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Tomb Raider Chronicles
Developer(s) Core Design
Publisher(s) Eidos Interactive
Composer(s) Peter Connelly
Engine Tomb Raider: The Last Revelation
Platform(s) Sega Dreamcast, PlayStation, Microsoft Windows and Mac
Release date(s) PlayStation:

NA 24 November 2000
NA 21 November 2000
NA 19 November 2000

Genre(s) Third-person shooter/Platform
Mode(s) Single player
Rating(s) ESRB: T
Input methods Gamepad, keyboard

Tomb Raider Chronicles is the fifth game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. It was developed by Core Design and published by Eidos Interactive. The game was originally released in 2000 for PC, Sega Dreamcast and PlayStation.



Tomb Raider Chronicles opens just days after the events of The Last Revelation. Lara is still missing and presumed dead. A memorial service at Croft Manor brings together three old friends of Lara: Winston, Charles Kane and Father Patrick Dunstan. While the rain outside is pouring, the three reminisce about Lara's earlier adventures: The hunt for the Philosopher's Stone in Rome, a deep sea dive off the coast of Russia in search of the Spear of Destiny, a brush with Hell spawn in old Ireland, and a foray into a high-tech office complex to retrieve the Iris artefact. Meanwhile, hundreds of miles away Werner Von Croy coordinates the frantic dig searching for answers buried deep beneath the Egyptian desert.


The gameplay of Tomb Raider Chronicles is closely tied to that of The Last Revelation. In terms of movement, the only new additions to Lara's skills are the ability to walk on a tightrope, the ability to grab and swing on horizontal bars and the ability to drop from a ledge forwards while crouching. Several weapons from the previous game have disappeared but the MP5 submachine gun from Tomb Raider III and the revolver from The Last Revelation have returned. A new tool takes the form of the grappling hook, which is used to latch on certain areas of the ceiling and swing across vaults. Only one vehicle (of sorts) appears: a high-tech diving suit designed to penetrate deep waters.

The game consists of four sub-adventures and takes Lara to Rome, a Russian submarine base, a haunted island called the Black Isle in Ireland, and a high-tech building in New York. Secrets in Tomb Raider Chronicles are represented by a golden rose (much like the dragons in Tomb Raider II). In total there are 36 scattered throughout the game and when the player has found every one of them, a new special features menu is unlocked from the Options screen.

Tomb Raider Level Editor

The Tomb Raider Level Editor is a package of tools used to create game levels for Tomb Raider: The Last Revelation. Part of the package, the Room Editor, was used by the Core Design developers to create Tomb Raider levels.[1] A version of the level editor was released to the public in 2000, as a second disc with Tomb Raider Chronicles (PC version only), that allows the user to create levels for Tomb Raider: The Last Revelation.[2]

The Level Editor came with several pre-set levels from the game Tomb Raider: The Last Revelation along with textures from other Tomb Raider games.


Upon its release, the game received mixed to positive reviews. Gamespot came across various bugs in the game, especially in the level "Red Alert" where the game failed to load up whenever Lara was killed. The Ireland levels were heavily criticised, with critics calling them "The worst set of levels in Tomb Raider history." Nevertheless, many critics enjoyed the Russian submarine levels and the Von Croy tower levels.

Over the years, many critcs have begun to look at Chronicles in a kinder light. The Official UK Playstation Starplayer magazine gave the game a 10/10 rating, declaring "Lara's swansong on PlayStation is a triumph." Although it remains one of the least successful Tomb Raider games, Chronicles provides an interesting view into Lara's past, which critics called "moving" and "A must for long-term TR fans."


  1. ^ Roberts, Nick (1996). Tomb Raider: The Official Strategy Guide. Prima Games. p. 106. "The actual levels are designed in another in-house utility called The Room Editor which allows the 3-D room meshes to be built from scratch, texture mapped, light-sourced and linked together."  
  2. ^ Peterson, Erik (December 5, 2000). "Tomb Raider: Chronicles". IGN. Retrieved 2008-12-11.  

External links



Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Tomb Raider: Chronicles

Publisher(s) Eidos Interactive
Release date 2000
Genre Third-person shooter/Platform
Age rating(s)
Platform(s) PlayStation, Sega Dreamcast, PC
Credits | Soundtrack | Codes | Walkthrough


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Tomb Raider series
Tomb Raider - Tomb Raider II - Tomb Raider III: Adventures of Lara Croft - Tomb Raider IV: The Last Revelation - Tomb Raider Chronicles - The Angel of Darkness - Tomb Raider: Legend - Tomb Raider Anniversary - Tomb Raider: Underworld
Handheld games
Tomb Raider: Starring Lara Croft - Tomb Raider: Curse of the Sword - Tomb Raider: The Prophecy - Tomb Raider: Puzzle Paradox - Tomb Raider: The Osiris Codex - Tomb Raider: Quest for Cinnabar - Tomb Raider: Elixir of Life - Lara Croft's Poker Party
Lara Croft
Films: Lara Croft: Tomb Raider - Lara Croft Tomb Raider: The Cradle of Life
Books: Tomb Raider Comics - Tomb Raider: The Amulet of Power - Tomb Raider: The Lost Cult - Tomb Raider: The Man of Bronze

This article uses material from the "Tomb Raider Chronicles" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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