project Titan, which players went on the offensive, players are placed on the defensive. In Project Titan, players had to hide and shoot arrows to switch screens. Screen switching has been refined to allow the player to merely point the gun outside the screen to move around.

Time Crisis 4 also utilizes a new light gun control with infrared emitters. Prior to this, all Namco light gun games used gun controllers that relied on cathode ray timing. Because Namco's light guns with cathode ray timing utilized memory chip-to-lens pointing, the arcade cabinet designers had to ensure that the infrared-emitting light gun controllers would provide the same accuracy as their cathode ray timing-based gun provided in the past. This delayed the game's release given past accuracy issues with IR light guns.

The player can choose to customize gun calibration and/or turn the blowback on or off with a pre-game code explained in the cabinet. Time Crisis 4, like its predecessors, is available either in a 29" standard twin cabinet or a 52" deluxe twin.

Time Crisis 4 also includes the multiple weapon system introduced in Time Crisis 3, with the pistol, shotgun, machine gun, and grenade launcher.[3]

The game also features a voice navigation system that guides players through different situations. Given the voice navigation system, the game can be voiced either in Japanese or English. Prior to Time Crisis 4, the game was voiced exclusively in English.


PlayStation 3 release

The game was released for the Sony PlayStation 3 exclusively bundled with the GunCon 3 peripheral.[4] The release dates are as follows:

  • November 20, 2007 in the United States
  • December 20, 2007 in Japan
  • April 18, 2008 for Europe
  • April 24, 2008 for Australia

The PlayStation 3 edition features 480p (4:3) and 720p (16:9 widescreen) support and a specially-programmed first-person shooter mode, which players engage combat similar to a typical FPS game, but with manual gun pointing, aiming and firing in addition to arcade mode.[5] Players play as Captain William Rush for 5 levels and as VSSE agents Giorgio Bruno or Evan Bernard for 10 levels through the game's "complete mission", with footage not seen in arcades.[6][7]


The game begins in California, where intelligence officials from both the US Military and the VSSE learn about a top secret weapon targeted for terrorists' smuggling.

William Rush infiltrates a pier to gather more information, and finds that the enemy has already acquired the insect-like weapons (codenamed "Terror Bite"). After being told by Elizabeth Conway about an information leak incident at the airport, Rush then heads to the airport to rescue VSSE agents Giorgio Bruno and Evan Bernard, and advance further to subdue the weapons smugglers. After defeating all of the enemies, they discover U.S. Army dog tags on the enemies' bodies and realize that the weapons smuggling is an act of treason.

Rush then learns about the Hamlin Battalion's (a top-secret bio-weapon unit) plot to destroy a dam. After having to put up with the battalion's destruction at the dam, Rush, Giorgio, and Evan fly to a secluded bio-weapons research facility in Wyoming only to realize that the Battalion's alleged smuggling at San Francisco was actually an act of abusive utilization of highly-sensitive materials for personal gain. Elizabeth Conway then tells the men that the Hamlin Battalion has hiijacked Buckley Air Force Base near Aurora, Colorado, prompting the men to rush to the AFB. As William, Giorgio, and Evan invade the AFB from the outside, a couple of Unmanned Combat Air Vehicles (UCAVs) departed the base without warning. The mercenary Wild Dog also appears and attacks the agents, forcing the agents to defend themselves. After they land their helicopter safely, they pursue Wild Dog into the base and defeat him, ending with Wild Dog detonating himself for the fourth time. In the PlayStation 3 port of the game, William Rush fights and defeats Wild Fang, Wild Dog's apprentice from the previous game.

Colonel Gregory Barrows reveals that he's liable for the abusive utilization of the Terror Bites and reveals his plans to use the nuclear-armed stealth bombers to destroy the United States as he is fed up with the poor treatment he receives from the US military. Barrows is gunned down by the VSSE. The UCAVs, who have already launched several nuclear missiles, self-destruct when the agents press a big red button on the control computers.

The PlayStation 3 port of the game contains more story plot lines.[6]


The game received mixed reviews. Matt Miller of Game Informer gave the game a score of 4.25 out of 10,[8] citing a poor first-person mode, "ludicrous plot", and poor shooting mechanic.[9]

GameSpot gave the game a 5.5 out of 10[3] whilst IGN gave it a 8.0 out of 10.[10] GamePro rated Time Crisis 4 a score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue.[11] G4tv gave it a 4 out of 5.

One of the main key areas was the Guncon 3 included with the game. Both Game Informer and GameSpot said that the controller was appropriate for right-handers only.[3][9] Miller in particular said that the analog sticks felt "chintzy and hard to use" while Ryan Davis of GameSpot thought that the complex design seemed to contradict the pick-up-and-play mentality of the light gun genre.[3]

While connectivity may not be a key area to experts, it is another problem. This controller connects via a USB cable even though the Playstation 3 uses wireless and Bluetooth technology due to the controller relying on image sensors for gun calibration. Many people have said the new gun could have been made wireless giving the user more freedom and flexibility.

Another key area is that the Guncon 3 cannot be purchased by itself in many areas, despite the fact that Time Crisis 4 is billed as a 2 player game as players must either purchase another copy of Time Crisis 4 or deploy the PlayStation 3 Sixaxis controller for 2-player play.[citation needed]


External links


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