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Star Wars: Knights of the Old Republic II The Sith Lords
Developer(s) Obsidian Entertainment
Publisher(s) LucasArts
Designer(s) Chris Avellone (Lead Designer), Kevin Saunders, Ferret Baudoin, Tony Evans, Michael Chu
Series Star Wars: Knights of the Old Republic
Engine Odyssey
Version 1.0b
Platform(s) Xbox, Microsoft Windows
Release date(s) Xbox

NA December 6, 2004
EU February 11, 2005
AUS February 15, 2005
Microsoft Windows
NA February 8, 2005
EU February 11, 2005
AUS February 15, 2005

Genre(s) Action RPG
Mode(s) Single-player
Rating(s) ESRB: T
PEGI: 12+
Media CD, DVD
System requirements
Input methods Keyboard and mouse, Gamepad

Star Wars: Knights of the Old Republic II The Sith Lords (KotOR II) is a role playing video game released for the Xbox and Microsoft Windows. The Xbox version of this sequel to Star Wars: Knights of the Old Republic was released on December 6, 2004, while the Windows version was released on February 8, 2005. It was developed by Obsidian Entertainment and published by LucasArts. The music score was composed by Mark Griskey.[1]



The game is the sequel to BioWare's commercially and critically acclaimed Star Wars: Knights of the Old Republic. The change of developers came at BioWare's suggestion based on their familiarity with Obsidian Entertainment's previous work,[2] as BioWare was busy developing Jade Empire and started focusing on their own intellectual properties.[3] Development on The Sith Lords started around the same time of Knights of the Old Republic's Xbox release.[4]

The Sith Lords was constructed using an updated version of Knights of the Old Republic's Odyssey game engine, which Obsidian obtained from BioWare Company.[2] BioWare also provided technical assistance to Obsidian's developers.[2] New features include more combat animations and interface scaling.[5]

Producer Chris Avellone in an interview after the game's publication stated that he wished "there had been more time" to work on the game, and that a large amount of content — a droid factory, an entire planet, and other locations — was cut.[6]

There are four official patches for the game. The second and third patch updated the quality of the movies and music while the first and fourth fixed gameplay issues.


The game takes place five years after the events of Knights of the Old Republic,[2] in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "the Exile" or "Jedi Exile." Throughout the game, the player's character restores a connection to the Force while, with the help of non-player character companions, trying to stop the Sith. The player makes choices that turn the Exile to either the dark side or light side of the Force, and travels to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.

Characters and locations

While both The New Essential Guide to Droids[7] and Knights of the Old Republic Campaign Guide (for the Star Wars Roleplaying Game)[8] refer to the Jedi Exile as "her," the player chooses at the game's beginning whether the Jedi Exile is male or female. The Exile's back story reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon named the mass shadow generator at the climactic battle over Malachor V. The deaths that ensued created such a substantial "wound" in the Force that the character was forced to sever all connections to the Force, and the Jedi Council ordered the character exiled from the Jedi Order. As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.

Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor in a manner akin to Obi-Wan Kenobi or Qui-Gon Jinn;[2] pilot and former Sith assassin Atton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote; the criminal droid G0-T0; and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as "Mandalore"), both featured in the first game, also join the Exile's team. Other characters join the Exile's party only under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate it. The Wookiee bounty hunter Hanharr joins if the Exile is aligned with the dark side of the Force; Hanharr's competitor, Mira, joins if the Exile is light-aligned or neutral. If the player's character is female, Mical the Disciple can join the player's quest, while Brianna the Handmaiden joins a male Exile.

Enemies include the criminal 'Bumani Exchange Corporation', Sith troopers, bounty hunters, and various assorted Jedi-hating types. More powerful "bosses" of the game include Jedi Council member turned Dark side Atris, Darth Sion "Lord of Pain", Darth Nihilus "Lord of Hunger", and Darth Traya "Lord of Betrayal". New playable locations include war-ravaged Telos, a Telos bunker and the orbiting Citadel Station, Onderon and its jungle moon Dxun, Nar Shaddaa and Goto's orbiting yacht, Peragus, the starships Harbinger and Ravager, and Malachor V. Korriban and Dantooine from the original game are revisited, both now with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in this game.


The game was generally well received by fans and critics alike. The game received high marks from several reviewers: 8.5/10 from Gamespot, 4.5/5 from Gamespy, and 9.3/10 from IGN. Based on 30 professional reviews, Metacritic gave the game an average rating of 85 out of 100,[9] compared to 93 for Knights of the Old Republic.[10] GameSpy called the Kreia character the "Best Character" of 2005.[11] However, the game was criticized for being incomplete due to a rushed deadline.[12]


  1. ^ Mark Griskey's official website
  2. ^ a b c d e Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. 2004-05-08. Retrieved 2007-08-22.  
  3. ^ "Atari Announces Neverwinter Nights 2; Obsidian Entertainment to Develop Sequel to BioWare's Revolutionary Product". Retrieved 2008-01-14.  
  4. ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview. Gamespot. 2004-05-04. Event occurs at 0:28. Retrieved 2007-08-22. "We began development on The Sith Lords right around when the first product came out on the Xbox"  
  5. ^ Star Wars Knights of the Old Republic II: The Sith Lords Developer Interview 2. Gamespot. 2004-07-14. Event occurs at 2:56. Retrieved 2007-08-22. " you increase the resolution in the game, the interfaces will scale the same way"  
  6. ^ "Chris Avellone Interview". Retrieved 2008-09-04. "I do wish there had been more time and I wished I had had more time to work on the end game, and that was my fault. We did get a lot accomplished in the time we had, and I probably should have cut another planet (the droid planet got the axe). I still think it's a good RPG, we probably should have just made it shorter."  
  7. ^ Wallace, Daniel (2006-06-27). The New Essential Guide to Droids. Del Rey. ISBN 0345477596.  
  8. ^ Thompson, Rodney (2008-08-19). Knights of the Old Republic Campaign Guide. Wizards of the Coast. ISBN 0786949236.  
  9. ^ "Overview over Star Wars: Knights of the Old Republic II: The Sith Lords (PC) ratings". Metacritic. Retrieved 2007-06-29.  
  10. ^ "Overview over Star Wars: Knights of the Old Republic (PC) ratings". Metacritic. Retrieved 2007-06-29.  
  11. ^ "2005 Game of the Year". GameSpy. Retrieved 2008-10-02.  
  12. ^ Buecheler, Christopher (2005-02-15). [ "The Resident Cynic: A Rush and A Push On KotOR II and the continuing tradition of rushing games out the door"]. Gamespy. Retrieved 2008-07-22.  

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