|Warhammer 40,000: Dawn of War II|
|Composer(s)||Doyle W. Donehoo|
|Engine||Essence Engine 2.0|
|Version||1.9 (as of November 11, 2009)|
|Release date(s)||NA February 19, 2009
EU February 20, 2009
|Mode(s)||Single-player, Cooperative, Multiplayer|
|Rating(s)||ESRB : M|
|System requirements||See Development section for requirements matrix|
|Input methods||Keyboard and mouse|
Warhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009.
The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer." There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine.
As a Games for Windows - Live game, the game uses the Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it. Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam: this dual-platform requirement is unique to the game.
Dawn of War II features a non-linear interplanetary campaign, playable as the Space Marines. The campaign can be played either as single-player or cooperatively with another player through an online connection.
The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.
A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.
Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is highly unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.
The campaign includes many elements traditionally associated with RPG-style games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses.
The game opens with the player and Sergeant Tarkus being deep-striked into the planet Calderis to aid Captain Davian Thule and his initiates. As they drive away the Orks they are confronted by Mek Badzappa and his wartrukk. Although the Mek escapes, the Marines collapse the mine through which they are coming and take a victory. After this they strike from the cruiser Armageddon into a hamlet where Scout Sergeant Cyrus is waiting for them. They manage to fight their way to the defender of the hamlet, Sergeant Avitus, rescue him and save the hamlet from Orks.
After this they receive word that Orks have attacked two more key locations and assume someone is leading them. The first attack is led by a Stormboyz Nob named Skykilla and the second by Warboss Gutrencha. After this the Marines obtain information from Skykilla and Gutrencha and find that both have visited Felhammer Mine recently. They also learn that Mek Badzappa is there as well. However Cyrus remains onboard the Armageddon to provide technical support. When they enter the mine they see a Warp Spider Exarch and his retinue vanish, and the marines are rescued from Ork gunners by Sergeant Thaddeus. They also find Badzappa and his platoon under attack by an Eldar Warlock and a company of Guardians. Although they kill the Warlock, the Mek escapes once again. As the Warlock dies he speaks of a greater foe threatening them all but the heroes remain unconcerned.
They travel to planet Typhon to stop Eldar activity. A Warp Spider Exarch is stirring up the Orks into revolt and must be eliminated. He mentions nothing of the so-called "greater foe" but Thule asks them to return to Calderis as Mek Badzappa is launching an attack against the capital, and citizens are reporting plants mutating and small purple creatures killing livestock. The Space Marines arrive and finally kill the Mek, but they are soon attacked by the Tyranids. Thule is mortally wounded by a Tyranid Warrior and Techmarine Martellus leads them back to safety after they destroy the Tyranid attack force.
The Space Marines return to Typhon, leaving Apothecary Gordian in charge of Thule. They kill the Eldar ranger Nemerian, who has been stirring up trouble and returning to Calderis to kill the Tyranid Warrior that mortally wounded Captain Thule.
After this the game presents three primary objectives to complete: gathering a sample of bio-toxin, securing the Astronomic Array, and defending Angel Forge. These can be completed in any order desired. The Astronomic array will grant the player orbital bombardment and deep-strike, defending Angel Forge will allow Sergeant Tarkus to use Terminator Armour, and the bio-toxin will provides a Dreadnought which is the revived Captain Davian Thule.
Upon completion of all three objectives, the Tyranid poison is ready for delivery. However, the Litany of Fury (which has been traveling to the player's aid for some time) is psionically assaulted by the Hive Mind and is in grave danger of becoming lost in the Warp. This effectively takes your reinforcements out of the picture - but the Hive Mind is weakened from the exertion and goes to planet Typhon to feed. The player's strike team deploys on the planet and administers the poison to the Hive Mind through its feeder tendrils. In the space battle above, the Armageddon is destroyed and Gordian killed.
As the poison takes effect, all appears lost as the strike team has no means of retreat and massive waves of Tyranids are preparing to attack them. Suddenly, Gabriel Angelos and an entire company of Blood Ravens land on the battlefield and protect your force from the oncoming Tyranids. Angelos himself joins your command and is completely controllable; with his help your team kills the Hive Tyrant Alpha and the day is won.
Dawn of War II includes a skirmish game as well, playable either as single-player or multiplayer, and uses the Games for Windows - Live online gaming service for multiplayer games and matchmaking.
Prior to a match, a player chooses a faction and one of the chosen faction's three commanders. The various commanders are used to complement different strategies. For example, a player who chooses the Space Marine army can choose among the offense-oriented Force Commander, the support-oriented Apothecary, and the defense-oriented Techmarine.
Unlike most contemporary real-time strategy games, including Dawn of War, most of the unit and research production in Dawn of War II is done from an army's headquarters building, and unit upgrades are performed on the field of battle itself. The focus in the game is on frontline combat and unit-based tactics rather than the more traditional base-building style popularized in titles like Command & Conquer and the Age of Empires series.
There are only two game modes in the skirmish game thus far. There is the standard Victory Point Control mode where the key to winning is controlling the critical victory points on the map until your opponent's victory points run down to zero, and in unranked custom matches there is also the annihilation mode where players attempt to completely destroy their opponents' units and structures. In both modes, players fight to control requisition and power nodes which supply factions with required resources. In online ranked play, players compete in 1v1, 2v2 and 3v3 matches. Free for all games are not supported for ranked play, and neither are Annihilation games.
On January 19, 2009, Relic announced that Dawn of War II had gone gold. Any balance or game design decisions which are made as a result of the ongoing beta test will be incorporated into the game with a patch upon its release.
Dawn of War II was released to the public for beta testing on January 21, 2009, and it was scheduled to run until the game's release date of February 19, 2009.[17 ] Only purchasers of the Soulstorm expansion pack to Dawn of War were allowed to take part in the first phase of the beta. On January 27, the beta became available to the general public.[17 ]
Dawn of War II uses an updated version of the Essence Engine, Essence Engine 2.0. Essence Engine 1.0 was used to power Relic's World War II real-time strategy game Company of Heroes and its two expansion packs Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor.
|Metacritic||85% (based on 65 reviews)|
|Good Game||Single Player
Dawn of War II has received a mostly positive reception, scoring an average of 85% on Metacritic.com. Most reviewers have praised it for its fast-paced tactical gameplay and impressive graphics, while criticizing its small number of multiplayer maps, and lack of variety in single-player campaign missions.
Gamespy praised its removal of base building and it’s “seemingly unlikely hybrid” of RTS and RPG genres. However it did criticise the single player campaign that having the missions occurring on the same maps “make[s] the missions feel pretty same-y by the end of the campaign.” Criticism was also aimed at the use of the Tyranids in the game as “actually fighting them [...] feels a bit underwhelming.” but praised the multiplayer and the introduction of logistics, calling it a “stroke of genius.”
1up.com also praised the “ingenious
addition” of levelled wargear,
the tactical choices that squad selection allowed
and the replayability that this allowed,
but also criticised the continual use of the same maps in single
An Expansion named Chaos Rising was announced on September, 18th in a gaming magazine podcast.
Prior to the announcement on PC Gamer, several moderators for various fan sites were sent Warhammer 40,000 Chaos Terminator Lord Miniatures. The boxes the miniatures came in had the Blood Raven chapter logo with the number MMX on them. At the annual UK Games-Workshop Games Day, it was announced that the expansion would be released in March 2010.
On October 14 2009 Relic released a free downloadable content pack (as part of their 1.8.0 patch) for Dawn of War II, called The Last Stand. Players take control of either a Space Marine Captain, an Eldar Farseer or an Ork Mekboy, and co-operate with two other players in order to take on waves of AI controlled units. Those skilled (or lucky) enough to survive until the final wave are attacked by a Chaos Terminator (to be seen in the Chaos Rising expansion), mirrors of themselves revived from wave 16, a Tyranid Lictor Alpha revived from wave 17, an Ork Warboss revived from wave 18 and a Space Marine Force Commander equipped with Terminator Armor revived from wave 19.
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|Warhammer 40,000: Dawn of War II|
|Genre(s)||RTS, Strategy, RPG|
|Mode(s)||Single player, Multiplayer|
|Preceded by||Warhammer 40,000: Dawn of War|
Warhammer 40,000: Dawn of War II is a real-time strategy/Tactical role-playing game developed by Relic Entertainment and published by THQ for Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 and in Europe on February 20, 2009.
Warhammer 40,000: Dawn of War II/Table of Contents
Warhammer 40,000 series
Dawn of War · Winter Assault · Dark Crusade · Soulstorm · Dawn of War II