The Full Wiki

Will Harvey: Wikis

Advertisements
  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Will Harvey (born c. 1967) is a Silicon Valley entrepreneur who, at the early age of 15, achieved fame as an Apple II game programmer. Dr Harvey is notably the founder of IMVU, an instant messaging company, and of There, Inc., an MMOG company.

Contents

Education

After high school, Harvey studied computer science at Stanford University, where he earned his Bachelors, Masters, and Ph.D.[1] During this period, he started two game development companies and published several additional titles through Electronic Arts.[2]

Lancaster

The first game Harvey developed was 1982's Lancaster. The need for music in this game led to his development of 1984's heralded Music Construction Set (MCS)[3], published by Electronic Arts (EA) and ported to the platforms of the era.

Other Companies

In 1995, Harvey founded Sandcastle, an Internet technology company that addressed the network latency problems underlying virtual worlds and massively multiplayer games. Sandcastle was acquired by Adobe Systems.

In 1998, Harvey went on to found There, Inc., which produced a virtual 3D world designed for online socializing.[4]

In 2003, Harvey founded IMVU, which combined the idea of avatars with instant messaging.

Harvey is a frequent lecturer at Stanford and Berkeley on the subject of entrepreneurship.

Games

Other than IMVU and There, all but his first game were published by Electronic Arts. Games he was involved with include:

References

  1. ^ Duran, Michelle (March 5, 1992). "Computer whiz designs his own video games". The Stanford Daily, p. 3.
  2. ^ Lohr, Steve (March 1, 1994). "Silver Disks Enter the Boom Phase". The New York Times, pp. A1, D6.
  3. ^ "Making Music with a Joy Stick". (October 17, 1983). Time Magazine, p. 59.
  4. ^ Dibbell, Julian (March 2003). "Meet Your Next Customer". Business 2.0, p. 71.

External links

Advertisements

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message