True Crime: New York City: Wikis


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True Crime: New York City
Promotional North American PS2 cover art
Promotional North American PS2 cover art
Developer(s) Luxoflux
Publisher(s) Activision
Platform(s) PlayStation 2, Xbox, GameCube, Windows
Release date(s) GameCube, PS2 & Xbox
NA November 15, 2005
PAL November 25, 2005
NA March 24, 2006
PAL September 29, 2006
Genre(s) Action
Mode(s) Single-player
Rating(s) BBFC: 18
PEGI: 16+
Media DVD, Nintendo optical disc

True Crime: New York City is an urban adventure video game published by Activision and developed by Luxoflux for the Xbox, PlayStation 2, and GameCube consoles. It was released to Windows-based computers on March 24, 2006. It is the second game of the True Crime series, released after True Crime: Streets of LA. As of April 2009, the Xbox 360 is not backwards compatible with the Xbox version of the game.




Chapter Sequence

  • Intro Act
    • Vengeance
    • Precinct Test
    • Locker & Garage
    • Navigating Traffic
    • Street Test
    • Terry's Agenda
  • Magdalena Cartel
    • Teresa's Dare
    • The Messenger
    • Safe House
    • Zuma Museum
    • Escape Crazy
    • After Teresa
    • Bullet Opera
  • Palermo Mob
    • Ristorante
    • Morbid Antics
    • Mortician's Flight
    • Sour Candy
    • Bad Accounting
    • Vertigo
  • President's Club
    • Drug Den
    • Club Tadow
    • Meeting Kobi
    • Factory Rush
    • Print Factory
    • Benjamin's Studios
    • Zen Gardens
  • Shadow Tong
    • A Bad Crowd
    • Homeward Bound
    • Hard Sell
    • Workshop Rumble
    • Human Cargo
    • The Rat Race
    • Sesame
  • Conclusion
    • Prime Suspect
    • Way of Honor (Good Cop)
    • Hustler's Exit (Bad Cop)

Plot summary

Marcus Reed is a gang member who inherited his incarcerated father's criminal empire in New York City. Several years later, Reed is betrayed by a friend and assumed dead after an ambush. Covered in blood and injured, Reed shows up unexpectedly at the traitor's house to exact revenge. After a bloody, running gunfight with gang members, Reed corners the betrayer in a building basement and guns him down. Dropping his empty Uzi, Reed is almost shot and killed by another gang member, but an NYPD detective named Terry Higgins saves him.

Isaiah Reed (Marcus' father) and Higgins have been friends for a long time. Higgins tells Reed he should be ashamed of the level he's sunk to. Although Reed willingly offers to allow Higgins to arrest him, Higgins refuses. He says he's going to cover up Reed's involvement in the shoot-out, but this will be his final chance to clean up his act before he's left to the mercy of the NYPD. Reed agrees, and shuffles off to tend to his injuries. As he does so, Higgins sighs and says, "Merry Christmas."

Five years later, Marcus Reed is now an officer of the NYPD, having worked the beat for four years to become one of the precinct's best street cops with Higgins' mentoring and guidance. At the urging of Higgins, he applies to test for his detective's badge and a transfer to the Organized Crime Unit. After passing the test with flying colors, the head detective does not believe he is ready so Terry takes Reed out for a few basics, afterwards Reed and Higgins go to visit Reed's father in jail. The visit is cut short by a phone call to Higgins. A contact for a case he's working on has called a meeting in another part of town. Marcus Reed and Higgins hurry to the contact point. Before getting out of the car, Higgins instructs Reed to come in guns blazing if he's gone for too long. As Higgins walks into the building with a briefcase, Reed leans over to pick up some of Higgins' cigarettes that have fallen out of the glove box, and suddenly, a massive explosion sends the unmarked squad car flying through the air.

Back at the precinct, Reed is informed Higgins was killed in the explosion. Reed is denied a place in the OCU, for now. Marcus is then informed he will be going back out on the street as a plainclothes cop while the department investigates Higgins' murder. As Reed resumes his duties, he is contacted by FBI agent Gabriel Whitting, who requests a meeting in a parking garage downtown. Whitting informs Reed a member of the OCU is a mole and likely organized Higgins' death. Whitting does not know who but does know the mole was working with four major crime syndicates: the Magdalena Cartel, the President's Club, the Palermo Mob, and the Shadow Tong. Whitting wants Reed to investigate these four crime groups to track down Higgins' killer. After being given a folder with information on the Magdalena Cartel, Reed sets off on his mission of revenge.


Good Cop Ending: Victor Navarro comes to Grand Central Station to find Marcus Reed and Gabriel Whitting waiting at his locker. Whitting tells Navarro he has a warrant and tells him to open his locker. Navarro does so, revealing a clothes bag and some golf clubs. As Navarro taunts Reed, however, the bag falls down, revealing millions of dollars in cash. Navarro is carted off and Whitting asks Reed to get some rest. Down in the subway station, Reed is greeted by the one person he least expects: Higgins, alive and well. Reed realizes the truth at last: Higgins was the mole. He knew Whitting was on to him, so he faked his death and framed Navarro for his crimes. When Reed arrested the crime heads, he had unwittingly protected Higgins from gang vengeance. Higgins attempts to get Reed to join him and enjoy the money in Mexico, but Reed is angry with Higgins for tricking him.

Annoyed by Reed's self-righteous attitude, Higgins produces a folder filled with pictures of Reed's rampage five years ago, threatening him with them if he ever thinks of revealing Higgins' actions. Reed defiantly replies he would "do my time standing up, just like my pops" and orders Higgins to surrender. Higgins runs onto a subway car as Reed follows in hot pursuit. Higgins unhooks the cars and starts to make his getaway. Furious, Reed shoots wildly at the train car, striking one of the wheels and causing it to flip over. The rest of the subway train collides with the overturned train car, with Reed running desperately toward the back of the train, barely escaping the huge explosion. Later, Reed talks with Whitting and Dixon as Higgins' dead body is pushed away on a stretcher. In return for catching Higgins, Whitting promises to give Reed's father another chance with the D.A. Reed walks out of the station. Marcus' father meanwhile, narrates the end of the story in the background, saying how much he is proud to see his son stayed in the way of honor despite the fact there were two bad examples in front of him.

Bad Cop Ending: Victor Navarro comes to Grand Central Station to find Marcus and Gabriel Whitting waiting at his locker. Whitting tells Navarro he has a warrant and tells him to open his locker. Navarro does so, revealing a clothes bag and some golf clubs. As Navarro taunts Reed, however, the bag falls down, revealing millions of dollars in cash. Whitting arrests Navarro on the spot. As Navarro is carted off, Marcus taunts Navarro, saying, "Don't drop the soap." Infuriated, Navarro grabs a gun from one of the officer and shoots Whitting, killing him. Marcus chases Navarro onto a run-away subway train. After a brief gunfight, Navarro ambushes Reed and knocks his gun off the train. Reed and Navarro have a fistfight, and Reed wins by throwing Navarro off the train. As Navarro's body is carted off, Dixon comments she never would have pegged him a dirty cop. She tells Reed to get some rest.

As Reed sits on a bench, Higgins shows up. Reed reveals he's known the mole was Higgins since he took down the last crime syndicate. Higgins asks him why he killed Navarro. Reed replies he simply hated Navarro. Higgins congratulates Reed, saying they are alike, and tells Reed to come with him to Mexico. Reed, however, is furious at Higgins for using him. Higgins hands Reed a bag full of cash, but Reed instead pulls out his gun and shoots Higgins in the head for betraying him, and remarks, "Motherfuckers with no loyalty... don't deserve to live". Reed starts to enter a subway with the cash, but stops and sits back down on the bench, staring at his badge with shame awaiting his punishment.


New York City

Times Square as depicted in True Crime: NYC

True Crime: New York City features a GPS street-accurate recreation of the New York City borough of Manhattan and its many landmarks.

A major difference from previous open world video games is many buildings are accessible to the player besides just the locations related to the game's story. These include restaurants, hotels, apartment buildings, pharmacies, clothing shops, car dealers, dojos, record stores, and more. Besides shopping opportunities at some locations, the random street crimes found in the first game often occur within building interiors as well. Players can also purchase food (which increases health) from New York City's many hot dog stands.

Bridges such as the Brooklyn Bridge that lead off the island are present but blocked off. Parks such as Washington Square Park and Central Park are accessible; the Statue of Liberty is not but can be seen from Battery Park. Using the debug menu to access the debug camera reveals the statue's tablet bears the same inscription as in real life.

Times Square features the familiar bright neon lights, and the Naked Cowboy can be found playing his guitar. There is also a replica of the TKTS booth. Grand Central Terminal is the only major landmark that can be entered any time by the player, but the actual subway stop there is inaccessible for most of the game. In the game's story, the other major landmark that is featured as a setting is the American Museum of Natural History.

Other landmark buildings such as the Empire State Building, the Waldorf-Astoria Hotel, the United Nations headquarters, St. Patrick's Cathedral, Rockefeller Center and the Chrysler Building are present and can be entered, and a few areas, particularly in northern Manhattan (such as the Columbia University campus), are recreated exactly as in real life. The Guggenheim Museum, the Manhattan Municipal Building, The Met-Life Building, The Metropolitan Museum of Art, the Citigroup Center, and the Time Warner Center at Columbus Circle feature accurately in the game, and Belvedere Castle and The Victor Prevost Terrace in Central Park are both present. The World Trade Center site is depicted in its 2005 condition: cleaned up and closed off.

Through use of the debug camera, it has been discovered there are incomplete versions of The Bronx, Roosevelt Island, Queens, and Brooklyn. These areas are mostly inaccessible, as most attempts to spawn the player will lead to the player being respawned in Manhattan, or the game crashing. However, certain sections of these unfinished boroughs allow the player to spawn normally, and even drive a vehicle in some instances.


At West 42nd Street and Eighth Avenue in Hell's Kitchen. (Note the street signs with actual street names)

Besides traveling on foot or taking vehicles as in the first True Crime game, the player now has the ability to use the extensive and accurately recreated New York City subway system. Though both the Brady Games strategy guide's subway map and the printed map that comes with the collector's edition show the various subway lines using different colors as in real life, the player does not need to transfer to different lines in the game to get to the various stations.

The stations themselves are all presented in the same basic set-up, but the signage at each station does change to reflect whichever station it is supposed to represent. The station at Grand Central Terminal is inaccessible during most of the game (although it can be seen past the gates that block the stairs), but it is featured as a prominent setting for the game's finale. Manhattan's high population density is not recreated in the game, and this extends to the subway stations and subway trains, which are completely empty except for the final train mission at Grand Central.

Players can also get a ride from the iconic yellow NYC taxicabs that drive around the island (the taxis can still be commandeered like other vehicles if the player scares off or incapacitates the driver).

Both new modes of transportation require a minimal in-game fee.


You can buy new vehicles at either the precinct or at the various car dealerships throughout the city. You can buy a rusty old beater for a few hundred dollars, or a shiny new sports car for thousands of dollars. However, the most prominent car seems to be the game's Ford Police Interceptor (modeled after the Ford Crown Victoria), as others are not shown nearly as much.

Bonus game

Like the previous game, this game features a bonus round after the game is completely finished. This time, instead of getting 1 hour (game time, not real life) to arrest perps, you must escape Manhattan. The city is in a riot against you (i.e. Redman)

You have 3 minutes to escape from Lower Manhattan to Hell's Kitchen but you can add more time by killing the civilians to add 5 seconds per civilian, and you have a surprise blocking your way: Beetlejuice. Also, killing civilians earns more health (some health boxes are available on the street as well) since the riot involves SMG's, assault rifles, rocket launchers, pistols, etc. Civilian AI has also improved, they pick up weapons instead of shocking you or spraying pepper in your eyes.

You have help by having random guns scattered through out Manhattan. Your only transportation is the enemy's cars and Redman's Hummer H1, but you cannot repair the car if they shoot at it. Some problems include not being able to carry a gun while driving, and having poor shooting accuracy, meaning it takes several rounds of bullets to kill one civilian.

Differences from True Crime: Streets of LA

True Crime: New York City includes all of the features of the previous game, namely a "sandbox"-style of gameplay, option to fight crime, the choice to be a good cop (fight crime, take down perps non-lethally, etc.) or a bad cop (kill innocents and fellow officers, using lethal force, damaging property, accepting bribes, and causing chaos in general), and different endings (though simplified to either a good cop or bad cop ending instead of the previous game's branching storyline). Also, instead of allowing the player to proceed down a different mission path upon mission failure, they have the option of doing an informant mission to get back on track with the main storyline.

The game is also said to have upgraded old features and added new features, along with better graphics and sound including the use of motorcycles and new weapons. The player can no longer dual wield assault rifles and shotguns, but the game has a much improved aiming and auto targeting system. Additionally, players are now able to customize their own arsenal of melee weapons and firearms, instead of being limited to a single, upgradeable pair of pistols.

Also the main character is allowed to buy civilian cars that resemble real life cars (i.e. Lamborghini, the Cadillac CTS, etc.) and turn them into police cars. Also they are allowed into several buildings like eateries, hotels and clothing shops.

References to popular culture

  • During an early mission while attempting to arrest a mobster, the suspect will yell "Okay! I've reloaded! Here comes the pain!" which is an exact quote by Al Pacino from the movie Carlito's Way.
  • When Reed is chasing a mobster and the mobster phones for help, he tells the person on the phone to bring everyone and shouts "Everyone!" another time - a reference to Norman Stansfield, a corrupt DEA officer played by Gary Oldman in the 1994 movie Léon.
  • In one mission, while Reed is driving a cab, the passenger he's carrying gets a phone call from "Paris" who informs him about "another tape" - a reference to Paris Hilton's famous sex tape, 1 Night in Paris.
  • The Pappa Pia! posters and billboards which can be seen throughout Times Square are a parody of the musical Mamma Mia!
  • When you first meet the taxi driver,Freddie and start his mission, Reed will remark "Next thing you know I'll be flyin' remote controlled toys and shit" - a reference to the series Grand Theft Auto where the player was able to attempt side missions that involved flying R/C planes.
  • Motorola logos can be seen as graffiti or on billboards in various parts of the city and on Reed's police uniform radio. The "Hello Moto" ringtone can be heard when cell phones ring in the game. Also, the logo can be seen in the in-game GPS map.
  • Like many other games, Activision did not have the rights to car manufacturers, so they created their own, based on real cars, most notably a Toyota Supra, Scion xB, Chevrolet Lumina, Ford Crown Victoria, Ford Police Interceptor, Ford GT, Hummer H1, Mercury Grand Marquis limo, Jeep Grand Cherokee Toyota Sienna, Dodge Caravan, Lamborghini Murcielago, Lincoln LS, Mercedes Benz E-class, Chrysler 300, Chevrolet Suburban, first-generation Ford Mustang and the Nissan Skyline GT-R (which, if the player goes behind the car and goes into precision aim, can clearly be seen to be labelled "Skylime GT-Z").
  • One of your crime calls on your police radio will be a reference to the Puff Daddy and Jennifer Lopez incident in Club New York, a midtown Manhattan nightclub on December 27, 1999. "Puff Doggy (Puff Daddy) and Jo Loleta (J.Lo, Jennifer Lopez) have been seen escaping the scene in SUV, apprehend suspects."


True Crime: NYC received average reviews from critics. IGN scored the game a 7.8 out of 10[1] and Team Xbox gave it 8.4 out of 10[2] , while GameSpot gave the game a 4.6 out of 10[3]. Some reviewers admired its vast depiction of Manhattan and improvements in gameplay, including the innovative transportation options that set it apart from previous free roam games. Others derided its story, bad frame rates, and technical issues that seemed to have resulted from a rushed release for the Thanksgiving/Christmas season. Its sales fell short of Activision's expectations.[4]

The game also does not depict all five of New York City's boroughs, opting instead for the 24 square miles (62 km2) of Manhattan. In comparison, True Crime: Streets of L.A. depicts 240 square miles (620 km2) of Los Angeles. New York City has a total land area of 303.3 square miles (785.5 km2). However, New York City's skyscrapers and overall density would have taken high demands from the consoles available at the time of the game's release, evident by the choppy frame rates with the finished product's Manhattan.

There were also many complaints of bugs and performance issues and of game-stopping glitches that prevented some players from continuing the game using the game's on-screen instructions that Grand Theft Auto San Andreas had, although work arounds were discovered for GTA SA. Also guns would stay in precision aim mode, weapons would be held, as well as an inability to enter cars. Sometimes doors wouldn't open or Marcus would fall into a glitch and get stuck there.[5]

Similarly to the console versions, the PC version released in March 2006 suffers from glitches. One GameSpot reviewer writes; "True Crime: New York City is just a mess of a game that should be avoided regardless of whether or not you enjoyed the first True Crime game","Unsteady frame rate even on a PC that far exceeds the system requirements, Voice talent is wasted on horribly cliché, self-aware dialogue and story sequences, Bizarre vehicle physics, Poor collision detection, tons of bugs, and the list goes on and on." and "you'll have a hard time getting past the frustrating technical problems that plague this game".[6]

NYPD response

Although the game was developed with the input of former NYPD detective Bill Clark (executive producer and technical advisor of NYPD Blue), NYPD commissioner Raymond W. Kelly and the city's largest police union did not approve of the way the department was depicted in the game.[7] Each copy of the game came with a paper insert that stated the NYPD had no involvement with the game, and the name of the police department was changed to PDNY in the game.


Though pre-release interviews with game developers revealed True Crime: New York City was to have been the first part of a two-part series[8], no additional news about the fate of the second part has been revealed since the game's release. Luxoflux has since announced it will focus solely on the next-gen consoles PlayStation 3 and Xbox 360 for future projects.

At the 2009 Spike Video Game Awards (held December 12, 2009), a trailer was debuted showing the first seventh-generation entry in the True Crime series. Simply called True Crime, it appears to take place in an Asian setting; with the lead character going undercover to infiltrate a Triad gang.[9]


External links

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