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Tom Clancy's Splinter Cell: Conviction
Sc-conviction-artwork.PNG
Developer(s) Ubisoft Montreal
Publisher(s) Ubisoft
Designer(s) Maxime Béland
Engine LEAD (heavily modified Unreal Engine 2.5)[1]
Platform(s) Microsoft Windows, Xbox 360
Release date(s) NA April 2010
EU April 2010
AUS April 2010
Genre(s) Stealth action
Mode(s) Single-player, cooperative, multiplayer
Rating(s) BBFC: 15[2]
ESRB: M
OFLC: MA
PEGI: 18
USK: 18
Media DVD
Input methods Keyboard and mouse, gamepad

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the Splinter Cell video game series. The game is being developed by Ubisoft Montreal, developers of Splinter Cell, Splinter Cell: Chaos Theory and the sixth generation versions of Splinter Cell: Double Agent. The game is currently scheduled for release in April 2010 after several protracted delays, and will be available for the Microsoft Windows and Xbox 360 platforms.[3]

Contents

Gameplay

Splinter Cell: Conviction introduces a number of new gameplay features to the series. One of which is the "Mark and Execute" feature, which allows the player to mark specific targets, such as enemies or objects, and shoot them when they burst through a door or window. The player can choose to prioritize these targets, so that, for example, they could distract one guard by shooting out a light in their vicinity and then take out another guard. Another new feature is the "Last Known Position", which occurs when the player breaks the line of sight of an alerted guard. This creates a visual silhouette of where the guard thinks Sam is, allowing the player to strategically flank their enemies. Main target subjects can utilize the player's abilities and use it against them. The player can be taken hostage by the subject. If this was to happen in co-op mode, then the hostage's partner can neutralize the subject by any means necessary, possibly even by lethal means.[4]

Other new features include the ability to interrogate characters in real-time, with the ability to use the surrounding environment as a weapon against them. A crowd mechanic has been introduced, allowing Sam to vanish within a crowd if under pursuit. The environment will also be used to project mission objectives and key plot points onto walls in order to keep the player immersed in the gameplay during the narrative.

Cooperative

In the January 2010 issue of Official Xbox Magazine, Ubisoft detailed a brand new cooperative campaign in Conviction. The mode will take approximately six hours to complete, and will take place on four unique maps. Players will take control of two characters: Archer, an American agent working for Third Echelon, and Kestrel, a Russian agent working for Voron, Third Echelon's Russian counterpart. The mode is a prequel to the single-player campaign, taking place two months prior. As well featuring new cooperative attacks which can be coordinated between Archer and Kestrel, the mode will feature a Persistent Elite Creation System. Inspired by Rainbow Six, players will be able to spend points earned in-game to acquire new weapons, gadgets and outfits as well as accessories and performance upgrades.[5]

On December 23rd, 2009, Xbox Evolved announced a statement from an Ubisoft developer, confirming that a split-screen local co-operative campaign will make a return on the Xbox 360 version of the game, albeit differently from previous games like Chaos Theory and Double Agent [6]

Multiplayer

Conviction will also feature a new multiplayer mode entitled Deniable Ops. This mode will take place on the four multiplayer maps on the cooperative campaign, as well as two other maps exclusive to Deniable Ops.

Plot

Splinter Cell: Conviction takes place roughly two years after the events of Splinter Cell: Double Agent. Sam Fisher has gone rogue from Third Echelon after discovering that the death of his daughter, Sarah, was no accident. However, Third Echelon, now overly-bureaucratic and bound in red tape, are in pursuit of Sam. Sam must use all the help he can get, including former Third Echelon colleague Anna Grimsdóttír, and Sam's best friend, Victor Coste, in order to discover the truth behind the death of his daughter. Sam begins with going after his daughter's killer, but he finds himself trying to stop a more serious threat upon Washington DC.

Development

Conviction was originally announced on May 23, 2007 when Ubisoft released a trailer for the game. It depicted a more rugged-looking Sam with long hair and a fully-grown beard. He had the ability to blend in with the environment, interact with tables and chairs and utilize hand-to-hand combat against enemies. The lighting and shadow effects also showed a vast improvement over Double Agent. The game was due for release on November 16, 2007.[7]

However, the game missed its initial launch date, and on May 19, 2008, Xbox World 360 magazine reported that Splinter Cell: Conviction was "officially on hold" and that the game had been taken "back to the drawing board".[8] While Ubisoft never confirmed this, they announced that the game had been pushed back to the 2009-10 fiscal year (ending March 31, 2010). The reasons for the delay were never revealed, but it is thought that the gameplay was too similar to another of Ubisoft's franchises, Assassin's Creed, which was released in 2007 and involved blending in with an interactive crowd.

The game resurfaced at E3 2009, with a completely new visual style and a more casual-looking Sam. The developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better."[9]

The game was given a November 2009 release date at E3, but was later pushed back to the first quarter of 2010. After initially announcing a release date of February 23, 2010, Ubisoft delayed the game again until April 2010. The delay was attributed to the game requiring "a bit more polish".[10]

Audio

On July 16, 2007, it was announced that composers Kaveh Cohen and Michael Nielsen in association with music house Groove Addicts will be composing the musical score to Splinter Cell: Conviction, their first score for a videogame.[11]

On October 25, 2007, SoundtrackNet posted a news item from the scoring session for the game, featuring photographs of the orchestral recording of the music.[12]

Retail versions

Ubisoft have announced that Splinter Cell: Conviction will be released in three retail versions. As well as the standard version, there will be the Collector's Edition, and the Limited Collector's Edition. The Collector's Edition will be exclusive to the United States and Canada, which features a custom USB drive, an artbook based on the Splinter Cell series, two decal stickers, a comic book detailing the events leading up to Conviction, and two in-game items: an MP5-SD3 sub-machine gun and a Third Echelon spy suit.[13]

The Limited Collector's Edition is exclusive to European, Middle Eastern, Asian and Pacific territories. It includes a high quality edition box with a Sam Fisher figurine, steelbook dvd case with the game disc, manual and game soundtrack DVD (over 17 tracks), and a card with 5 bonus in-game content codes: The MP-5 machine gun, SC3000 assault rife, SMG-2 machine pistol, Infiltration game mode and the Shadow Armour outfit. Ubisoft released a trailer of the Limited Collector's Edition which showed an unboxing of the set.[14]

References

  1. ^ Keipp, Kristoffer (2009-12-20). "Splinter Cell: Conviction - New engine details and features". PC Games Hardware. http://www.pcgameshardware.com/aid,688047/Splinter-Cell-Conviction-New-engine-details-and-features/News/. Retrieved 2009-06-23.  
  2. ^ "Tom Clancy's Splinter Cell: Conviction rated 15 by the BBFC". British Board of Film Classification. 2009-12-22. http://www.bbfc.co.uk/website/Classified.nsf/e8ea0df3a881175480256d58003cb570/5449a0b16d502dc780257694003e2bb0?OpenDocument. Retrieved 2009-12-22.  
  3. ^ Haas, Pete (2009-12-20). "Splinter Cell Conviction Release Date Announced". Blend Games. http://www.cinemablend.com/games/TGS-2009-Splinter-Cell-Conviction-Release-Date-Announced-20032.html#. Retrieved 2009-09-23.  
  4. ^ "Home". Ubi.com. http://splintercell.us.ubi.com/conviction/#/home/6783/.  
  5. ^ Varanini, Giancarlo (2009-12-18). "Tom Clancy's Splinter Cell: Conviction Multiplayer Hands-On". GameSpot. http://uk.gamespot.com/xbox360/action/tomclancyssplintercellconviction/news.html?sid=6243784&mode=previews&tag=topslot;title;4. Retrieved 2009-12-20.  
  6. ^ http://xboxevolved.e-mpire.com/article/Splinter_Cell_Conviction/5958.html
  7. ^ Mitchell, Richard (2007-06-19). "Ubisoft dates its winter titles". Joystiq. http://xbox.joystiq.com/2007/06/19/ubisoft-dates-its-winter-titles/. Retrieved 2009-12-20.  
  8. ^ "Splinter Cell Conviction "back to the drawing board"". CVG. May 19, 2008. http://www.computerandvideogames.com/article.php?id=189247. Retrieved 2009-04-06.  
  9. ^ "Splinter Cell: Conviction escapes original gameplay, visual design". Joystiq. September 22, 2008. http://www.joystiq.com/2008/09/22/rumor-splinter-cell-conviction-escapes-original-gameplay-visu/. Retrieved 2009-04-06.  
  10. ^ "Splinter Cell delayed for "polish"". Eurogamer. 2010-01-14. http://www.eurogamer.net/articles/sc-conviction-delayed-for-polish. Retrieved 2010-01-15.  
  11. ^ "Groove Addicts compose music". QJ.net. 2007-07-16. http://xbox360.qj.net/index.php?pg=49&aid=97636. Retrieved 2007-07-25.  
  12. ^ "Kaveh Cohen and Michael Nielsen score Splinter Cell: Conviction for Ubisoft Montreal". SoundtrackNet. 2007-10-25. http://www.scoringsessions.com/news/109/. Retrieved 2007-10-25.  
  13. ^ GameStop's product description of the Collector's Edition.
  14. ^ A YouTube video outlining the Limited Collector's Edition.

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