White Knight Chronicles: Wikis


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White Knight Chronicles
White Knight Chronicles.jpg
Developer(s) Level-5
SCE Japan Studio
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation 3
Release date(s) JP December 25, 2008
NA February 2, 2010[1]
EU February 26, 2010
Genre(s) Console RPG
Mode(s) Single-player, Co-op
Rating(s) CERO: B
PEGI: 16+
Media Blu-ray Disc
Input methods Gamepad

White Knight Chronicles (白騎士物語 -古の鼓動- Shirokishi Monogatari: Inishie no Kodō,? lit. "White Knight Story: Ancient Heartbeat") is a fantasy role-playing video game developed by Level-5 and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 which was released in Japan on December 25, 2008, and was released in North America on February 2, 2010. It is Level-5's first project for the system. As per the playable demo at the 2007 Tokyo Game Show, some enemies are extremely large in size, in one piece of concept artwork, a massive turtle-like creature is depicted carrying an entire city on its back.[2]. As of August 8, 2009, it has sold 350,000 copies in Japan. At TGS 2009, a sequel entitled White Knight Chronicles 2 was announced.[3]

The game unlocks PlayStation Home rewards when certain milestones are achieved, like a White Knight statue for users personal spaces.



White Knight Chronicles is presented in third-person perspective. The player can freely choose which character to control. Like most other RPGs, the characters gain experience points and level up, becoming stronger over the course of the game. Level-5 conceives White Knight Chronicles as having 100 hours of gameplay, a length Akihiro Hino considers to be a full length RPG, going against the pressure to make White Knight Chronicles a launch title and cutting the story short.[4]



A trailer for the Tokyo Game Show revealed that, similar to Soul Blazer, one can select locations on a world map that the player has already visited to instantly go to, along with a preview of that area. Each area also has a quest list that shows quests the player has yet to complete. The player can choose a quest to do before going to the desired area.

Battle system

The battle system used in White Knight Chronicles is a real-time system, where the battle mode is initiated automatically when enemies are present. Before a battle, the player optionally goes into the "Battle Preparation" menu (accessible at any time) and chooses up to three sets of seven commands for each character in the party. This set of twenty one commands is called a "Function Palette", and several of these palettes can be saved, making tactical palette preparing and switching essential to the game. The commands can also be linked in order to create combos. These can then be used in battle. The player controls one of the characters, while the others are controlled by the AI, as also seen in the Tokyo Game Show trailer. Players, though, can freely change the character they're controlling. The main character can transform into the White Knight using action chips which are acquired by defeating enemies. Boss battles also take place in a similar fashion except that they may include cutscenes for in-battle events.

Enemies can be attacked with various kinds of elemental attack magic, while the player can heal the party by resorting to divine magic. Magic is an essential part of White Knight Chronicles battle system, but it comes with one pitfall. Magic skills do not improve a character's physical strength. This means magic users have to avoid enemy attacks. Among the featured weapons are swords, two handed longswords, two handed axes, spears, bow, and staff.

After defeating an enemy, players will obtain raw materials. While this occurs in both the story and online modes, some raw materials will only be obtainable in online quests. These materials are used for crafting and upgrading equipment and items.


This system is an online mode that lets the player create their own town. It can function as lobby and allows to set up a shop. People can enter this virtual town and also take a look around. The editing mode functions as a system that can be placed from a list of objects ranging from houses and other garden accessories to anything customizable for the town. Towns can be placed in the middle of plains, deserts, or wilderness. There are six different field types. Other items can also help to shape the hub, e.g. elevated platforms, embankments, trees, and other items.

Non-player characters can be recruited to towns from Story Mode. This makes the player's Georama change depending on whoever living in it. Non-player characters have jobs and specific skill levels, which will affect the kind of materials and items available to use in Georama. Each player has their own Geonet that can create up to 20 Georama rooms.

On this note, a maximum of 12 people can visit a customized town and 4 including the host can enter a quest room.[5]


With the use of the Georama system, there are multiplayer quests called sub-quests where you can clear with up to 4 other players including the player him or herself. For this, you use your own created Avatar and control it instead of using the Main Story character, Leonard. Your Avatar's level and equipment will be the same as your Avatar in the story mode. More quests will become available throughout the progress of your story. You will unlock more quests as your guild rank increase while you accumulate points. You can also play these quests by yourself as well.


The story of White Knight Chronicles begins in the kingdom of Balandor, where a princess' coming-of-age banquet is raided by an evil organization called Magi. A boy called Leonard grabs the princess' hand and leads her to safety in the castle cellars, where he finds a strange suit of armor that transforms him into the White Knight – an ancient warrior with the strength to defeat Magi's forces. This marks the beginning of a life-changing fantasy experience, fighting against the fiercest enemies.[4]

The motive behind the kidnapping is due to the princess' ability to unlock any of the five knights (which she is unaware of at first). The leader of Magi is a general called Dregias. Nobody knows what Dregias looks like, because his body and face are hidden under his dark armor. What is known is the fact that he is capable of transforming into the winged Black Knight, Ebonwings.


Leonard (レナード Renādo?)
Voiced by: Daisuke Namikawa (Japanese), Daniel Taylor (English)
The main character, who can transform into the White Knight. He was found as an infant in ruins uncovered 17 years prior.
Yulie (ユウリ Yūri?)
Voiced by: Satsuki Yukino (Japanese), Dannah Feinglass (English)
A girl who comes from the same village as Leonard. She is Leonard's childhood friend.
Eldore (エルドア?)
Voiced by: Masane Tsukayama (Japanese), Charles Shaugnessy (English)
Eldore is a skilled warrior and servant to the queen of the long-perished kingdom of Asvarn, where he was once known as Eldus. During the Dogma War 10,000 years prior, he manipulated Wild, the original White Knight, into betraying his kingdom and freeing Asvarn's queen. She was later killed by her own people, however, and after her death Eldus leapt forward through time at the expense of his youth, seeking out her reincarnation.
Kara (カーラ?)
Voiced by: Rina Yamada (Japanese), Catherine Cavadini (English)
A dancer from the desert village of Albana who possesses the ability to transform into the Black Knight. She is one of many warriors to don the armor of Dregias. She was found as an infant in ruins uncovered 17 years prior, along with her older brother Grazel.
Caesar (シーザー?)
Voiced by: Daisuke Hirakawa (Japanese), Vince Corazza (English)
The adopted son of the ruler of Greede, the walking city, Caesar was chosen to become the Dragon Knight. In addition to this power, he also gained "dragonsight," which allow him to see a person's true self. He was found as an infant in ruins uncovered 17 years prior.
Princess Cisna (シズナ姫 Shizuna Hime?)
Voiced by: Maaya Sakamoto (Japanese), Kari Wahlgren (English)
The princess that was kidnapped during her coming-of-age banquet. She is the reincarnation of a queen from the Dogma War 10,000 years prior.
White Knight (白騎士 Shirokishi?)
A seven meter tall warrior from a time when such creatures nearly destroyed all of mankind.
Black Knight (黒騎士 Kurokishi?)
A warrior similar to the White Knight in both powers and abilities.
Dragon Knight
A warrior similar to the White and Black Knights in both powers and abilities.
A character that the player of the game can customize and accompany the main cast throughout the game. He or She is also the character used by the player for online multiplayer.


White Knight Chronicles features full voice-overs, as well as an orchestrated soundtrack by Takeshi Inoue, Yumiko Hashizume, and Noriyasu Agematsu. The theme song, ~Travelers~, is sung by Kazco Hamano.

The localized version of the game has removed the original Japanese voices making it English-dub only.


Aggregate scores
Aggregator Score
GameRankings 69.18%[6]
Metacritic 65 out of 100[7]
Review scores
Publication Score
Eurogamer 8 out of 10[8]
Famitsu 29 out of 40
GameSpot 6 out of 10[9]
IGN 5.1 out of 10[10]
X-Play 3 out of 5[11]

White Knight Chronicles has received a mixed reception. White Knight Chronicles received 29/40 from Famitsu with the reviewers highlighting the online mode as being the source of their main gripes. Despite the lukewarm review, the game sold well; around 130,000 copies on its first day and around 207,000 on its first week in Japan.[12] As of December 31, 2009, it has sold 360,000 copies in Japan.[13]

Eurogamer gave the game an 8/10, criticizing the multiplayer, with the caveat that "disappointing multiplayer doesn't take away from how enjoyable the game is, or how well-thought-through and impressively integrated its gameplay systems are." [14] The game has received a 3/5 rating from X-Play.[15], a 7.25 from GameInformer and a 7.6 from Gametrailers. [16]


A sequel to White Knight Chronicles was announced in Famitsu magazine in July 2009. Few details have been revealed. A trailer has been released. [17]


  1. ^ Cardona, Cristian (December 4, 2009). "White Knight Chronicles International Edition Coming to PS3 February 2, 2010". blog.us.playstation.com. http://blog.us.playstation.com/2009/12/white-knight-chronicles-international-edition-coming-to-ps3-february-2-2010/. Retrieved 2009-12-04. 
  2. ^ IGN Staff (2006-09-20). "TGS 2006: Level-5 Working on PS3". IGN PS3. IGN. http://ps3.ign.com/articles/733/733845p1.html. Retrieved 2006-09-21. 
  3. ^ "TGS 2009: White Knight Chronicles 2 Revealed". Kotaku. http://kotaku.com/5366521/white-knight-chronicles-2-revealed. 
  4. ^ a b IGN Staff (2006-10-06). "Akihiro Hino Talks White Knight". IGN PS3. IGN. http://ps3.ign.com/articles/737/737646p1.html. Retrieved 2006-10-07. 
  5. ^ "Gamespot.com - Reference fr. Previews; Georama". http://www.gamespot.com/ps3/rpg/whiteknightstory/index.html. 
  6. ^ "White Knight Chronicles (International Edition) for PlayStation 3". Game Rankings. http://www.gamerankings.com/ps3/935684-white-knight-chronicles-international-edition/index.html. Retrieved 02-10-2010. 
  7. ^ "White Knight Chronicles (International Edition)(ps3) Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps3/whiteknightchroniclesinternational?q=white%20knight%20chronicles. Retrieved -02-10-2010. 
  8. ^ MacDonald, Keza (02-18-2009). "White Knight Chronicles Review". Eurogamer. http://www.eurogamer.net/articles/white-knight-chronicles-review. Retrieved 02-10-2010. 
  9. ^ Mc Shea, Tom (02-02-2010). "White Knight Chronicles (International Edition) Review for PlayStation 3". Gamespot. http://www.gamespot.com/ps3/rpg/whiteknightstory/review.html. Retrieved 02-10-2010. 
  10. ^ Clements, Ryan (02-02-2010). "White Knight Chronicles Review". IGN. http://ps3.ign.com/articles/106/1066138p1.html. Retrieved 02-10-2010. 
  11. ^ Mastrapa, Gus (02-04-2010). "White Knight Chronicles for PS3". X-Play. http://g4tv.com/games/ps3/42453/white-knight-chronicles/review/. Retrieved 02-10-2010. 
  12. ^ "Gamershell.com - News: White Knight Chronicles Released in Japan". http://www.gamershell.com/news_66988.html. 
  13. ^ http://news.dengeki.com/elem/000/000/235/235713/img.html
  14. ^ http://www.eurogamer.net/articles/white-knight-chronicles-review?page=2
  15. ^ http://g4tv.com/games/ps3/42453/white-knight-chronicles/review/
  16. ^ http://www.gametrailers.com/video/review-white-knight/61564
  17. ^ Tanaka, John (July 28, 2009). "White Knight Chronicles Gets a Sequel". IGN.com. http://ps3.ign.com/articles/100/1008671p1.html. Retrieved 2009-07-29. 

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