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A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device.[1] However, with the popular use of the term "video game", it now implies any type of display device. .The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles.^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on HP K-12 education solutions Personal Computing - Gaming Systems .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ This video shows you how to use troubleshooters to solve common computer problems.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

These platforms range from large mainframe computers to small handheld devices. .Specialized video games such as arcade games, while previously common, have gradually declined in use.^ This video shows you how to use troubleshooters to solve common computer problems.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ North America Guided video tour of Snapfish capabilities features the many ways Snapfish can be used to store and print special memories.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.The input device used to manipulate video games is called a game controller, and varies across platforms.^ Load Photos, Music and Videos Load your photos, music, and videos onto your HP DreamScreen from a memory card, using the remote control.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

For example, a dedicated console controller might consist of only a button and a joystick. .Another may feature a dozen buttons and one or more joysticks.^ Plus, you'll find powerful features like HP One-Button Disaster Recovery on all HP tape drives.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Early personal computer games often needed a keyboard for gameplay, or more commonly, required the user to buy a separate joystick with at least one button.^ Related Links: > > Buy now direct from HP > > Buy now from Amazon.com > > Buy now from Best Buy > > The Computer is Personal Again HP DreamScreen .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > The computer is personal again > > HP at industry events HP One Touch Backup .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on the HP PartnerONE program update Personal Computing - Connected Screens .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[2] .Many modern computer games allow, or even require, the player to use a keyboard and mouse simultaneously.^ Those of you complaining that MMOGs aren’t life simulators but are games are missing the fact that many players (Sims, anyone?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Allow the players to host their own worlds on the game’s server arrays or on their own server space.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I would certainly like to see more games with a complex enough system to allow for more inspired gameplay– that is inspired actions from the players, not gameplay as in LAF issues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Video games typically also use other ways of providing interaction and information to the player.^ Interacting with NPCs, in ways that involve treating them as actual characters and not just one-note sources of information or quest-givers.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Watch this video to learn how to share files with other people in your home using a homegroup.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Designed for photo and video editing, music creation, gaming and other demanding tasks, the HP Firebird marks a dramatic departure from typical performance product development.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Audio is almost universal, using sound reproduction devices, such as speakers and headphones.^ No Sound Time Warp Get digital sound on your HP PC if you're using an HDMI cable, by enabling HDMI audio settings.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

Other feedback may come via haptic peripherals, such as vibration or force feedback, with vibration sometimes used to simulate force feedback.

Contents

History

Tennis for Two, an early analog computer game that used an oscilloscope for a display
Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on January 25, 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann, and issued on December 14, 1948 as U.S. Patent 2455992.[3]
Inspired by radar display tech, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen.[4]
Other early examples include:
.Each game used different means of display: NIMROD used a panel of lights to play the game of Nim,[5] OXO used a graphical display to play tic-tac-toe [6] Tennis for Two used an oscilloscope to display a side view of a tennis court,[4] and Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other.^ Tic tac toe .

^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ As usual with gaming posts it will mean nothing to you if you haven’t played them, but you know exactly what he is talking about if you have ever played any of them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[7]
.In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially-sold, coin-operated video game.^ Worldwide/All Locations Instructional video includes step-by-step instructions about how to create a paper bookmark on a computer and then print it.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ HP Products & Services Videos - Personal Computing|Gaming Systems HP Products & Services Videos .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips.^ Worldwide/All Locations Informative video on holiday photo arranging using digital photos in black and white, printed using HP products and arranged on a wall for an attractive grouped display.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[8] The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it also used a standard television.[4][9] .These were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version in 1975.[10] The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, spawning the video game industry.^ Designed for photo and video editing, music creation, gaming and other demanding tasks, the HP Firebird marks a dramatic departure from typical performance product development.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ HP TouchSmart version 2.0 Create your own webcam video with the built-in HP TouchSmart webcam and microphone array.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Oh yeah follow that… The only thing that could change this outlook is a massive shift in the way the game industry funds projects; both of these are not soon on the horizon.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[11]

Overview

Platforms

.The term "platform" refers to the specific combination of electronic or computer hardware which, in conjunction with low-level software, allows a video game to operate.^ I didn’t refer specifically to Raph Koster, I was making more of a general statement on the quality of writing in computer games.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ HP Products & Services Videos - Personal Computing|Gaming Systems HP Products & Services Videos .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[12] The term "system" is also commonly used.
.In common use a "PC game" refers to a form of media that involves a player interacting with a personal computer connected to a high-resolution video monitor.^ Know Your PC, Episode 5 This episode shows how to connect the HP TouchSmart PC to a TV signal (for those with TV tuner models), demonstrates the basic method without a set-top box, and uses Windows Media Center.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ With Windows Media Player Learn how to burn a music CD using Windows Media Player.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.A "console game" is played on a specialized electronic device that connects to a standard television set or composite video monitor.^ Know Your PC, Episode 19 Set up a home wireless network and connect wireless devices from anywhere in your home.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Worldwide/All Locations Step-by-step instructional video about how to set up a wireless network connection for an HP Officejet 7410 all-in-one printer.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ I’m probably still the only person in the world that thinks that video games are just meant to be played.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

A "handheld" gaming device is a self contained electronic device that is portable and can be held in a user's hands. ."Arcade game" generally refers to a game played on an even more specialized type of electronic device that is typically designed to play only one game and is encased in a special cabinet.^ It’s one reason I don’t play that game).
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The fact that there’s only one person playing means the story can be more complex, since the creators don’t have to worry about other players messing it up.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.These distinctions are not always clear and there may be games that bridge one or more platforms.^ Given that there are many fun games, and only one book, I’d say that might be incorrect.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Never mind the fact that just the visuals of the game could become more varied and pretty; there’s a ton of cool gameplay that opens up.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Beyond this there are platforms that have non-video game variations such as in the case of electro-mechanically based arcade machines.^ Never mind the fact that just the visuals of the game could become more varied and pretty; there’s a ton of cool gameplay that opens up.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In any case, I’ve enjoyed your postings over the years on the various gaming systems etc.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.There are also devices with screens which have the ability to play games but are not dedicated video game machines (examples are mobile phones, PDAs and graphing calculators).^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Meep said on February 27th, 2006 at 2:32 pm : Raph, I guess the real point is… those games are out there, but nobody is playing them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Needless to say, with so many people I know playing the game, there’ve been attempts made to get me to start playing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Genres

.A video game, like most other forms of media, may be categorized into genres based on many factors such as method of game play, types of goals, art style and more.^ A great list of the realities of online gaming, and why I don’t like them in their current form.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Everything else is just fancy window-dressing.In contrast, the part I like most about role-playing games is…well, the role-playing part.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Because genres are dependent on content for definition, genres have changed and evolved as newer styles of video games have come into existence.^ Yes, the difference is SL transcends “game” into “environment” specifically because people don’t see SL as “the game”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Ever advancing technology and production values related to video game development have fostered more life-like and complex games which have in turn introduced or enhanced genre possibilities (e.g., virtual pets), pushed the boundaries of existing video gaming or in some cases add new possibilities in play (such as that seen with titles specifically designed for devices like Sony's EyeToy or Nintendo's Wii Remote).^ Related Links: > > More on HP Print 2.0 > > More on Enterprise Technologies > > More on printing & imaging solutions > > More on HP Services Events - Print 2.0 May 2007 .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ First Multitouch Consumer Notebook HP brings touch innovation to consumer notebooks with new HP TouchSmart tx2, the industry's first convertible notebook PC with multitouch technology designed specifically for consumers.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Some genres represent combinations of others, such as massively multiplayer online role-playing games, or, more commonly, MMORPGs.^ But…the other parts aren’t.My father wondered aloud once what the difference was between a “role-playing server” and a regular server on World of Warcraft.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Critical Hits » Blog Archive » More bitching about WoW (and other MMORPGS) wrote on February 28th, 2006 at 11:44 am : [...
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.It is also common to see higher level genre terms that are collective in nature across all other genres such as with action, music/rhythm or horror-themed video games.^ I had extencive collection of books ranging from powerleveling tips to RP diaries, all written by other players.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Just yesterday I came across a DAoC tribute to a player who passed away, and there have been other such that I know of.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ All in all, while I agree with you at the most abstract levels in what I would like to see in a game, I think when you bring “marketability” into it, you are missing something about the nature of game: .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Classifications

Core games

.In general, discussion about video gaming in both the press and politics revolves around titles found in the core games classification; historically, consisting of video games developed for play on personal computers, dedicated video game consoles or handheld game consoles.^ As usual with gaming posts it will mean nothing to you if you haven’t played them, but you know exactly what he is talking about if you have ever played any of them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Everything else is just fancy window-dressing.In contrast, the part I like most about role-playing games is…well, the role-playing part.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I want to play a character who I can think of as a person, not some generic effigy that runs around and does generic quests for no better reason than so he can become more powerful and be able to do the more difficult generic quests.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Core games are generally defined by their intensity, depth of play or scale of production involved in their creation and can include games across a wide spectrum of genres.^ How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

^ Give the players tools to create and modify the creatures, terrain, and storyline and you’ve opened up your worlds to the creativity of everyone playing the game.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ This week, our question is: "How do developers balance the company's need to make a profitable product versus their desire to create an interesting and innovative game?"
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

.For example the Bit.Trip series for WiiWare, Call of Duty 4: Modern Warfare for PC and console or LittleBigPlanet for the PS3 all fall within the core games classification.^ This season, give your family the gift that has it all--The HP TouchSmart PC, powered by the Intel Core 2 Duo Processor.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on HP Gaming Systems > > Hellgate: London patches: HP Blackbird 002 PC: Call of Duty 4 .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Core games are sometimes considered demanding in their gameplay and typically do not appeal to the casual gamer, but this is more a guideline than a rule.^ I think the most fascinating aspect of this list is that is speaks as much about the gamers than the games themselves (see: “Staring at someone .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ That carries a lot more weight than the 20 top game blogs combined .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Moreover, it seems counter to what I think is a more practical (and marketable) goal of adding depth to the “game” rather than a lot of shallow little things.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Casual games

Casual games derive their name from their ease of accessibility, simple to understand gameplay and quick to grasp rule sets. .Additionally, casual games frequently support the ability to jump in and out of play on demand.^ Meep said on February 27th, 2006 at 2:32 pm : Raph, I guess the real point is… those games are out there, but nobody is playing them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Given time and continuing effort, “Minerva” might come to rival some of the pay-to-play games out there.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Neep said on February 27th, 2006 at 8:45 am : It’s funny, I read your list and laughed because I have played a few of the games out now, and that’s what so many are.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Casual games as a format existed long before the term was coined and include video games such as Solitaire or Minesweeper which can commonly be found pre-installed with many versions of the Microsoft Windows operating system.^ Related Links: > > Consumer Support Forum > > Windows 7 Help Videos from Microsoft Sharing a printer using Windows 7 .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > Windows 7 Help Videos from Microsoft Finding your files in Windows 7 .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > Windows 7 Help Videos from Microsoft Make a desktop background slide show .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Examples of genres within this category are hidden object, match three, time management, tetris or many of the tower defense style games.^ Many times i logged in the game only to notice that there were strangers standing next to the bookshelfs, reading through the books.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Casual games are generally sold through online retailers such as PopCap, Zylom and GameHouse or provided for free play through web portals such as Yahoo! Games or AddictingGames.
.While casual games are most commonly played on personal computers, cellphones or PDAs, they can also be found on many of the on-line console system download services (e.g., Xbox Live, PlayStation Network, or WiiWare).^ Everything else is just fancy window-dressing.In contrast, the part I like most about role-playing games is…well, the role-playing part.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > The Computer is Personal Again > > Download MPEG (right mouse click) > > Download WMV (right mouse click) HP EliteBook Notebook PC .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ I blame the people who forget they are playing a GAME. .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Serious games

.Serious games are games that are designed primarily to convey information or a learning experience of some sort to the player.^ This is how single-player games are designed.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ However, in order for the game to exist economically, the game designer must strive to make all player experience roughly equal, and as we all know: “Where men are equal they are not free”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The list is a series of design choices that point to a world that seems real, but doesn’t reflect some of the better things possible in the real world.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Some serious games may even fail to qualify as a video game in the traditional sense of the term.^ It’s not a “computer role playing game” in the traditional (if you can call a tradition something that hasn’t been around as long as my own participation in role playing games) sense, but it’s definitely a “role playing game” in the traditional sense.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Also, educational software does not typically fall under this category (e.g., touch typing tutors, language learning, etc...^ Part 1 Get your documents under control & customize 30 scan profiles, then launch at the touch of a few buttons, using HP Smart Document Scan Software.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

) and the primary distinction would appear to be based on the title's primary goal as well as target age demographics. .As with the other categories, this description is more of a guideline than a rule.^ We were known as the HOJ crew, some of our friends were more vocal than others – (Amish Bob o Hoj, Bob Hoj, etc.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ My only real complaint (other than a wish that he’d gone a few chapters more) was his take on how computer systems and worms (viruses) work.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Serious games are games generally made for reasons beyond simple entertainment and as with the core and casual games may include works from any given genre, although some such as exergames, educational games, or propaganda games (e.g. militainment) may have a higher representation in this group due to their subject matter. .These games are typically designed to be played by professionals as part of a specific job or for skill set improvement.^ Everything else is just fancy window-dressing.In contrast, the part I like most about role-playing games is…well, the role-playing part.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I’ve watched several people descend into a sort of madness, playing these games, where their obsession with their “guild,” and the interdependency with its other members, has taken precedence over their families, their relationships, their jobs … their lives in the real world.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The worlds that give meaning in raw game mechanics become exhausted as the mechanics are explored; the typical player does not play them for all that long.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

They can also be created to convey social-political awareness on a specific subject.
.One of the longest running serious games franchises would be Microsoft Flight Simulator first published in 1982 under that name.^ Raph here would like to see other “life simulator” games out on the market besides pre-NGE SWG *ducks the flamethrowers*.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ You can’t choose your last name, for example, and no one runs around wearing their real-life face or body.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Seriously, for the longest time I’ve been wondering what’s missing from MMO’s and why I continue to play every single one the moment it is released.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

The United States military uses virtual reality based simulations for training exercises,[13] as do a growing number of first responder roles (e.g., police, fire fighter, EMT).[14] .One example of a non-game environment utilized as a platform for serious game development would be the virtual world of Second Life, which is currently used by several United States governmental departments (e.g., NOAA, NASA, JPL), Universities (e.g., Ohio University, MIT) for educational and remote learning programs[15] and businesses (e.g., IBM, Cisco Systems) for meetings and training.^ Tablet PCs enhance learning See how Clemson University uses HP Tablet PCs to improve student learning and teaching.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ I think the point is that a fresh snowfall and making snowmen in a game is always going to be a distant second-place to the same activities in real life.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ How close do you want this virtual world to mirror real life?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[16]

Development

.Video game development and authorship, much like any other form of entertainment, is frequently a cross-disciplinary field.^ A great list of the realities of online gaming, and why I don’t like them in their current form.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Designed for photo and video editing, music creation, gaming and other demanding tasks, the HP Firebird marks a dramatic departure from typical performance product development.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Raph here would like to see other “life simulator” games out on the market besides pre-NGE SWG *ducks the flamethrowers*.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Video game developers, as employees within this industry are commonly referred, primarily include programmers and graphic designers.^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ On the point of people, until someone develops a game that includes a social structure, the majority of people will do whatever they want in a MMO and RP for the majority is horrid.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Designed for photo and video editing, music creation, gaming and other demanding tasks, the HP Firebird marks a dramatic departure from typical performance product development.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Over the years this has expanded to include almost every type of skill that one might see prevalent in the creation of any movie or television program, including sound designers, musicians, and other technicians; as well as skills that are specific to video games, such as the game designer.^ Europe See the great features of HPs new Deskjet F4500 All-in-One (AiO) series, including built-in WiFi.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Photo features of MediaSmart software See the photo application features of HP MediaSmart software, including photo viewing options, slideshow creation, search features, photo uploading, and printing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ And he’s recently laid out his thoughts, almost poetically, about what such games teach, according to Wonderland.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

All of these are managed by producers.
.In the early days of the industry, it was more common for a single person to manage all of the roles needed to create a video game.^ Worldwide/All Locations Instructional video explains how to create DVD and CD labels using Lightscribe technology.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on the HP MediaSmart TV > > The computer is personal again > > HP at industry events HP MediaSmart TV .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on the HP MediaSmart TV > > The computer is personal again > > HP at industry events HP Remote Client solutions .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.As platforms have become more complex and powerful in the type of material they can present, larger teams have been needed to generate all of the art, programming, cinematography, and more.^ They willn become less popular or more popular depending on how they continue to address the psychology of the people.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Ultimately all MMORPGs become nothing more than chat rooms with interesting and unusual avatars.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I want to play a character who I can think of as a person, not some generic effigy that runs around and does generic quests for no better reason than so he can become more powerful and be able to do the more difficult generic quests.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.This is not to say that the age of the "one-man shop" is gone, as this is still sometimes found in the casual gaming and handheld markets,[17] where smaller games are prevalent due to technical limitations such as limited RAM or lack of dedicated 3D graphics rendering capabilities on the target platform (e.g., some cellphones and PDAs).^ Add in the fact that there are so many MMOs out there now; the choice can be overwhelming for some so they stick with popular ones, maybe due to the worry that other games will not last.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Given that there are many fun games, and only one book, I’d say that might be incorrect.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I’d say that puts it in the ‘large-scale’ category (perhaps not one of the giants, but still top 20, maybe approaching top 10 … I’m not an industry insider).
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[citation needed]
With the growth of the size of development teams in the industry, the problem of cost has increased. .Development studios need to be able to pay their staff a competitive wage in order to attract and retain the best talent, while publishers are constantly looking to keep costs down in order to maintain profitability on their investment.^ Ad: DreamWorks Animation SKG Watch how the HP Halo Collaboration Studio helps DreamWorks Animation marshal talent from their organization worldwide to get the best creative work.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Typically, a video game console development team can range in sizes of anywhere from 5 to 50 people, with some teams exceeding 100. In May 2009, one game project was reported to have a development staff of 450.[18] The growth of team size combined with greater pressure to get completed projects into the market to begin recouping production costs has led to a greater occurrence of missed deadlines and unfinished products;[citation needed] Duke Nukem Forever is the quintessential example of these problems.^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ On the point of people, until someone develops a game that includes a social structure, the majority of people will do whatever they want in a MMO and RP for the majority is horrid.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ We can identify issues with these kinds of games, investors and developers do too.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[citation needed]

Modifications

.Many games produced for the PC are designed such that technically-oriented consumers can modify the game.^ First Multitouch Consumer Notebook HP brings touch innovation to consumer notebooks with new HP TouchSmart tx2, the industry's first convertible notebook PC with multitouch technology designed specifically for consumers.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Any such rule is bad game design (although, I will admit, often difficult to avoid).
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Many of these writers would probably jump at the opportunity to get involved in game design.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

These mods can add an extra dimension of replayability and interest. .Developers such as id Software, Valve Software, Crytek, Bethesda, Epic Games and Blizzard Entertainment ship their games with some of the development tools used to make the game, along with documentation to assist mod developers.^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ In general people will stick with what they know, or games that friends play, which of course is why there are such an abundance of D&D clone/heratbreaker games out there, also people will normally stick to genres they like and some people only like a few genres: Warcrafts success is partly due to the fact that Blizzard has developed a few great games.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ This forces a game to make it so that the people with skill can’t use their skill… it would be an unfair advantage.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.The Internet provides an inexpensive medium to promote and distribute mods, and they may be a factor in the commercial success of some games.^ I actually think the trend is towards more linear experiences, stuff more like single-player games, with more stagecraft that provides a greater illusion of some of the above.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ A comrade leaves your guild or leaves the game, they may be mourned as if they had passed on.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In the case of a game like WoW they want meaningful challenges and ways to constantly gauge their success and increasing power relative to a game world and other players.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[19] This allows for the kind of success seen by popular mods such as the Half-Life mod Counter-Strike.

Cheating

.Cheating in computer games may involve cheat codes and hidden spots implemented by the game developers,[20][21] modification of game code by third parties,[22][23] or players exploiting a software glitch.^ Players from all three realms (in a game where the realms are enemies) may come together to commemorate a player who has died, whether as a respected friend or enemy.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Modifications are facilitated by either cheat cartridge hardware or a software trainer.[22] .Cheats usually make the game easier by providing an unlimited amount of some resource; for example weapons, health, or ammunition.^ It’s far easier to write a book on Fun than it is to make an actually fun game.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I actually think the trend is towards more linear experiences, stuff more like single-player games, with more stagecraft that provides a greater illusion of some of the above.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[21][22] .Other cheats might provide an unusual or amusing feature, like altered game colors or other graphical appearances.^ Raph here would like to see other “life simulator” games out on the market besides pre-NGE SWG *ducks the flamethrowers*.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I actually think the trend is towards more linear experiences, stuff more like single-player games, with more stagecraft that provides a greater illusion of some of the above.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ It makes money by your loyalty to its game styles and brands, just like any other entertainment business.
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

Glitches

Example of a glitch from the video game Ultimate Mortal Kombat 3
.Software errors not detected by software testers during development can find their way into released versions of computer and video games.^ I hate the constant quest for that super rare item that you can only find on one MOB. I hate the way most games deal with death.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ People always find a way, however, to bring back life to games.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Fact is that game developers have educated the gamers NOT to read by rarely putting anything into their games that is worth reading.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.This may happen because the glitch only occurs under unusual circumstances in the game, was deemed too minor to correct, or because the game development was hurried to meet a publication deadline.^ Because game developers usually write amateurish crap and think too highly of their garbage.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Although my mother plays it only very occasionally, and not because she enjoys the game but because it gives her an opportunity to virtually interact with my nephew, who also plays it.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ For me this point is moot, since I do not care if only a minority play the game I want.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Glitches can range from minor graphical errors to serious bugs that can delete saved data or cause the game to malfunction. In some cases publishers will release updates (referred to as patches) to repair glitches.

Theory

.Although departments of computer science have been studying the technical aspects of video games for years, theories that examine games as an artistic medium are a relatively recent development in the humanities.^ In an interesting departure from most games, the Paladin class is female Human only in Karos Online; though other aspects of the class are fairly typical.
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Worldwide/All Locations Funny HP video traces the changes in computer technology and average office size over the past 20 years.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

The two most visible schools in this emerging field are ludology and narratology. .Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama". That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction.^ You say that and yet the majority of our laments are directly about realism in the game which I still don’t think has been reconciled.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Given that there are many fun games, and only one book, I’d say that might be incorrect.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The only game I could say that had alot of those things somewhat fixed on is UO. Death at one point meant loss of everything on you.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Murray puts video games in the context of the Holodeck, a fictional piece of technology from Star Trek, arguing for the video game as a medium in which we get to become another person, and to act out in another world.^ The worlds that give meaning in raw game mechanics become exhausted as the mechanics are explored; the typical player does not play them for all that long.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I’m probably still the only person in the world that thinks that video games are just meant to be played.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ When a guild trademarking its name and a person buying an ubersword externally from the game world are “normal” trying to force in real world meaning becomes an obvious hack.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[24] This image of video games received early widespread popular support, and forms the basis of films such as Tron, eXistenZ, and The Last Starfighter.
Ludologists break sharply and radically from this idea. .They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys.^ I tend to look at MMORPGs as games first and foremost and don’t get hung up on what makes them “unrealistic”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ However, in order for the game to exist economically, the game designer must strive to make all player experience roughly equal, and as we all know: “Where men are equal they are not free”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ It’s a large price to pay for the short term “wow” factor you give your players when they first realize the game is realistic in a way they didn’t expect.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Espen J. Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay.^ I would certainly like to see more games with a complex enough system to allow for more inspired gameplay– that is inspired actions from the players, not gameplay as in LAF issues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of the game Tomb Raider, saying that "the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently...^ Game on When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ See the solution When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Lara Croft Tomb .
  • Free Flash Games Online Free Download Multiplayer Ubuntu 16 January 2010 3:29 UTC www.zoopgames.com [Source type: General]

When I play, I don't even see her body, but see through it and past it."[25] .Simply put, ludologists reject traditional theories of art because they claim that the artistic and socially relevant qualities of a video game are primarily determined by the underlying set of rules, demands, and expectations imposed on the player.^ Some people were actually reading that because it was written by another player and they could find a twist related to the many RP plots I was involved in.” .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ If the evil army comes and takes over a town, the player base is pissed because the expectation is that the town is controlled by the the forces of good.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ It’s like a former co-worker said to me at 3DO. The basic player demand is, “Improve the game, but don’t change anything .” .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.While many games rely on emergent principles, video games commonly present simulated story worlds where emergent behavior occurs within the context of the game.^ Those of you complaining that MMOGs aren’t life simulators but are games are missing the fact that many players (Sims, anyone?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Many players I know feel stifled by the sameness of game worlds and the lack of agency beyond following the general leveling path and skill advancement.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I’m probably still the only person in the world that thinks that video games are just meant to be played.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to the player."^ With Windows Media Player Learn how to burn a music CD using Windows Media Player.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Worldwide/All Locations Instructional video explains how to create DVD and CD labels using Lightscribe technology.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ VP & GM IPG EMEA, tells how business printing is migrating from analogue to digital, creating opportunities to manage, optimize and improve printing environments.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[26] However, emergent behavior is not limited to sophisticated games. In generally any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: the cars might then maneuver to avoid the obstacle causing the cars behind them to slow and/or maneuver to accommodate the cars in front of them and the obstacle. .The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game.^ If niche games that are very specialised at what they are created, then the longevity of said games are going to exist as well.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Social aspects

Demographics

The November 2005 Nielsen Active Gamer Study, taking a survey of 2,000 regular gamers, found that the U.S. games market is diversifying. The age group among male players has expanded significantly up into the 25 - 40 age group. .For casual online puzzle-style and simple mobile cell phone games, the gender divide is more or less equal between males and females.^ The problem arises in that if you DO make a more realistic game, people become less and less willing to play it.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Would Gandalf be such a compelling character if he was just one among hundreds of wizards, all more or less of equal ability?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Multiplayer Online Games Bookmarks Multiplayer Online Games Bookmarks History Timeline for Development of Online Games Online Games Open Directory Project Free Multiplayer Online Games Free Online Multiplayer Games Google Directory – Games Video Games Multiplayer Miniclip.com – Free Online Games, Multiplayer Games and more… RuneScape Free Online Games.com Multiplayer Gaming – Yahoo!
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Females have also been found to show an attraction to online multi-player games where there is a communal experience.^ However, in order for the game to exist economically, the game designer must strive to make all player experience roughly equal, and as we all know: “Where men are equal they are not free”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ If we assume, also, that Raph’s book is dead on (which it probably isn’t, but is better than nothing, which was what was on the table before), then the experience is fun because there’s a game involved.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ There are, however, still mmorpgs that have a better atmosphere, a community that is strong, with no players griefing or camping.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.November 2009" style="white-space:nowrap;">[citation needed] More recently there has been a growing segment of female players engaged with the aggressive style of games historically considered to fall within traditionally male genres (e.g., first-person shooters).^ The fact that there’s only one person playing means the story can be more complex, since the creators don’t have to worry about other players messing it up.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Never mind the fact that just the visuals of the game could become more varied and pretty; there’s a ton of cool gameplay that opens up.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > More on the HP MediaSmart TV > > The computer is personal again > > HP at industry events HP MediaSmart Server: First look .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

According to the ESRB almost 41% of PC gamers are women.[27]
.When comparing today’s industry climate with that of 20 years ago, women and many adults are more inclined to be using products in the industry.^ Related Links: > > More on the HP Photosmart C4680 series > > More on HP Photosmart Printers HP Deskjet: 20 Years of innovation .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on HP Printing HP Deskjet: 20 Years of innovation .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ So, if you’re a better than you were a year ago, there’s a more difficult set of content for you.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

While the market for teen and young adult men is still a strong market, it is the other demographics which are posting significant growth. In 2008, the average American gamer has been playing for 12 years, and is now, on average, 35 years of age.[28]

Multiplayer

.Video gaming has traditionally been a social experience.^ In my own theory of fun, a MMO game must provide the social / psychological experience that the individual players craves.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Multiplayer video games are those that can be played either competitively or cooperatively by using either multiple input devices, or by hotseating.^ If you’ve played any of those sorts of games you will laugh.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Meep said on February 27th, 2006 at 2:32 pm : Raph, I guess the real point is… those games are out there, but nobody is playing them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ An MMORPG, for those who don’t know, is a massively multiplayer online roleplaying game, the biggest examples being Ultima Online and .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Tennis for Two, arguably the first video game, was a two player game, as was its successor Pong. The first commercially available game console, the Magnavox Odyssey, had two controller inputs.
Since then, most consoles have been shipped with two or four controller inputs. Some have had the ability to expand to four, eight or as many as twelve inputs with additional adapters, such as the Multitap. Multiplayer arcade games typically feature play for two to four players, sometimes tilting the monitor on its back for a top-down viewing experience allowing players to sit opposite one another.
.Many early computer games for non-PC descendant based platforms featured multiplayer support.^ HP PC Ad Shoot Go behind the scenes and watch the latest HP Computer is Personal Again hands TV ad featuring Fergie, the Digital Duchess.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ In fact, Second Life is the only graphical computer-based role-playing game I’ve ever seen where role-playing is actually possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > More on HP Support & Drivers > > The Computer is Personal Again Installing Desktop PC Memory (RAM) .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Personal computer systems from Atari and Commodore both regularly featured at least two game ports.^ Fergie (30 second version) Watch the latest HP Computer is Personal Again hands TV ad featuring Fergie, the Digital Duchess.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ We’ve already agreed that combat will be our least important bit, and I’m working on a mechanical system for player politics that’s malleable, like the rest of the game will be.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > More on HP K-12 education solutions Personal Computing - Gaming Systems .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.PC-based computer games started with a lower availability of multiplayer options because of technical limitations.^ At first, people could play against the computer, but things changed once these games became networked and people started playing against each other.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In fact, Second Life is the only graphical computer-based role-playing game I’ve ever seen where role-playing is actually possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > HP Technical Support > > The Computer is Personal Again How To/PCs General - Sound .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.PCs typically had either one or no game ports at all.^ Differential benefits Mindy Fournier, Worldwide All-in-One Product Line Manager, presents the differential benefits of the HP Pavilion All-in-One MS200 PC. .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Know Your PC, Episode 21 Demonstration of adding HP Wireless All-in-one Printer to a network, and printing from an HP TouchSmart PC IQ500 series.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ The worlds that give meaning in raw game mechanics become exhausted as the mechanics are explored; the typical player does not play them for all that long.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Network games for these early personal computers were generally limited to only text based adventures or MUDs that were played remotely on a dedicated server.^ Related Links: > > More on the HP MediaSmart TV > > The computer is personal again > > HP at industry events HP Remote Client solutions .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Ellis said on February 26th, 2006 at 10:30 am : All these responses, and only one person mentions Second Life?
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ But even on a role-playing server, there are too many important aspects of role-playing that are missing…even if everyone else is trying to play their characters, there are still pretty severe limits to what can be done.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.This was due both to the slow speed of modems (300-1200-bit/s), and the prohibitive cost involved with putting a computer online in such a way where multiple visitors could make use of it.^ HP MultiSeat Computing Solution See the introduction of the HP MultiSeat Computing Solution - a new, cost-effective way to unite the classroom, and share information for the Education community.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ And this realization seems to be very obvious in looking at all the other ways online use is growing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Help make the world a greener place By simply turning off your computer at the end of your day, you can help save energy, cut costs and make the world a greener place.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

However, with the advent of widespread local area networking technologies and Internet based online capabilities, the number of players in modern games can be 32 or higher, sometimes featuring integrated text and/or voice chat. MMOs can offer extremely high numbers of simultaneous players; Eve Online set a record with 54,446 players on a single server in 2010.[29]

Benefits

.It has been shown that action video game players have better visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers.^ Many players I know feel stifled by the sameness of game worlds and the lack of agency beyond following the general leveling path and skill advancement.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ If we assume, also, that Raph’s book is dead on (which it probably isn’t, but is better than nothing, which was what was on the table before), then the experience is fun because there’s a game involved.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I would certainly like to see more games with a complex enough system to allow for more inspired gameplay– that is inspired actions from the players, not gameplay as in LAF issues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[30] .Researchers found that such enhanced abilities could be acquired by training with action games, involving challenges that switch attention between different locations, but not with games requiring concentration on single objects.^ It could be argued (in fact, it has been argued) that such a game wouldn’t have the mass appeal, that running around and killing monsters is what the masses are interested in.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Game on When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ See the solution When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.It has been suggested by a few studies that online/offline video gaming can be used as a therapeutic tool in the treatment of different mental health concerns.^ I don’t make moral choices in chess either but I don’t feel it’s a drawback in the game design: just using a few mental skills to try to win seems enough to make it fun.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Multiplayer Online Games Bookmarks Multiplayer Online Games Bookmarks History Timeline for Development of Online Games Online Games Open Directory Project Free Multiplayer Online Games Free Online Multiplayer Games Google Directory – Games Video Games Multiplayer Miniclip.com – Free Online Games, Multiplayer Games and more… RuneScape Free Online Games.com Multiplayer Gaming – Yahoo!
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.In Steven Johnson's book, Everything Bad Is Good For You, he argues that video games in fact demand far more from a player than traditional games like Monopoly.^ You embrace these far more than I personally do.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In fact, the MMORPG generation will likely be more cynical than I was as a youngster.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ More players drink Mountain Dew than I ever thought possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.To experience the game, the player must first determine the objectives, as well as how to complete them.^ This is how single-player games are designed.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ However, in order for the game to exist economically, the game designer must strive to make all player experience roughly equal, and as we all know: “Where men are equal they are not free”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ (Though the fact that MMORPGs are, well, multiplayer does of course introduce a social aspect that single-player games are lacking.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.They must then learn the game controls and how the human-machine interface works, including menus and HUDs.^ It’s just how the human mind works.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Software configuration/Nvidia graphics Learn how to do software configuration for dual monitors using Nvidia Graphics Interface.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ However, in order for the game to exist economically, the game designer must strive to make all player experience roughly equal, and as we all know: “Where men are equal they are not free”.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating (and eventually mastering) a highly complex system with many variables.^ In a realistic game, enemies would invade, the gods would exact vengeance upon those who did not follow the commandments, and the world would change dynamically based on the actions of yourself and your fellow players.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In any case, I’ve enjoyed your postings over the years on the various gaming systems etc.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Remembering moments with photos Watch this HP video to see how printing photos can preserve a moment in time -- for many lifetimes.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

This requires a strong analytical ability, as well as flexibility and adaptability. .He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function.^ Given that there are many fun games, and only one book, I’d say that might be incorrect.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I feel that many game developers are highly creative but they lack the skill to leverage that creativity when it comes to writing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books.^ It’s far easier to write a book on Fun than it is to make an actually fun game.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ A great list of the realities of online gaming, and why I don’t like them in their current form.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ You have to have a means of providing far more sensory information (including pain) than currently possible.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[31] .Some research suggests video games may even increase players' attention capacities.^ Or even single player games like Baldur’s Gate.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Players from all three realms (in a game where the realms are enemies) may come together to commemorate a player who has died, whether as a respected friend or enemy.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ In the case of a game like WoW they want meaningful challenges and ways to constantly gauge their success and increasing power relative to a game world and other players.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[32]
.Learning principles found in video games have been identified as possible techniques with which to reform the U.S. education system.^ Related Links: > > More on HP K-12 education solutions Personal Computing - Gaming Systems .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ HP Products & Services Videos - Personal Computing|Gaming Systems HP Products & Services Videos .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

[33] .It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits.^ I encourage you to read the essays and such on the site, though, as they’re really very interesting.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Education case study Kings School and Portsmouth Grammar School in the United Kingdom discuss the education, creativity and financial benefits of the HP Designjet and Eduprint solution deployed in each school.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Then again, part of that’s sort of a self-fulfilling prophecy, in that no one’s really tried to interest the masses in real role-playing, and so without exposure to it, of course they’re not interested.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[34] .Students are found to be "learning by doing" while playing video games while fostering creative thinking.^ Give the players tools to create and modify the creatures, terrain, and storyline and you’ve opened up your worlds to the creativity of everyone playing the game.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I’m probably still the only person in the world that thinks that video games are just meant to be played.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ None of them are at all into role-playing games otherwise–in fact, they all think tabletop role-playing games are kind of weird–but they all play World of Warcraft.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[35]
.The U.S. Army has deployed machines such as the PackBot which make use of a game-style hand controller to make it more familiar for young people.^ This is the world we live in And these are the hands were given Use them and lets start trying To make it a place worth living in.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ You can’t make a difference to the world, but you can make a difference in other people’s lives in that world, and that may be more important.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ I didn’t refer specifically to Raph Koster, I was making more of a general statement on the quality of writing in computer games.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[36]
.According to research discussed at the 2008 Convention of the American Psychological Association, certain types of video games can improve the gamers’ dexterity as well as their ability to problem-solve.^ This video shows you how to use troubleshooters to solve common computer problems.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ A game which solved all or most of those problems wouldn’t have an audience.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > Windows 7 Help Videos from Microsoft Solve common problems in Windows 7 .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.A study of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors compared to those who did not play video games.^ In a realistic game, enemies would invade, the gods would exact vengeance upon those who did not follow the commandments, and the world would change dynamically based on the actions of yourself and your fellow players.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ If you’ve played any of those sorts of games you will laugh.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Although my mother plays it only very occasionally, and not because she enjoys the game but because it gives her an opportunity to virtually interact with my nephew, who also plays it.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.A second study of 303 laparoscopic surgeons (82 percent men; 18 percent women) also showed that surgeons who played video games requiring spatial skills and hand dexterity and then performed a drill testing these skills were significantly faster at their first attempt and across all 10 trials than the surgeons who did not play the video games first.^ Women are inherently better than men.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ This is where all games (that I’ve played) have failed.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ If you're a new player feeling left out, don't worry, you can check out all the new additions by signing up for the 10 Day free trial .
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

[37]
.Whilst many studies have detected superior mental aptitudes amongst habitual gamers, research by Walter Boot at the University of Illinois found that non-gamers showed no improvement in memory or multitasking abilities after 20 hours of playing three different games.^ Needless to say, with so many people I know playing the game, there’ve been attempts made to get me to start playing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Game on When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Neep said on February 27th, 2006 at 8:45 am : It’s funny, I read your list and laughed because I have played a few of the games out now, and that’s what so many are.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

The researchers suggested that "individuals with superior abilities are more likely to choose video gaming as an activity in the first place".[38]

Controversy

.Like related forms of media, computer and video games have been the subject of frequent controversy and censorship, due to the depiction of graphic violence, sexual themes, advergaming (a form of advertising in games), consumption of drugs, consumption of alcohol or tobacco, propaganda, or profanity in some games.^ A great list of the realities of online gaming, and why I don’t like them in their current form.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on HP K-12 education solutions Personal Computing - Gaming Systems .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Among others, critics of video games often include parents' groups, politicians, organized religious groups, and other advocacy groups, even though all of these can be found in all forms of entertainment and media.^ Even though it appears that I’m missing quite a few things from the game world, it still seems like a pretty good deal for 14.95 a month.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ The “telepathy” stuff all goes along with all these other comments: .
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Worldwide/All Locations Instructional video includes step-by-step instructions about how to create a paper bookmark on a computer and then print it.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.Various games have been accused of causing addiction and even violent behavior, though how much ground this holds is debatable.^ However, given how few of the games seem to manage the “game” well from a systems perspective, I think that is likely too much to hope for in the medium term.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Even though it appears that I’m missing quite a few things from the game world, it still seems like a pretty good deal for 14.95 a month.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

."Video game censorship" is defined as the use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games.^ Staying connected with HP servers Liquid Development, a computer graphics production studio, uses HP ProLiant servers for design, development and distribution of image and graphic files for some of today's top video games.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ This video shows you how to use troubleshooters to solve common computer problems.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ At first, people could play against the computer, but things changed once these games became networked and people started playing against each other.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.Video game controversy comes in many forms, and censorship is a controversial subject.^ The topic, as the subject implies, is a controversial look at the place of alts or alternate characters in MMOG games.
  • MMORPG.com - Your Headquarters for Online Multiplayer Games, RPG Online Games, Online Role Playing Free Games! 23 January 2010 8:17 UTC www.mpog.com [Source type: General]

^ I feel that many game developers are highly creative but they lack the skill to leverage that creativity when it comes to writing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Proponents and opponents of censorship are often very passionate about their individual views.
Various national content rating organizations, such as the Entertainment Software Ratings Board or ESRB in North America, rate software for certain age groups and with certain content warnings. Some of these organizations are optional industry self-regulation (such as the ESRB), while others are part of national government censorship organizations. Also, parents are not always aware of the existence of these ratings.[39]

Commercial aspects

Game sales

A typical retail display (in Geneva, Switzerland) with a large selection of games for several major consoles
.The three largest producers of and markets for computer and video games (in order) are North America (US and Canada), Japan and the United Kingdom.^ North America Instructional video on how to connect your HP media center pc to your TV and watch videos or movie files.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ North America Funny and charming video interview of children.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ North America Funny video about the different ways HP employees interpret their company ISMs compared to HP customers.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

Other significant markets include Australia, Spain, Germany, South Korea, Mexico, France and Italy.[40] Both India and China are considered emerging markets in the video game industry and sales are expected to rise significantly in the coming years.
.Sales of different types of games vary widely between these markets due to local preferences.^ Game on When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ See the solution When the world is your playing field, and the game is afoot, having what you need when and where you need it at your fingertips makes the difference between winning and losing.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

Japanese consumers tend to purchase console games over computer games, with a strong preference for games catering to local tastes. In South Korea, computer games are preferred, especially MMORPG games and real-time strategy games. .There are over 20,000 Internet cafés in South Korea where computer games can be played for an hourly charge.^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Meep said on February 27th, 2006 at 2:32 pm : Raph, I guess the real point is… those games are out there, but nobody is playing them.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Needless to say, with so many people I know playing the game, there’ve been attempts made to get me to start playing.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

.The NPD Group tracks computer and video game sales in the United States.^ HP Products & Services Videos - Personal Computing|Gaming Systems HP Products & Services Videos .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

It reported in 2004 that:
  • Console and portable software sales: $6.2 billion, up 8% from 2003[41]
  • Console and portable hardware and accessory sales: $3.7 billion, down 35% from 2003[41]
  • PC game sales: $1.1 billion, down 15% from 2006[42]
.PC games that are digitally distributed either directly or by networks such as Steam are not tracked by the NPD, and Steam does not list sales numbers for games downloaded through their service.^ Mod round up Straight from the guys that brought you the award-winning HP Blackbird 002 gaming PC, Dan Robideaux takes you through where to find the mods, server installation, how to run the mods, and download .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Helping to transform the industry The media and entertainment industry is going digital from productions to distribution, assisted by HP's Digital Entertainment Services.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > More on HP Handheld PCs > > Mobility and Wireless services > > Notebook and Tablet PCs Digital World .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

Unauthorized distribution is also rampant on the PC.[43]
.These figures are sales in dollars, not units, Unit shipments for each category were higher than the dollar sales numbers indicate, because more software and hardware was discounted than in 2003. But with the release of the next-generation consoles in 2006, these numbers increased dramatically.^ Which more often than not seem to require you to kill a certain number of a certain type of monster.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ HP Compaq 6005 Pro Series Business PCs Accomplish more with less time, improve your bottom line & increase productivity with the HP Compaq 6005 Pro Series Business PCs, part of the next generation of business desktops from HP. .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Related Links: > > Consumer Support Forum > > More on HP business monitors > > More on HP home/home office > > The Computer is Personal Again How To/PCs General - Serial Numbers .
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

.The game and film industries are also becoming increasingly intertwined, with companies like Sony having significant stakes in both.^ I often wonder if role-playing games (I mean tabletop-type role-playing games, not MMORPGs) could ever become close to mainstream if there were any significant effort to promote them in mainstream venues.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

A large number of summer blockbuster films spawn a companion game, often launching at the same time to share the marketing costs.

Criticism

.In Australia, the United Kingdom and other PAL regions, generally when compared to the US, PAL gamers pay 40% to 50% more for the same product.^ Managed Print Services solution See how United Stationers initiated a 'War on Waste' to reduce costs and be more productive.
  • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

^ Gamers Continuum :: View topic - Bad predictions: More of the same wrote on February 27th, 2006 at 4:09 am : [...
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[citation needed]
As English is the main language in Australia and the UK there is little impetus for translation (although regional differences naturally exist). The differences between PAL and NTSC are these days irrelevant; most video displays run at least 60Hz. .But there is a legal problem of regional lockout in Australia, with most DVD players release coming region-free to meet local laws.^ The problem is the “elite” players also tend to be the most vocal and always seem to have the ear of the developers.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

^ Problem is, i can’t see myself joining a new mmo without being out there on release date.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

[44]
.However, video game consoles are still sold fully in Australia.^ I’m probably still the only person in the world that thinks that video games are just meant to be played.
  • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

Some effort has been made to increase awareness of the issue, specifically to Nintendo of Australia,[45] was in the form of a formal report outlining the issues, published by Aaron Rex Davies.[46] The report has gone on to gain a lot of attention in the public media.[47]

See also

Lists

Notes

  1. ^ "Television gaming apparatus and method". United States Patents. http://www.freepatentsonline.com/3659285.html. Retrieved 2008-06-25. 
  2. ^ *Patrick Stack. "History of video game consoles" Time Magazine website 2005 /
  3. ^ U.S. Patent 2,455,992
  4. ^ a b c "Welcome to Pong-Story - Introduction". PONG-Story.com. http://www.pong-story.com/intro.htm. Retrieved 2007-10-24. 
  5. ^ "Welcome to... NIMROD!". http://www.goodeveca.net/nimrod/. Retrieved 2007-10-24. 
  6. ^ Winter, David. "A.S.Douglas' 1952 Noughts and Crosses game". PONG-Story. http://www.pong-story.com/1952.htm. Retrieved 2009-07-03. 
  7. ^ Rabin, Steve (2005). Introduction to Game Development. Massachusetts: Charles River Media. ISBN 1-58450-377-7. 
  8. ^ Marvin Yagoda (2008). "1972 Nutting Associates Computer Space". http://marvin3m.com/arcade/cspace.htm. 
  9. ^ Orlando, Greg (2007-05-15). "Console Portraits: A 40-Year Pictorial History of Gaming". Wired News. http://www.wired.com/gaming/gamingreviews/multimedia/2007/05/gallery_game_history. Retrieved 2007-10-24. 
  10. ^ "History of Gaming - Interactive Timeline of Game History". PBS. http://www.pbs.org/kcts/videogamerevolution/history/timeline_flash.html. Retrieved 2007-10-25. 
  11. ^ Miller, Michael (2005-04-01). "A History of Home Video Game Consoles". InformIT. Archived from the original on 2007-10-12. http://web.archive.org/web/20071012152258/http://www.informit.com/articles/article.aspx?p=378141. Retrieved 2007-10-25. 
  12. ^ "platform - Definitions from Dictionary.com". Dictionary.com. http://dictionary.reference.com/browse/platform. Retrieved 2007-11-03. 
  13. ^ "How Virtual Reality Military Applications Work". http://science.howstuffworks.com/virtual-military.htm. Retrieved 2009-11-24. 
  14. ^ *Anne Derryberry, "Definition of Serious games Adobe.com August 2007
  15. ^ "Serious Games in Virtual Worlds: The Future of Enterprise Business Intelligence". http://www.b-eye-network.com/view/4163. Retrieved 2009-11-24. 
  16. ^ "Using Second Life As A Business-To-Business Tool". http://www.informationweek.com/blog/main/archives/2007/04/using_second_li_2.html. Retrieved 2009-11-24. 
  17. ^ "The Edge of Reason?". eurogamer.net. http://www.eurogamer.net/articles/the-edge-of-reason. Retrieved 2009-11-16. 
  18. ^ "Assassin's Creed II dev team triples in size", Christopher Reynolds, 18 May 2009, NOW Gamer.
  19. ^ Hollywood Reporter interviewing Doug Lombardi, Quote: "Mods absolutely helped us drive huge sales to 'Half-Life,'".
  20. ^ Vargas, Jose Antonio (2006-08-28). "In Game World, Cheaters Proudly Prosper". Washington Post. http://www.washingtonpost.com/wp-dyn/content/article/2006/08/27/AR2006082701059.html. Retrieved 2007-10-24. 
  21. ^ a b 1UP Staff. "Cracking the Code: The Konami Code". 1UP.com. http://www.1up.com/do/feature?cId=3108751&did=1. Retrieved 2007-10-24. 
  22. ^ a b c Rybka, Jason. "Video Game Cheats and Codes - What Are Cheat Codes?". About.com. http://vgstrategies.about.com/od/faqglossary/a/WhatAreCheats.htm. Retrieved 2007-10-24. 
  23. ^ Rybka, Jason. "Why Use Cheats and Codes for Console and PC Games?". About.com. http://vgstrategies.about.com/od/basicgamingtipstricks/a/whyusecheats.htm. Retrieved 2007-10-24. 
  24. ^ Murray, Janet (1998). Hamlet on the Holodeck. MIT Press. ISBN 0262631873. 
  25. ^ Aarseth, Espen J. (2004-05-21). "Genre Trouble". Electronic Book Review. http://www.electronicbookreview.com/thread/firstperson/vigilant. Retrieved 2006-06-14. 
  26. ^ IGN: GDC 2004: Warren Spector Talks Games Narrative
  27. ^ Guy, Hannah (2007). "Women video gamers: Not just solitaire". http://www.pcworld.ca/news/column/a7fe9b8a0a010408019ac931643ebf2c/pg0.htm. ] from PC World, Canada
  28. ^ US Video Games Industry Report" IBISWorld, August 2008
  29. ^ CCP reveals new EVE Online record with 54,446 concurrent users
  30. ^ Green, C. Shawn (2003). "Action video games modify visual attention". Nature 423: 534–537. doi:10.1038/nature01647. Green & Bavelier. 
  31. ^ Brain Candy: The New Yorker
  32. ^ Daphne Bavelier et al. (2003). "Action video game modifies visual selective attention" (PDF). Nature/University of Rochester. http://www.bcs.rochester.edu/people/daphne/GreenandBavelier.pdf. Retrieved April 29, 2006. 
  33. ^ Gee, James Paul (2003). What Video Games Have to Teach us About Literacy and Learning. Palgrave Macmillan. ISBN 1403961697. 
  34. ^ James Paul Gee et al. (2007). "Wired 11.05: View". Codenet, Inc.. http://www.wired.com/wired/archive/11.05/view.html. Retrieved December 4, 2007. 
  35. ^ Glazer, S. (2006). "Video games". CQ Researcher 16: 960–937. doi:cqresrre2006111000. 
  36. ^ "iRobot Receives New Military Orders 14 PackBot Robots". 2007. http://www.spacedaily.com/reports/iRobot_Receives_New_Military_Orders_14_PackBot_Robots_999.html. Retrieved July 25, 2007. 
  37. ^ Playing Video Games Offers Learning Across Life Span Newswise, Retrieved on August 17, 2008.
  38. ^ "One less excuse to play video games". New Scientist (Reed Business Information) (2680): 23. November 1, 2008. http://www.newscientist.com/article/mg20026805.700-video-games-dont-train-your-brain.html. Retrieved 2008-10-30. 
  39. ^ ""Grand Theft Auto Makers Sued By LA Attorney For Hidden Porn"". Console Watcher. 2006. http://www.consolewatcher.com/2006/01/grand-theft-auto-makers-sued-by-la-attorney-for-hidden-porn/. Retrieved October 26, 2006. 
  40. ^ Computer And Video Games: A British Phenomena Around the World (PDF)
  41. ^ a b "U.S. video game industry sales dip in 2004". Game Info Wire. January 18, 2005. http://gameinfowire.com/news.asp?nid=5650. Retrieved February 12, 2006. 
  42. ^ "Sales & Genre data". Entertainment Software Association (ESA). 2004. Archived from the original on 2006-02-08. http://web.archive.org/web/20060208194822/http://www.theesa.com/facts/sales_genre_data.php. Retrieved February 12, 2006. 
  43. ^ DiCarlo, Lisa (July 18, 2005). "Do Game Publishers Ignore Piracy?". Forbes.com. Archived from the original on 2008-01-03. http://web.archive.org/web/20080103014804/http://www.forbes.com/2005/07/18/videogame-piracy-worldwide-cx_ld_0718piracy.html. Retrieved October 29, 2007. 
  44. ^ "High Court of Australia enforcing region free"
  45. ^ Nintendo Australia
  46. ^ "Research report into excessive delays in release of Wii software by Nintendo in Australia and New Zealand regions" by Aaron Rex Davies (PDF)
  47. ^ "Australia to Nintendo: Knock It Off"

References

  • Lieu, Tina (August 1997). "Where have all the PC games gone?"". Computing Japan. Archived from the original on 1998-01-12. http://web.archive.org/web/19980112155115/http://www.cjmag.co.jp/magazine/issues/1997/aug97/0897pcgames.html. 
  • Costikyan, Greg (1994). "I Have No Words & I Must Design". http://www.costik.com/nowords.html. 
  • Crawford, Chris (1982). "The Art of Computer Game Design". .http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html. 
  • Salen, Katie; Eric Zimmerman (2005).^ Derek said on March 2nd, 2006 at 9:03 am : This game seeks to change all that: http://www.seedthegame.com .
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    .The Game Design Reader: A Rules of Play Anthology.^ I propose a general rule for MMO design: implement rules that encourage communities to form and grow – never implement rules that prevent the members of a community from playing together.
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Any such rule is bad game design (although, I will admit, often difficult to avoid).
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Batjutsu said on February 27th, 2006 at 7:36 pm : I am a game designer with things currently in production for paper RPG, wargame and Play By Mail(PBM).
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    The MIT Press. ISBN 0-262-19536-4. 
  • Smuts, Aaron (2005). "Are Video Games Art?". http://www.contempaesthetics.org/newvolume/pages/article.php?articleID=299. 
  • Blodget, Henry (April 12, 2005). ."How to Solve China's Piracy Problem".^ This video shows you how to use troubleshooters to solve common computer problems.
    • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

    Slate.com. http://slate.msn.com/id/2116629/. .Retrieved February 12, 2006. 
  • Winegarner, Beth (January 28, 2005).^ January 2009 2008 2007 2006 2005 2004 2003 2002 2001 2000 1999 1998 .
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Lessons learned from MMORPGS wrote on February 28th, 2006 at 1:12 pm : [...
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Michael Chui said on February 27th, 2006 at 4:12 pm : Priests see the world only in black and white.
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    "Game sales hit record highs". Gamespot. .http://www.gamespot.com/news/2005/01/28/news_6117438.html.^ I thought this was worth sharing: http://www.raphkoster.com/2006/02/2…-mmorpgs-today/ __________________ You took my skies, I took my $15/month.
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Raph Koster on the lessons of Modern MMORPGs Can be found here: http://www.raphkoster.com/2006/02/24…mmorpgs-today/ Quote: [...
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ J. http://www.damnedvulpine.com/ Ultima V: Lazarus : Out now!
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    .Retrieved February 12, 2006.
     
  • John Wills (2002-10-01).^ Lessons learned from MMORPGS wrote on February 28th, 2006 at 1:12 pm : [...
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Michael Chui said on February 27th, 2006 at 4:12 pm : Priests see the world only in black and white.
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ^ Michael Chui said on February 24th, 2006 at 10:52 pm : some of that list is addressable .
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    ."Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games". Cultural Values (Journal for Cultural Research) (Routledge) 6 (4): 395–417. doi:10.1080/1362517022000047334. 
  • Williams, J. P., & Smith, J. H., eds.^ HP Products & Services Videos - Personal Computing|Gaming Systems HP Products & Services Videos .
    • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

    ^ In fact, Second Life is the only graphical computer-based role-playing game I’ve ever seen where role-playing is actually possible.
    • Raph’s Website » What are the lessons of MMORPGs today? 1 February 2010 3:03 UTC www.raphkoster.com [Source type: General]

    (2007). The players' realm: studies on the culture of video games and gaming. Jefferson, N.C.: McFarland & Co. ISBN 9780786428328

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

.This is a collection of quotes about video games.^ It could be about video games, but it doesn't have to be.
  • Video Game News, Geek Stuff & Gadgets - The Feed at G4tv.com 23 January 2010 23:28 UTC g4tv.com [Source type: FILTERED WITH BAYES]

^ Comment by Dane Butler on January 7, 2007 @ 4:14 am Just read your rant about video games [Ed: unacceptable comment] .

^ We meet every week to play video games, talk about the gaming industry, and hold tournaments.
  • UConn Video Game Organization 7 January 2010 8:53 UTC vgo.uconn.edu [Source type: General]

Contents

Sourced

.
  • It's tough to "buy American" when a video game sold by a U.S. company has been developed by Japanese software engineers and packaged in Mexico.^ The role of violent video game content in adolescent development: Boys' perspectives: Journal of Adolescent Research Vol 23(1) Jan 2008, 55-75.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    ^ Violence in E-rated video games: JAMA: Journal of the American Medical Association Vol 286(5) Aug 2001, 591-598.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    ^ The effects of violent video games on adolescents: The overlooked influence of development: Aggression and Violent Behavior Vol 8(4) Jul-Aug 2003, 377-389.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    • Barack Obama. .About the worldwide video game market.^ It could be about video games, but it doesn't have to be.
      • Video Game News, Geek Stuff & Gadgets - The Feed at G4tv.com 23 January 2010 23:28 UTC g4tv.com [Source type: FILTERED WITH BAYES]

      ^ Worldwide/All Locations Educational video about the many uses for HP Pavilion Integrated Webcams, from keeping in touch with family and friends to video conferencing with colleagues.
      • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

      ^ Worldwide/All Locations Informative video about HP's camera phone technology, due out in 2008.
      • HP Products & Services Videos - Personal Computing|Gaming Systems 2 February 2010 16:42 UTC h30429.www3.hp.com [Source type: General]

      Quoted in "The Audacity of Hope" - Page 175 - by Barack Obama

Attributed

.
  • "Life is a video game.^ Video games and real-life aggression: Review of the literature: Journal of Adolescent Health Vol 29(4) Oct 2001, 244-257.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    ^ I probably played the original call of duty online more in three years than i will play video games for the rest of my life.
    • Unreality - The Six Most Soul-Sucking Video Games | 23 January 2010 23:28 UTC unrealitymag.com [Source type: FILTERED WITH BAYES]

    ^ Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life: Journal of Personality and Social Psychology Vol 78(4) Apr 2000, 772-790.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    No matter how good you get, you are always zapped in the end"
  • "All your base are belong to us."
    • "Cats," from an unprofessional translation of the Japanese video game Zero Wing (see engrish)
  • "Video games are bad for you? That's what they said about rock and roll." .
  • "I recently learned something quite interesting about video games.^ Adolescents and video games: What i discovered about authentic learning and video games.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    ^ Some of the history I learned from video games.

    ^ It could be about video games, but it doesn't have to be.
    • Video Game News, Geek Stuff & Gadgets - The Feed at G4tv.com 23 January 2010 23:28 UTC g4tv.com [Source type: FILTERED WITH BAYES]

    .Many young people have developed incredible hand, eye, and brain coordination in playing these games.^ It is the games that they want people to play.
    • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

    ^ People @ play: Electronic games.
    • Computer games - Psychology Wiki 2 February 2010 14:11 UTC psychology.wikia.com [Source type: Academic]

    ^ I have played video games for many, many years.
    • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

    .The air force believes these kids will be our outstanding pilots should they fly our jets."^ If anything, if they manage to integrate all these together, they should come up a winner in the future of personal computing.
    • The Future of Personal Computing ? « blog maverick 2 February 2010 16:42 UTC blogmaverick.com [Source type: General]

    ^ I feel that parents should need a license to be able to raise kids these days.

    ^ The parents should stop their children from buying or playing these games if they feel so strongly.
    • Video Games: A Cause of Violence and Aggression | Serendip's Exchange 7 January 2010 8:53 UTC serendip.brynmawr.edu [Source type: FILTERED WITH BAYES]

  • "Show me your children’s games, and I will show you the next hundred years."
  • "All games are about realizing a fantasy, whether it be the fantasy of being a courageous war hero, or the fantasy of being a future space adventurer, or, in the case of some Japanese games, the fantasy of possessing eight prehensile dicks."
  • "All you need to know is this. .There are two kinds of games: games that I stop playing because I've been bored or frustrated into a state approaching rigor mortis, and games that I stop playing because I've just noticed I should have had dinner two hours ago."^ I have not stopped playing games since.

    ^ Because I play video games.

    ^ I’ve played Video games since I was 5.

See also

External links

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Gaming

Up to date as of February 01, 2010
(Redirected to Video game article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Some kids playing video games.

A video game is a game that is played using video output from a TV or computer screen. Games that are played by loading disks or cartridges into a console unit connected to a TV are called console games. Games played on a computer are called PC Games. There is also are also plug and play, which are self contained units that can play one single game when plugged into a TV. Systems where the game, screen, and controller are all combined into one small portable unit are called handhelds. Some video games are on a single stand-alone machine in a public place that is activated by inserting coins or tokens, these are called arcades.

The challenge of a video game makes the hero's victory feel more personal.

Video games are a very recently created medium, and are slowly becoming more common place in most cultures. Originally games were very simple computer programs that attempted to remake games that exist in real life: Pong is a computerized version of ping-pong, Tetris is a modified computerized version of a Russian puzzle game tetra (game), and the earliest computer games were probably algorithm trees based off extremely simple games like tic-tac-toe. These games were much like the early stages of cinematography, where people simply put a camera in front of a play. But eventually computers became cheaper and more common place, and the medium gradually grew into it's own.

Miyamoto being named a knight in the French Order of Arts and Letters.
Video games are now considered by some (but unfortunately, not all people) to be an art form in and of themselves. While the most popular and publicized games are often viewed as perverse orgies of sex and blood, a great deal of video games strive for high aesthetic quality, even at risk to commercial appeal. That said, even the most perverse games can have an art to their design. Ask a non-gamer what is so special about Grand Theft Auto 3 and they'll tell you it's the fact that you can go on a bloody killing spree.
Repeated sound effects from video games can have a meaning that the player learns over time.
But most gamers know that GTA3 was special in that it allowed the player an unprecedented amount of freedom in both movement and actions (up to and including the ability to go on a bloody killing spree). Recently, video games have become a popular scapegoat in the media because of certain obscenely gorey or sexual games. But for many games, these things are only an outer layer, the real core to their design is in something called gameplay.
Video games have been used to tell stories that could not be told in any other medium.
Gameplay is, more or less, the system of rules (like gravity or range) and reactions that the player must abide by and manipulate to achieve the goals in the game. Much of the art in video games is in the gameplay, how the rules are designed, how easy it is to understand, and ultimately, whether or not playing the game is fun. This key variable is often referred to as the fun factor, as it is entirely possible for games to have a complex system of rules that is, in no way, fun or challenging to follow. Video games are different from other types of games like board games or card games in that this gameplay is not entirely known ahead of time. The players do not impose these rules and limitations on themselves, but rather, they're being controlled by a third part; the computer.
Some games, like The Sims, focus more on emotional and personal aspects of gameplay, rather than action.
This means a player can gradually (and often subconsciously) learn from trial and error, as well as observation, to ultimately understand and balance a complex system of rules that would have otherwise required them to read hundreds of pages in written instruction. But most gamers would agree that the ultimate quality and art of the experience comes from the overall blending of all aspects of the game, the gameplay, the visual aesthetics, the music, the goals, the characters, the story, and the environment.

This article uses material from the "Video game" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Citable sentences

Up to date as of December 28, 2010

Here are sentences from other pages on Massively multiplayer online role-playing game, which are similar to those in the above article.








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