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RainbowBell (TwinBee)
Japanese arcade flyer of TwinBee.
Japanese arcade flyer of TwinBee.
Developer(s) Konami
Publisher(s) Konami
Composer(s) Shigeru Fukutake
Yoshinori Sasaki
Platform(s) Arcade

Computers:
MSX
Consoles:
Family Computer, Disk System
Handhelds:
Game Boy Advance, PlayStation Portable (as part of TwinBee Portable), Nintendo DS (as part of Konami Classics Series: Arcade Hits)

Release date(s) JP March 5, 1985 (arcade)
Genre(s) Shoot 'em up
Mode(s) 1 player, 2 player co-op
Input methods 8-way joystick, 2 buttons
Cabinet Classic upright
Arcade system Bubble System,

Konami GX400

"Twinbee" redirects here. For an overview of the TwinBee series, see TwinBee (series).

TwinBee (ツインビー ?) is a cartoon-themed vertical-scrolling shoot 'em up game originally released by Konami as a coin-operated video game in 1985 in Japan. It was the very first game to run on Konami's Bubble System hardware.[1] TwinBee was ported to the Family Computer[2] and MSX[3] in 1986 and has been included in numerous compilations released in later years. The original arcade game was released outside Japan for the first time in the Nintendo DS compilation Konami Classics Series: Arcade Hits.

Various TwinBee sequels were released for the arcade and home console markets following the original game, some which spawned audio drama and anime adaptations in Japan.

Contents

Gameplay

TwinBee can be play by up to 2-players simultaneously. The player takes control of a cartoon-like anthropomorphic spacecraft, with Player 1 taking control of TwinBee, the titular ship, while Player 2 controls WinBee. The game controls consists of an eight-way joystick and two buttons: one for shooting enemies in the air and for dropping bombs to ground enemies (similarly to Xevious).

The player's primary power-ups are bells that can be uncovered by shooting at the floating clouds where they're hidden. If the player continues shooting the bell after it appears, it will change into of four other colors: the regular yellow bells only grant bonus points, the white bell will upgrade the player's gun into a twin cannon, the blue bell increases the player's speed (for up to five speed levels), the green bell will allow the player to create image copies of its ship for additional firepower, and the red bell will provide the player's ship a barrier that allows it to sustain more damage. The green and red bells cannot be combined together. Other power-ups can also be retrieved from ground enemies such as an alternate bell that gives the player's ship a three-way gun, a star which eliminates all on-screen enemies.

As with other games of the same genre, getting shot by a single enemy bullet will cause the player to lose a life. However, if the bullet only strikes either side of the ship instead, the player's ship will only lose one of its arms. If the player's ship loses both arms, it will lose the ability to throw bombs and the player must wait for ambulance to arrive. The player must navigate their ship to the ambulance to their arms repair.

If two players are playing at the same time, they can align their ships vertically or horizontally together to perform more powerful attacks.[4]

Home versions

TwinBee originally appeared as an arcade game. It was later ported to MSX and the Family Computer. The Famicom version was re-released only in Japan under the Famicom Mini label for the Game Boy Advance. This game was officially released for the first time outside Japan as part of the Konami Classics Series: Arcade Hits for the Nintendo DS in March 2007, under the name RainbowBell in North America, although the TwinBee name was restored for the European release.

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

TwinBee
Box artwork for TwinBee.
Developer(s) Konami
Publisher(s) Konami
Japanese title ツインビー
Release date(s)
Wii Virtual Console
Genre(s) Shooter
System(s) Arcade, NES, Famicom Disk System, MSX, Sharp X68000, Game Boy Advance, PlayStation Portable, Nintendo DS, Wii Virtual Console
Players 1-2 co-operative
Followed by Stinger
Series TwinBee
This is the first game in the TwinBee series. For other games in the series see the TwinBee category.

TwinBee is an arcade game developed by Konami and released on March 5, 1985. Each player controls two jet fighters who must progress through each stage defeating a variety of strange and unusual enemies. Much like the Parodius series that the TwinBee fighters have been featured in, TwinBee lampoons the scrolling shooter genre, taking elements that are found in games like Xevious and adding humor to them.

In TwinBee, two players can play simultaneously. One or two players glide along vertically scrolling stages in an effort to reach the boss and defeat it. They can shoot up into the air, and lob bombs at the ground, but only if at least one of the ship's arms are still functional. Along the way, different kinds of power ups can be collected. The most common one are the bells which must be shot out from inside clouds. The bells are bounced back into the sky by getting shot. Occasionally, a shot will change their color from the ordinary yellow. If they are picked up then, they grant the player with different power-ups depending on the color.

When two people play together, they can access partnership weapons that are only available to them in a two player game. TwinBee became rather popular in Japan, but not so much in the United States. This one game lead to several direct sequels, as well as a number of spin-off games. The game was converted for play to a number of popular Japanese systems, such as the Famicom, MSX, and a near perfect translation on the Sharp X68000. It later saw a rerelease on the Game Boy Advance, and was contained a many Konami classic compilations.

Story

In the space calendar year 2801, the peaceful Donburi Island was suddenly attacked. The attack was carried out by an army led by the Spice King.

When the Spice King occupied the island, he stole five precious articles from the inhabitants and divided them up among his four generals. The island was then divided into five parts and ruled.

Meanwhile, the curious scientist Dr. Cinnamon, who lived at the end of the island, was secretly developing two sets of fighter planes, "TwinBee" and "WinBee." Dr. Cinnamon's pupils Annamon and Donnamon volunteered to pilot the planes and bravely challenged the enemy.

Table of Contents

Gameplay summary

  • Each player pilots either the blue TwinBee ship or the pink WinBee ship.
  • Each player can shoot upwards, or lob bombs at the ground, but only if at least one arm is remaining.
  • If a player is shot by a bullet, and an arm is present on the side that they were hit, they lose the arm.
  • Losing both arms will not kill the player, but getting hit again on either side will.
  • Colliding into an enemy will cause the player to lose one life.
  • If shots are fired into a cloud, a bell may appear. Shooting the bell causes it to bounce, and it may change color.
  • Collected the bells when they are different colors grants different power ups.
  • Collecting consecutive yellow bells without missing one will result in an increasing number of bonus points.

editTwinBee series

TwinBee · Moero TwinBee · TwinBee 3 · TwinBee DA! · Detana!! TwinBee · Pop'n TwinBee · TwinBee: Rainbow Bell Adventures · TwinBee Yahho! · TwinBee RPG








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