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Tom Clancy's Ghost Recon Advanced Warfighter
Ghost Recon Advanced Warfighter cover.jpg
Developer(s) Ubisoft Paris (campaign)
Red Storm Entertainment (Xbox 360) (multiplayer)
Ubisoft Shanghai (Xbox)
Ubisoft Paris (PS2)
GRIN (Windows)
Publisher(s) Ubisoft
Composer(s) Tom Salta
Engine Diesel engine
(Windows)
Unreal Engine 2
(PlayStation 2 and Xbox)
YETI engine
(Xbox 360)
Platform(s) Windows, PlayStation 2, Xbox, Xbox 360
Release date(s) Xbox 360:

NA March 7, 2006
EU March 10, 2006
JP June 29, 2006

Xbox:
NA March 7, 2006
EU March 17, 2006

PlayStation 2:
NA March 28, 2006
EU March 31, 2006
JP September 28, 2006

Windows:
NA May 5, 2006
EU May 5, 2006

Genre(s) Tactical shooter
Mode(s) Single-player, Multiplayer
Rating(s) CERO: C
ESRB: T
PEGI: 16+
USK: 16
OFLC: MA15+
Media CD, DVD, DVD-DL
System requirements Windows XP, 2 GHz P4 or equivalent (2.8 GHz recommended), 1024 MB RAM, 128 MB DirectX 9.0 compatible graphics card (256 MB recommended, GeForce 6 Series or higher, Radeon 9600 or higher), 4.5 GB of free space, 12x CD or DVD drive
Input methods Gamepad, keyboard, mouse, joystick[1]

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft in 2006. As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Being a tactical shooter, Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. Advanced Warfighter will allow new strategic situations to be planned and performed using original features. One such feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Tom Clancy's Ghost Recon Advanced Warfighter 2, the game's direct sequel, was released a year later, in 2007.

Contents

Gameplay

Ghost Recon: Advanced Warfighter is slightly unusual in that there are three versions of the game for four different platforms, with minor varied storyline/missions. The PS2 and Xbox versions are essentially the same title, while the Xbox 360 and the Windows versions stand on their own.

Early screenshot of Xbox 360 version

Gameplay emphasis is placed upon the player to do the bulk of the fighting while AI teammates tag along. The player controls a single squad of soldiers, but only directly controls the squad leader. However, the player can issue commands to the AI-controlled team members to maneuver them indirectly.

Combat in Ghost Recon: Advanced Warfighter is slightly more forgiving than previous games in the series. Players can often survive several bullet hits before dying, instead of dying after only a couple of shots like in the original Ghost Recon series. However, players are unable to heal their health in the middle of a mission, and a single headshot or a sustained burst of assault rifle fire can kill the player instantly, so the game still relies more on tactical combat rather than arcade run-and-gun shooting.

PS2 / Xbox version

The PS2 / Xbox console version of Ghost Recon: Advanced Warfighter is a first-person shooter. Notably, these versions feature fewer features than the Xbox 360 or Windows versions; players only have a single AI-controlled teammate following them on missions (as opposed to a squad of 3 soldiers).

Xbox 360 version

Unlike all other versions of Ghost Recon: Advanced Warfighter, the Xbox 360 version gives the player the choice to use either a third person or first person view during the campaign mode. This version features a unique covering system, which allows the player to duck behind objects for covering and perform tactical maneuvers such as pop-and-shoot. In the Xbox 360 version, the player is accompanied by a squad of 3 AI-controlled teammates. While the player may issue orders to the entire squad, they cannot issue orders to any individual team member.

The Xbox 360 and Windows versions of Advanced Warfighter feature a cross-com system.[2] This system allows the player to command not only his squad, but also other friendly units (e.g. helicopters, UAV drones, etc.). The cross-com system can be used in conjunction with the Intel map, which is a tactical map showing the entire play area, to issue commands. Additionally, the cross-com system highlights the position of any enemy soldiers that are spotted by the player or any members of the player's squad.

PC version

The PC version of Ghost Recon: Advanced Warfighter takes place from a first-person perspective. This version allows the player to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon series. It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situational awareness from the player.

Like the Xbox 360 version, the PC version features a cross-com system that allows the player to issue commands to other friendly units (i.e. UAV drones or tanks), as well as to lay out attack routes and battle plans on a real-time tactical map. The cross-com system also highlights enemy soldiers spotted by friendly units, however unlike the Xbox 360 version, the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision.

The PC version can take advantage of the presence of an Ageia PhysX card,[3] however the enhancements are only cosmetic and offer no benefits gameplay-wise.

Inventory (PC)

Before the start of a mission, the player is allowed to choose the weapons for the Ghost team. A Ghost may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon. Every Ghost has a maximum weight he can carry. The more equipment a Ghost is carrying, the faster he will become fatigued when sprinting. Some of the weapons may be modified and the player can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips. Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range. Vertical fore grips increase stability at the expense of accuracy.

Players can also take ammunition from the weapons of dead enemies or allies if the player's weapon is of the same caliber, but players are not allowed to pick up the discarded weapons themselves.

Multiplayer

Online multiplayer on the PC edition has both versus and co-op mode. Versus mode features 32 players, which is double that of the Xbox 360 version. The online co-op mode only supports up to 4 players maximum on Windows (the Xbox 360 version supports up to 16 co-op players).

For those with the Xbox 360 version, some new Xbox Live features are included. For the Xbox 360 version the co-operative campaign (which currently features 8 missions - 4 of which are now available on the Xbox Live Marketplace) and multiplayer maps are all set in Nicaragua as a follow-up to the Mexico City missions of the single player campaign.

  • On June 22, Ubisoft released the Chapter 2 Downloadable Content for 1,200 Microsoft Points on the Xbox Live Marketplace.
  • The price of 1,200 Points was later reduced to 600.[4]

In the UK, a special Game of the Year edition was released in late 2006 containing a card enabling the player to obtain (for free) all the marketplace content, including the Chapter 2 download. The game is also budget priced.

The PlayStation 2 and Xbox versions have some similar online game modes and can be played with up to 8 players.

Weapons

GRAW features numerous firearms, many based on real weapons, including the Heckler & Koch G36, the Beretta M9, and the FN SCAR. A few, such as the MR-C, are actually hypothetical prototypes, and their appearance in the game is largely speculation.

The game also makes use of various other pieces of equipment, including tanks, armored personnel carriers, and remote-controlled unmanned aerial vehicles.

Plot

Overview

Captain Scott Mitchell commands the fictitious elite Ghost Recon team in an attempt to protect the U.S. and Mexican Presidents, recover stolen U.S. technology, and battle the rebellious Mexican forces. The story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.

Story

The game takes place over the course of two days in 2013, beginning in Mexico City. A US spy plane carrying Guardrail IX, a device capable of disrupting wireless communications, is shot down over Nicaragua. Intelligence discovers a plot to transfer the device to rebels in Mexico City and the Ghosts are sent in to retrieve it. One of the rebels is identified as Colonel Carlos Ontiveros, son of Mexican Gen Ontiveros who is a student of Bud, Mitchell's friend and a UH-60 pilot. The mission is aborted when a coup d'état begins in Mexico City and the Ghosts are ordered to the capital immediately, where a summit involving US President Ballantine, an unnamed Canadian Prime Minister, and Mexican President Ruiz-Peña, who are signing the North American Joint Security Agreement (NAJSA), is taking place. The summit is attacked by Mexican revolutionaries who kill the Canadian Prime Minister and force the Presidents of the US and Mexico into hiding. Mitchell is sent to extract both leaders.

President Ballantine

President Ballantine is safely evacuated to Air Force One but is unable to take off due to the danger of being shot down. President Ruiz-Peña is evacuated to the US Embassy in Mexico City where a bomb destroys the embassy, but the Ghosts fend off a massive onslaught long enough for help to arrive. Ruiz-Peña allows the US forces to fight the rebels and restore order. Mitchell is tasked with destroying artillery to open the road for an assault on Chapultepec, where 50 M1A2 Abrams tanks given to the Mexican government as part of NAJSA lie idle. He is later ordered to rescue the American advisory group who had been training the Mexicans in how to use them and "borrow" a few tanks.

The rebels use Guardrail IX to monitor US communications and a rebel special forces group called the Aguila 7 ambush the Ghosts protecting President Ballantine. Mitchell is ordered to rescue him, which is successful, but the Nuclear Football is stolen by the rebels and with the Guardrail IX, the rebels are able to control US ICBMs, which cause China and Russia to ready their own.

Early screenshot of the Windows version

Mitchell is ordered to retrieve the Guardrail IX and the Football, but only disables the Guardrail IX. His team is then ordered to clear several blockades in Mexico City to allow US tanks to pass. While being extracted, Major General Martin's Black Hawk Helicopter is shot down and Mitchell is ordered to defend him until he can be extracted. US forces then begin a final push towards the Zocalo Plaza where General Ontiveros is held up inside the Palacio Nacional.

Mitchell destroys the last pieces of the Guardrail IX before sneaking into the palace. General Ontiveros is there, captured while attempting to flee. Ontiveros manages to escape and hijacks Bud's Black Hawk, killing Bud in the process. Bravo Team's Black Hawk attempts to rescue Mitchell and team, but is unaware that Carlos has switched over to a stolen Apache. Carlos soon shoots down and captures Bravo Team before flying to the wrecked US embassy and begins transferring the codes for the US nuclear arsenal. Mitchell and team raid the embassy, rescue Bravo team and recover the football, and kill Carlos. A retired US Army general who was opposed to the NAJSA is discovered to be the traitor within the US government that had been assisting Ontiveros and Aguila 7 in their activities.

Characters

  • President James Ballantine - President of the United States. Ballantine comes under fire during the coup, and tries to escape through the airport with Captain Jennifer Burke's team. However, Burke is presumably killed in action and Ballantine is taken hostage. He is later rescued by Captain Mitchell's Ghost team and returned safely to the U.S.
  • President Ruiz-Peña - The Mexican President. He comes under fire when the coup begins, and is rescued by Mitchell's unit. He is transported to the Embassy, which explodes, killing Captain Abreu. Ruiz-Peña survives, and is moved to safety.
  • Prime Minister of Canada (unnamed) - Killed during the coup.

Antagonists

  • General Ontiveros - Carlos's father, and mastermind of the coup. Friend and ally of General James Monroe. He is captured by US Forces in Palacio Nacional.
  • Colonel Carlos Ontiveros - General Ontiveros's son and Aguilla Seven's leader. He opposes the NAJSA idea, and stages the coup to prevent it from happening. He is killed at the destroyed U.S. Embassy when Mitchell shoots him off the roof, causing him to fall to his death.
  • General James Monroe - Ontiveros' ally in the United States. Monroe is a retired General, who was opposed to the concept of NAJSA, and fed information to the rebels in an attempt to put his close friend General Ontiveros in power. He is not seen until a news broadcast at the end of the game, where he is seen being escorted by police, having been arrested for his part in the coup.

Development

Ghost Recon 3 was originally revealed to be in development to be released in 2004 before Halo 2 but it was delayed. In mid-March 2005, Ubisoft published its financial expectations for the 2005 fiscal year with Ghost Recon 3 on that list and revealed to be coming to Xbox, PS2, PC and Xbox 360. A Gamecube version was also announced, but was eventually canceled.[5]The game's official subtitle of Advanced Warfighter was later announced by Ubisoft in late June.

In May, the Xbox 360 edition of Advanced Warfighter was shown to the press in trailer form at the E3 (Electronic Entertainment Expo) convention in Los Angeles.[6] The trailer was heavily praised for its intense urban combat and its outstanding graphical effects such as light bloom, accurate lighting and shadowing, its particle effects and its superb weapon and soldier animations — all in high-definition. Because of this, Advanced Warfighter quickly became one of the Xbox 360's most anticipated titles.

Reception

Reviews
Publication Score
Game Informer
9.5 out of 10
IGN
9.2 out of 10[7]
TeamXbox
9.3 out of 10[8]
GameSpy
5 out of 5[9]
GameSpot
9.2 out of 10[10]
Official Xbox Magazine
9.0 out of 10
Electronic Gaming Monthly
10, 9.0, 9.5 out of 10[11]
GameTrailers.com
9.9 out of 10[12]
1UP.com
A[13]
USA Today
9.5 out of 10
G4's X-Play
4 out of 5
A.P.E. Reviews
9.3 out of 10
Compilations of multiple reviews
Compiler Score
Game Rankings
91 of 100 (based on 115 reviews)[14]
Metacritic
90 of 100[15]

The Xbox 360 HD version of Ghost Recon Advanced Warfighter was released on March 9, 2006[16] to multiple rave reviews.[17] Electronic Gaming Monthly praised the game's stunning next-generation presentation and high entertainment value, giving it review scores of 9.0, 9.5 and a perfect 10. The game was noted for its deeply immersive atmosphere, smart A.I. (though flawed for the squad and VIP A.I.), wide variety of weapons, multiple action scenes and believable storyline. The Xbox 360's version was noted for its realistic graphics, and Ubisoft had stated that it would port a version of Advanced Warfighter to other 7th generation consoles. Gametrailers gave the game its highest review ever, a 9.9 out of 10, stating that GRAW is a landmark next-gen game that redefines shooters.

The PS2 and original Xbox versions have been mostly panned by critics as watered-down versions of the Xbox 360 version, most noticeably in graphics and content. While the Xbox 360 version received an average of 91% from reviews, the original Xbox and PS2 versions score 66% and 60% in average respectively. The Windows version averages in about 79%.

On 5 October, 2006 it won the BAFTA award for Game of the Year.[18]

References

  1. ^ Ghost Recon Advanced Warfighter Game Manual. Ubisoft. 2006. p. 4. http://downloads.planetmirror.com/pub/replacementdocs/Ghost_Recon_-_Advanced_Warfighter_-_AU_Manual_-_PC.pdf.  
  2. ^ Ghost Recon Advanced Warfighter Game Manual. Ubisoft. 2006. p. 10. http://downloads.planetmirror.com/pub/replacementdocs/Ghost_Recon_-_Advanced_Warfighter_-_AU_Manual_-_PC.pdf.  
  3. ^ "PhysX Support". Ageia. http://ageia.vnewscenter.com/press.jsp?id=1143040307850. Retrieved 2007-04-08.  
  4. ^ "Chapter 2 downloadable content at Xbox.com". Xbox.com. http://www.xbox.com/en-US/live/marketplace/tomclancyghostreconadvancedwarfighter/contentdownload-maps.htm. Retrieved 2007-04-07.  
  5. ^ "Advanced Warfighter doesn't come to Gamecube". GameSpot. http://uk.gamespot.com/news/show_blog_entry.php?topic_id=24051167&om_act=convert&om_clk=gsupdates&tag=updates;title;2. Retrieved 2007-04-08.  
  6. ^ "IGN's E3 2005 Coverage". IGN. http://uk.xbox360.ign.com/articles/615/615158p1.html. Retrieved 2007-04-08.  
  7. ^ "GRAW IGN Review". IGN. http://uk.xbox360.ign.com/articles/694/694274p1.html. Retrieved 2007-04-08.  
  8. ^ "GRAW TeamXbox Review". TeamXbox. http://reviews.teamxbox.com/xbox-360/1132/Tom-Clancys-Ghost-Recon-Advanced-Warfighter/p1/. Retrieved 2007-04-08.  
  9. ^ "GRAW Gamespy Review". Gamespy. http://uk.xbox360.gamespy.com/xbox-360/tom-clancys-ghost-recon-3/695123p1.html. Retrieved 2007-04-08.  
  10. ^ Bob Colayco. "GRAW GameSpot Review". GameSpot. http://uk.gamespot.com/xbox360/action/tomclancysghostrecon3/review.html?om_act=convert&om_clk=gssummary&tag=summary;review. Retrieved 2007-04-08.  
  11. ^ Dan Hsu, Greg Ford, Che Chou. "GRAW EGM Reviews". 1UP. http://www.1up.com/do/reviewPage?cId=3148929&sec=REVIEWS. Retrieved 2007-04-08.  
  12. ^ "GRAW Gamespy Review". Gametrailers. http://www.gametrailers.com/gamepage.php?id=1693. Retrieved 2007-04-08.  
  13. ^ "GRAW 1UP Review". 1UP. http://www.1up.com/do/reviewPage?cId=3148692. Retrieved 2008-08-05.  
  14. ^ "Ghost Recon Advanced Warfighter Game Rankings reviews". Game Rankings. http://www.gamerankings.com/htmlpages2/926971.asp?q=Ghost%20Recon%20Advanced%20Warfighter. Retrieved 2007-04-07.  
  15. ^ "Ghost Recon: Advanced Warfighter Reviews". Metacritic. http://www.metacritic.com/games/platforms/xbox360/tomclancysghostrecon3. Retrieved 2007-04-07.  
  16. ^ "Ghost Recon Advanced Warfighter X360 Release Date". GameSpot. http://uk.gamespot.com/xbox360/action/tomclancysghostrecon3/index.html. Retrieved 2007-04-08.  
  17. ^ "GRAW Reviews". Ubisoft. http://ghostrecon.uk.ubi.com/newspost.php?news_id=3041. Retrieved 2007-04-08.  
  18. ^ "GRAW BAFTA Award". Pocket-lint. http://www.pocket-lint.co.uk/news/news.phtml/5058/6082/bafta-games-ghost-recon-clancy.phtml. Retrieved 2007-04-08.  

External links

Awards and achievements
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BAVGA Award for Best Game
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Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Tom Clancy's Ghost Recon Advanced Warfighter
Box artwork for Tom Clancy's Ghost Recon Advanced Warfighter.
Developer(s) Red Storm Entertainment
Publisher(s) Ubisoft
Release date(s)
Genre(s) First-person shooter, Third-person shooter
System(s) PlayStation 2, Xbox, Xbox 360, Windows
Mode(s) Single player, Multiplayer
Rating(s)
CERO: Ages 15 and up
ESRB: Teen
PEGI: Ages 16+
USK: Ages 16+
OFLC: Mature Accompanied & Restricted
Series Tom Clancy's Ghost Recon

Tom Clancy's Ghost Recon Advanced Warfighter (GRAW) is the third installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft in 2006. As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Being a tactical shooter, Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. Advanced Warfighter will allow new strategic situations to be planned and performed using original features. One such feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Table of Contents

Appendices
  • Achievements

Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Tom Clancy's Ghost Recon Advanced Warfighter

Developer(s) Red Storm Entertainment (console versions)
GRIN (PC version)
Publisher(s) Ubisoft
Release date March 7, 2006 (NA)
Genre First-person shooter
Third-person shooter
Mode(s) Single player
Multiplayer
Age rating(s) ESRB: T
Platform(s) Xbox
Xbox 360
PlayStation 2
PC
Media DVD
Input Controller
Credits | Soundtrack | Codes | Walkthrough


The continuation of the popular Tom Clancy's Ghost Recon series. As in previous Ghost Recon games, players will command their team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

Contents

Weapons

Multiplayer

Gametypes

Gametypes for GRAW's multiplayer mode are separated into general categories by a combination of gametype and team assignments. Once a general gametype (called a "mode") has been selected, the session host is then free to choose from among the several included specific gametypes, or to create a custom gametype by altering available variables. The available built-in gametypes are as follows:

Team Elimination 
Players are separated into two teams, Red and Blue. Those teams are tasked with eliminating the members of the opposing team.
  • Last Man Standing 
    Each team attempts to eliminate the other. The team with the most points when time is up wins. No respawns, players are on two teams. If one team completely eliminates all members of the opposing team, that team wins by default.
  • Sharpshooter 
    Each team attempts to eliminate the other, and players receive points for each kill. The first team to 50 points wins. Infinite respawns, players are on two teams.
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Victory: Time, 5/10/50/150/500 Points
Team Territory 
Players are on two teams, and work together to try and control zones on the map.
  • Domination 
    Teams must capture each of five zones, and score points for each zone they control. Team with the most points with time is up wins. Infinite respawns, and they are on two teams. (Respawns: Infinite, Zone Control: Capture, Helicopters: Off, Zone: 5 Zones, Scoring: Control Time, Victory: Time)
  • Hamburger Hill 
    Get to the central zone, and remain in it while keeping the enemy tema out to score points. The team with the most points when time is up wins. Infinite respawns, players are on two teams. (Respawns: Infinite, Zone Control: Occupy, Helicopters: On, Zone: Central Zone, Scoring: Control Time, Victory: Time)
  • Siege 
    One team attempts to capture the other team's base. Whichever team eliminates the other, or owns the base when time is up wins. No respawns, players are on two teams. (Respawns: Off, Zone Control: Capture, Helicopters: Off, Zone: 1 Base, Scoring: Capture All, Victory: Time)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Zone:
      • 1 Base: The target zone is one of the team bases.
      • 2 Bases: Each team's base is one of the two target zones.
      • Central Zone: The target zone is in the center of the map and does not change.
      • Fixed Random: A zone is picked at random to be the target zone, and it does not change.
      • Mobile Random: A zone is picked at random to be the target zone. A new zone is picked every time someone scores in the zone.
      • 3 Zones: Three zones serve as target zones, and do not change.
      • 5 Zones: Five zones serve as target zones, and do not change.
    • Zone Control:
      • Capture: You do not have to leave someone in the zone to maintain control of it.
      • Occupy: Someone from your team must always be in the zone for you to maintain control of it.
    • Scoring:
      • Capture All: Capture all the zones to win or bring all the objectives to your base to score.
      • Control Time: Get points for time spent in control of zones. You get points for each zone, so the more you control, the more points you will get.
    • Helicopters: Off/On. If set to "on," when a team gains control of more than half the zones, a helicopter will appear on their side, and attack the other team.
    • Victory: Time, 5/10/50/150/500 Points
Team Objective 
Players are on two teams, and work together to capture different objectives on the map.
  • CTF 
    Each team attempts to retrieve a flag from the opposite base and return it to their own. A point is awarded for each capture. The first team to 10 wins. Infinite respawns, players are on two teams. (Respawns: Infinite, Objective #: 2 Bases, Victory: 10 Points, Objects: Flag, Scoring: Capture All)
  • Recovery 
    Teams must retrieve a single flag from a central zone and return it to their base. A point is awarded for each capture. The first team to 10 wins. Infinite respawns, players are on two teams. (Respawns: Infinite, Objective #: Control Zone, Victory: 10 Points, Objects: Flag, Scoring: Each Capture)
  • Search and Rescue 
    Teams must escort three unarmed officers back to their base. Teams score per second for each officer held. The team with the most points when time is up wins. Infinite respawns, players are on two teams. (Respawns: Infinite, Objective #: 3 Zones, Victory: Time, Objects: Unarmed Officer, Scoring: Capture and Hold)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Objects:
      • Flag: The objective is a flag which you pick up by running over it.
      • Armed Officer: The objective is an offier, who is armed and will fight on your side while you escort him around the map.
      • Unarmed Officer: The objective is an officer who is not armed, and will only follow you around the map. He will not fight for you.
    • Objective #: 2 Bases, Mobile Random, Fixed Random, 3 Zones, Central Zone
    • Scoring:
      • Capture All: Capture all the zones to win or bring all the objectives to your base to score.
      • Capture and Hold: Get points for holding the objectives at your base. The more you have at your base, the more points you will get.
      • Each Capture: Get a point for returning the objective to your base. At that point, it teleports back to its starting location.
      • Victory: Time, 5/10/50/150/500 Points
Solo Elmination 
Everyone is out for himself with the objective of eliminating the other players.
  • Bounty Hunter 
    Players receive incrementally higher points for consecutive target kills. Killing others resets points per kill. The player with the most points when time is up wins. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Target: Bounty Hunter, Victory: Time)
  • Last Man Standing 
    The player with the most kills when time is up or when only one player is left alive wins. No respawns, each player is on his or her own. (Respawns: Off, Target: Sharpshooter, Victory: Time)
  • Seek and Destroy 
    Score by eliminating and becoming the target, or eliminating players as the target. First player to 10 points wins. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Target: Seek and Destroy, Victory: Time)
  • Sharpshooter 
    First person to 10 kills wins the round. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Target: Sharpshooter, Victory: 10 Points)
  • Thief 
    The player with the highest score becomes the Thief. Score two points for killing the Thief and one for other kills. First player to 15 points wins. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Target: Thief, Victory: 15 Points)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, Infinite
    • Target:
      • Sharpshooter: You get one point for eliminating another player.
      • Thief: The player who has the most kills is the Thief. Killing the Thief counts for two points. Killing anyone else is just worth one point.
      • Seek and Destroy: The player who gets the first kill becomes the Target. The target gets points for killing any other players. Everyone else score for killing the target and loses points for killing anyone else.
      • Bounty Hunter: At the start of the round, players receive a target. Points are only scored for target kills, with increasing values for each consecutive kill. Killing non-targets resets consecutive kill count.
    • Victory: Time, 5/10/15/30 Points
Solo Territory 
Everyone is out for himself with the objective of controlling zones on the map.
  • Hamburger Hill 
    A single, central zone is the target, and a player must remain in it to gain points. The player with the most points when time is up wins the round. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Victory: 150 Points, Zone: 1 Central)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, Infinite
    • Zone: 1 Central, Fixed Random, Mobile Random
      • Central Helo: There is one target zone in the center of the map. While you control it, a helicopter hunts down the other players, scoring points for you.
      • Random Helo: A zone is picked at random to be the target zone, and it does not change. While you control it, a helicopter hunts down the other players, scoring points for you.
    • Victory: Time, 5/10/50/150/500 Points
Solo Objective 
Everyone is out for himself, and is trying to capture an object on the map.
  • Escort 
    Players gain points for escorting an armed officer. The first player to 50 points wins. Infinite respawns, each player is on his or her own. (Respawns: Infinite, Objective: Armed Officer, Victory: 50 Points)
  • Flag Carry 
    Pick up the flag for points. Flag drops where you are killed. (Respawns: Infinite, Objective: Dropped Flag, Victory: Time)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, Infinite
    • Objective: Armed Officer, Unarmed Officer
      • Respawn Flag: The objective is a flag that will respawn to the center when the carrier is killed.
      • Dropped Flag: The objective is a flag that will drop where the carrier is killed.
Campaign 
Players are on one team and must complete mission objectives while facing enemy opposition. This gameplay mode may suffer reduced performance based on network conditions.
  • Mission 
    Play a campaign mission where players must defeat enemy forces and complete objectives to win. Respawns are off. (Respawns: Off)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
      • Note: Campaign must be played with Respawns Off to earn the Perfect Campaign Achievement.
Co-op Elimination 
Players must all work together to eliminate enemies spread around the map. This gameplay mode may suffer reduced performance based on network conditions.
  • Firefight 
    Players must eliminate a large enemy force. The team wins when all enemies have been eliminated. Each player has three respawns, and all are on one team. (Respawns: 3 Individual, Enemy Density: Medium)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Enemy Density: Low, Medium, High
Co-op Territory 
Players must work together to stop enemies from gaining control of various locations on the map. This gameplay mode may suffer reduced performance based on network conditions.
  • Defend 
    Players must prevent enemy forces from capturing their base. The team wins when all enemies are eliminated or when time expires. No respawns, players are all on one team. (Respawns: Off, Enemy Density: Medium, Base Zones: Base, Zone Failure: 1 Zone)
  • Custom game settings available:
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Enemy Density: Low, Medium, High
    • Base Zones:
      • 1/3/5: There is one/three/five target zone(s) you must get to, and stop the enemies from gaining control of it/them.
      • Base: Stop enemies from gaining control of your base zone.
Co-op Objective 
Players must work together to recon various locations on the map, without alerting the enemy. This gameplay mode may suffer reduced performance based on network conditions.
  • Recon 
    Players must recon each of five zones while enemy forces patrol the area. The game ends when all five zones have been successfully scouted. No respawns, players are all on one team. (Respawns: Off, Enemy Density: Medium, Recon Zones: 5, Alarm Failure: No)
  • Custom game settings available
    • Respawns: Off, 1/3/5 Individual, 5/10 Team, Infinite
    • Enemy Density: Low, Medium, High
    • Recon Zones: 1/3/5
    • Alarm Failure: Yes/No

Advanced Settings

There are many ways to tweak the multiplayer experience of GRAW. Following is a list of the server variables available, and explanations of their options.

Number of Players (1-16) 
Sets the maximum number of players the server will allow to join. This number cannot be set lower than the number of players in the server.
Method for Player Assignment (Player Control, Host Control, Random) 
Determines how players will be placed on teams. 'Player control' allows players to choose, 'Host control' allows the host to assign players' teams, and 'Random' randomly assigns teams at the start of the round.
Team Start Location (Standard, Swapped, Alternating, Random) 
Determines which base teams will start from. 'Standard' uses default, 'Swapped' uses the opposite of default, 'Alternating' switches with each round, and 'Random' randomly selects at the beginning of each round.
Blue Team Camo 
Select which camouflage pattern the Blue Team will wear.
Red Team Camo 
Select which camouflage pattern the Red Team will wear.
Auto Launch Timer (Off, 30 sec, 60 sec, 2 min, 5 min) 
Setting this timer will automatically launch the game when the selected amount of time is up, regardless of whether or not all players have indicated that they are ready.
Game Start Timer (Off, 10 sec, 20 sec, 30 sec) 
This timer is a 'countdown' that begins once the map is loaded and players can select their weapons. No one can move or shoot until the timer expires.
Force Respawn Timer (Off, 10 sec, 30 sec, 60 sec) 
Players will automatically respawn when this amount of time is up, whether they choose to or not.
Respawn Wait Timer (Off, 5 sec, 10 sec, 30 sec) 
Players must wait for this amount of time before they will be allowed to respawn again.
Respawn Invulnerability (Yes/No) 
Sets whether or not players will be invulnerable when they respawn. When set to 'YES,' players will not be able to shoot or be killed for five seconds after they respawn.
Force Camera (Off, First Person, Over the Shoulder) 
Sets whether or not players will be locked into a specific camera view. Players can be restricted to 'First Person' or 'Over the Shoulder' perspective. Setting this to 'Off' allows players to use their preferred view.
Kill Camera (Yes/No) 
Sets whether or not the Kill Camera is used. When set to 'YES,' upon a player's death, a camera will zoom to the location from which the killing shot came. Set to 'NO' to disable this camera.
Drones (None, 30 sec, 60 sec, 2 min) 
Sets whether or not Drones will be available. Selecting a time will determine how quickly drones will respawn.
ID Friendly/Foe (Friendlies and Enemies, Off, Friendlies Only) 
Determines who will appear highlighted in the HUD.
Lock Room (Yes/No) 
Setting this to 'YES' will prevent any more players from joining the server. Set to 'NO' to allow players to join.
Class Modifiers (Yes/No) 
Set the server to play with or without class modifiers. When set to 'YES,' class bonuses and penalties are applied to each player based on their class and weapon choices. Set to 'NO' to disable class modifiers.
Show Enemies on Intel Map (Yes/No) 
When set to 'YES,' enemies will appear on the intel map whenever they are in the line-of-sight of a friendly unit or drone. Set to 'NO' to prevent enemies from appearing on the intel map.
Allow Weapon Pickup (Yes/No) 
Toggles whether or not players are allowed to pick up weapons left by fallen enemies.
Map Rotation (Same, Shuffle, In Order) 
This allows the server to determine what order the maps will be played in. Set to 'In Order' to play through the maps in order, 'Shuffle' to play them in a randomly selected order, or 'Same' to play only one map.
Map Plays (1-5) 
Sets the number of times a map will be played before rotating to the next map.
Voice Channel (Everyone, Alive Only, None) 
Determines which players are allowed to communicate by voice. Set to 'None' to disallow, to 'Alive Only' to allow currently active players, and 'Everyone' to allow all players to use voice communication.
Allow Night Vision (Yes/No) 
Toggles whether or not players are allowed to use night vision during the match.



The Tom Clancy games
Rainbow Six series
Rainbow Six | Eagle Watch
Rainbow Six: Rogue Spear | Urban Operations | Black Thorn | Covert Operation Essentials | Takedown
Rainbow Six 3 | Raven Shield | Athena Sword | Iron Wrath | Black Arrow
Lone Wolf | Urban Crisis | Lockdown | Critical Hour | Vegas | Vegas 2
Misc: Characters
Ghost Recon series
Ghost Recon | Desert Siege | Island Thunder | Jungle Thunder
Ghost Recon 2 | Summit Strike
Ghost Recon Advanced Warfighter | Ghost Recon Advanced Warfighter 2
Splinter Cell series
Splinter Cell | Pandora Tomorrow | Chaos Theory | Essentials | Double Agent | Conviction
Misc: Sam Fisher | Characters | Third Echelon
Other games
Politika | Ruthless.com | The Sum of All Fears | Shadow Watch | The Hunt for Red October | EndWar

This article uses material from the "Tom Clancy's Ghost Recon Advanced Warfighter" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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