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Wonder Boy in Monster World
Wonder Boy in Monster World.jpg
Developer(s) Westone
Publisher(s) Sega
Platform(s) Mega Drive,
Master System,
PC Engine,
Virtual Console
Release date(s) Sega Mega Drive/Genesis
JP October 25, 1991
NA 1992
EU 1992
Sega Master System
EU 1993
Virtual Console (MD/Gen)
JP March 27, 2007
NA April 23, 2007
EU May 4, 2007
Genre(s) Platform/RPG
Mode(s) Single player
Rating(s) CERO: A
ESRB: E
PEGI: 7+
Media cartridge

Wonder Boy in Monster World (Wonder Boy V Monster World III in Japan) is a title in the series of Wonder Boy games which were developed in the 1980s and 1990s by Sega and Westone. It is the fifth game in the Wonder Boy series, and the third game in the Monster World sub-series. It is also the last Wonder Boy game to be officially released in English.

It was made available for download on Nintendo's Virtual Console service on April 23, 2007 in North America and on May 4, 2007 in Australia.

Contents

Gameplay

Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil BioMeka. It controls like your standard platform game: run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, extending your life bar, and equipping a large variety of armor, weapons and magic.

Shion travels through the many interconnected regions of Monster World, all the while collecting increasingly powerful equipment in the form of many different swords, spears, shields, suits of armor, and boots.

The game introduced a one slot save feature to save progress at inns throughout the game world. In the Japanese original Shion returned to the inn last saved at upon death (and was charged its fee accordingly), so returning to an inn in order to save is a simple matter of allowing Shion to be killed. In the English-language Mega Drive versions this was changed to a "Game Over" screen; this made it often tedious to return to the inns early in the game when Return magic hadn't been obtained yet.

Plot

"Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again."

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Characters

Travel companions

During his travels, Shion will often be joined by a small companion who follows you around. Each companion is bound to the region he or she belongs to, and will return to their respective homes when you leave said region. All travel companions will also temporarily stay out of action during boss fights.

Priscilla A small fairy who hails from Alsedo, the Fairy village. She joins Shion when he talks to Queen Eleanora. Priscilla will randomly fly over to an enemy and bop the enemy with her wand, distracting it. Also, when Shion's health is getting low, she may conjure up a few small hearts for Shion to catch.
Hotta A dwarf kid, who lives in the Dwarf village of Lilypad. He will follow Shion around when you save him from the bushmen. Hotta can break open some walls, enabling Shion's entry in the nearby temple, as well as uncovering a couple hidden rooms in the said temple. He also randomly digs up a fountain of small coins and hearts.
Shabo A little summoned reaper, who Shion obtains in Childam, the Darkworld village. He will fly alongside Shion through the Ice Caverns, attacking enemies randomly with his throwing scythe.
Rotto The Elder Dragon's grandson hatchling, who will accompany Shion in Begonia, the Dragon village. He will help him through the volcano, frequently attacking enemies with his fire breath.

Other characters

Fairy Queen Eleanora Her village is the first you encounter. She'll lend you Priscilla, one of her fairy companions, to aid you through your journey through the Mushroom infested forest lair near Alsedo.
Princess Shiela Purapril You save her early in the game from a Dark Knight. She'll give you advice at a few points throughout the game, if you care to visit her. Near the end, the game eventually suggests some sort of love interest, as well.
Elder Dwarf He's distraught about the kidnapping of Hotta, a young dwarf who lives in the village of Lilypad.
Elder Dragon This wise dragon will tell you how to obtain the materials for creating the Legendary Sword. He also sends his grandson along with you on your journey through the volcano.
The Darkworld Prince The Prince has gone missing recently. Rumor has it he was abducted by an evil force...

Conversions and ports

The Sega Master System port is somewhat different. It features re-drawn graphics, fewer and shorter stages, and a complex password system (approximately 40 digits in length) rather than battery-backed save data.

Hudson Soft later released a slightly re-branded version for the TurboGrafx-CD titled The Dynastic Hero. It features palette-swapped visuals, new insect-themed graphics for main characters (and appropriately, insect's natural predators as bosses), a Red Book audio soundtrack which is completely different compared to the Wonder Boy original, and anime-style cutscenes at the intro and ending. Shion was renamed Dyna and was modeled after a Hercules Beetle, and the final boss was changed to a giant lizard king. An English-language version was also produced, but both were built off of the Japanese version of Wonder Boy in Monster World so they feature the same difficulty and mechanics as the Japanese version. The English version is one of the least common Turbo Grafx-CD games and sometimes results in high bids on online auctions. This particular version was released on Nintendo's Virtual Console service in Europe on November 30, 2007 and in North America on December 3, 2007.

Tec Toy, Sega's distributor in Brazil, altered the Mega Drive version and released it as Turma da Mônica na Terra Dos Monstros (translated as Monica's Gang in the Land of Monsters). Like other Wonder Boy-to-Monica conversions, the game is in Portuguese, the main character is Monica (Mônica in Portuguese) from the Monica's Gang (Turma da Mônica in Portuguese) comics, and other elements and characters from it were added.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Wonder Boy in Monster World
Box artwork for Wonder Boy in Monster World.
Developer(s) Westone
Publisher(s) Sega
Release date(s)
Sega Genesis
Wii Virtual Console
Genre(s) Platform, action-adventure
System(s) Sega Genesis, Sega Master System, GameTap, Wii Virtual Console
Players 1
Rating(s)
ESRB: Kids to Adults
Preceded by Wonder Boy III: The Dragon's Trap
Followed by Monster World IV
Series Wonder Boy

Wonder Boy in Monster World (Wonder Boy V: Monster World III in Japan) is a 1991 game for the Sega Genesis. It is the third game in the Monster World sub-series, and the fifth and last to bear the Wonder Boy name.

Like the other games in the series, the game combines standard platform game elements—walking, jumping, and killing enemies—with action-adventure elements—collecting weapons, items and magic, talking to NPCs, and exploring a free-roam game world.

Shion travels through the many interconnected regions of Monster World, all the while collecting increasingly powerful equipment in the form of many different swords, spears, shields, suits of armour, and boots.

The game introduced a one-slot save feature to save process at inns throughout the game world. Returning to an inn was easily accomplished by deliberately dying and then being teleported to the inn with no penalty other than the inn's usual fee. For the English version the game was made much harder; dying to save no longer worked (death instead led to a Game Over screen) so the player instead had to either trek to the nearest inn or else use the Return magic, and harder forms or more traps were added to boss battles to make them more difficult.

A significantly different version was produced for Sega's ageing Master System. It features sloppy hit detection, fewer stages, and is generally considered to be an inferior version. This guide does not currently cover the Master System version directly, so some stages will be shorter than described here (or missing altogether) when playing that version.

Although Sega owned the rights to the Wonder Boy characters' likenesses, Westone owned the game itself. They licensed it to Hudson Soft, who produced The Dynastic Hero. There were some changes to the game world (for example the dragon village is instead a bee village), and all bosses were changed (some even have different move patterns), but the gameplay is largely identical. Because it is based off the Japanese Mega Drive version the game is much easier than any other western version. The music has also been completely replaced; while the new music is CD-quality, some players prefer the original Genesis compositions. The US version is the single rarest Turbo Duo game in existence, making it highly sought after by both Wonder Boy fans and collectors in general.

Like other games in the series, Sega's Brazilian distributor Tec Toy released an altered version called Turma da Mônica na Terra Dos Monstros where Shion and various other characters were replaced with characters from Monica's Gang.

The game is currently available via GameTap. It is also due to appear on the PlayStation 2 in Japan as part of SEGA AGES 2500 Vol. 29: Monster World Complete Collection. It is unknown which version of the game this will be, or if the collection will include both Sega versions.

Table of Contents

  1. The beginning
  2. Alsedo: The Fairy Village
  3. Purapril: The Aqua Capital
  4. Lilypad: The Dwarf Village
  5. Under the ocean...
  6. Maugham Desert
  7. Childam: The Darkworld Village
  8. Begonia: The Dragon Village
  9. Nightmare Castle
  10. The final battle
Appendices
  1. Secrets
  2. Cheats

editWonder Boy series

Wonder Boy · Wonder Boy in Monster Land · The Dragon's Trap · Monster Lair · Wonder Boy in Monster World · Monster World IV


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