| 4th | Top OpenGL programs |
| World of Warcraft | |
|---|---|
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| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Blizzard Entertainment[1] |
| Designer(s) | Rob Pardo, Jeff Kaplan, Tom Chilton |
| Series | Warcraft |
| Version | NA 3.3.2 (February 2, 2010) EU 3.3.2 (February 3, 2010) |
| Platform(s) | Mac OS X, Microsoft Windows |
| Release date(s) | AUS / NA November 23, 2004 |
| Genre(s) | Fantasy, MMORPG |
| Mode(s) | Multiplayer online |
| Rating(s) | ESRB: T OFLC: M[3] PEGI: 12+ |
| Media | 4 CDs (5 for the game of the year edition), 1 DVD, download |
| System requirements |
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| Input methods | Keyboard, mouse |
World of Warcraft, often referred to as WoW, is a massively multiplayer online role-playing game (MMORPG) by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994.[5] World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne.[6] Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007.[8] The second expansion set, Wrath of the Lich King, was released on November 13, 2008.[9] The third expansion set, Cataclysm, was announced at BlizzCon 2009.[10][11]
With more than 11.5 million (December 2008) monthly subscriptions,[12][13] World of Warcraft is currently the world's most-subscribed MMORPG[9][14][15] and holds the Guinness World Record for the most popular MMORPG by subscribers.[16][17][18][19] In April 2008, World of Warcraft was estimated to hold 62 percent of the massively multiplayer online game (MMOG) subscription market.[20]
Contents |
As with other MMORPGs, players control a character avatar within a game world in third person view (with the option of playing in first person), exploring the landscape, fighting various monsters, completing quests, and interacting with NPCs or other players. In common with many other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying game cards for a pre-selected amount of playing time, or by using a credit or debit card to pay on a regular basis.[21]
To enter the game, the player must select a realm (or server). Each realm acts as an individual copy of the game world, and falls into one of four rule-set categories. Realms are either Player versus player (PvP), where open combat among players is more common, or Player versus environment (PvE), where the gameplay is more focused on defeating monsters and completing quests; roleplay (RP, RP-PVP) variants of both realm types are also available. Realms are also categorized by language, with in-game support in the language available.[22] Players can make new characters on all realms, and it is also possible to move already established characters between realms for a fee.[23]
To create a new character, in keeping with the storyline in the previous games in the Warcraft series, players must choose between the opposing factions of Alliance or Horde. Characters from the opposing factions can perform rudimentary communication, but only members of the same faction can speak, in-game mail, group, and share guilds. The player selects the new character's race (species), such as Orcs or Trolls for the Horde or Humans or Dwarves for the Alliance.[24] Players must also select the class for their character, with choices based on dealing damage (such as Mage, Hunter, and Rogue), tanking (such as Warrior or Death Knight), or healing (such as Priest or Shaman) with some classes able to specialize in more than one role using different talent trees. Druids and Paladins are available to fulfill each role.[25] All classes, except for "Hero classes" (currently the Death Knight), are limited to particular races.
As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character.[26] Professions such as tailoring, blacksmithing, and mining can be learned. The three secondary skills, cooking, fishing, and first-aid, can also be learned by characters.[27] Characters may also form or join guilds, allowing characters in the same guild unified communications, a shared guild name, and possibly identity, guild bank and dues.
Much of World of Warcraft play involves "questing". These quests, also called "tasks" or "missions", are usually available from non-player characters (NPCs).[28] Quests usually reward the player with experience points, items, and/or in-game money. It is also through quests that much of the game's story is told, both through the quest text and through scripted NPC actions.[29] Quests are linked by a common theme, with the next quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another.
While a character can be played on its own, players can also group up with others in order to tackle more challenging content. In this way, character classes are used in specific roles within a group.[28][30] World of Warcraft uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.[26] When a character dies, it becomes a ghost (or wisp for Night Elf characters) at a nearby graveyard.[31] Characters can be resurrected by other characters that have the ability, or can self-resurrect by moving from the graveyard to the place where they died. When a character dies, the items equipped by the character degrade, requiring in-game money and a specialist NPC to repair them. Items that have degraded heavily become unusable until they are repaired. If the location of the character's body is unreachable, they can use a special NPC known as a spirit healer to resurrect at the graveyard. When the spirit healer revives a character, items equipped by the character at that time suffer increased degradation, and the character is significantly weakened for ten minutes. This "Resurrection Sickness" does not occur and item degradation is less severe if the character revives by locating its body, or is resurrected by another player, through special items or spells.[32][33]
World of Warcraft contains a variety of mechanisms for player-versus-player (PvP) play. Some realms allow player-versus-player combat almost anywhere in the game world, at any time. In these environments, members of opposing factions can attack each other at almost any time or location. Player-versus-environment (PvE) servers, by contrast, allows a player to choose whether or not to engage in combat against other players. On both server types, there are special areas of the world where free-for-all combat is permitted. Players on PvE servers can also opt to "flag" themselves, making them attackable targets to players of the opposite faction.[34] Battlegrounds, for example, are similar to dungeons: only a set number of characters can enter a single battleground, but additional copies of the battleground can be made to accommodate additional players.[35] Each battleground has a set objective, such as capturing a flag or defeating an opposing general, that must be completed in order to win the battleground. Competing in battlegrounds rewards the character with tokens and honor points that can be used to buy armour and weapons.[34]
World of Warcraft is a massively multiplayer online role-playing game. In addition to sharing the "Warcraft" name with the real-time strategy games in the Warcraft series, it is set in the world of Azeroth and has similar art direction.[21]
World of Warcraft takes place in a 3D representation of the Warcraft universe that players can interact with through their characters. The game world initially features two continents of Azeroth (Kalimdor and the Eastern Kingdoms), with two separate expansions adding the realm of Outlands and the continent of Northrend adding to the playable area. In this game world, players use their characters to explore locations, defeat creatures, and complete quests, among other activities. Doing these, characters gain experience that allows them to attain higher levels, gain access to new skills and abilities, explore new areas, and attempt new quests.[31] As a player explores new locations, different routes and means of transportion become available. Players can access "flight masters" in newly discovered locations to fly to previously discovered locations in other parts of the world.[36] Players can also use boats, zeppelins, or portals to move from one continent to another. Although the game world remains reasonably similar from day to day, seasonal events reflecting real world events such as Halloween,[37] Christmas, Children's Week,[34] Easter and Midsummer have been added. Locations also have variable weather including, among other things, rain, snow, and dust storms.[36]
A number of facilities are available for characters while in towns and cities. In each major city characters can access a bank in order to deposit items, such as treasure or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game gold.[38] Additionally, guild banks are available for use by members of a guild with restrictions being set by the guild leader.[39] Auction houses are also available for players to buy and sell items to others in a similar way to online auction sites such as eBay.[40] Players can also use mailboxes, which can be found in almost every town. The mailbox can be used to collect items won at auction and also to send messages, items and even in-game money to other characters.[26]
Some of the harder challenges in World of Warcraft require players to group together to defeat them. These usually take place in dungeons, also known as instances, that a group of characters can enter together. The term comes from each group or party having a separate copy or instance of the dungeon, complete with their own enemies to defeat and their own treasure or rewards.[41] This allows players to explore areas and complete quests without other players outside the group interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a raid of limited size (up to forty players) to face some of the most difficult challenges.[42] As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.[37][43]
World of Warcraft was first announced by Blizzard at the ECTS trade show in September 2001.[44] Development of the game took roughly 4–5 years, and included extensive testing. The 3-D graphics in WoW use elements of the proprietary graphics engine originally used in Warcraft III.[44] The game was designed to be an open environment where players are allowed to do what they please.[45] Quests are optional and were designed to help guide players, allow character development, and to spread characters across different zones to try to avoid what developers called 'player collision'.[46] The game interface allows players to customize appearance and controls, and to install add-ons and other modifications.[47]
World of Warcraft runs natively on both Macintosh and Windows platforms. Boxed copies of the game use a hybrid CD to install the game, eliminating the need for separate Mac and Windows retail products. The game allows all users to play together, regardless of their operating system. Although there is no official version for any other platform, support for World of Warcraft is present in Windows API implementations Wine and Cedega, allowing the game to be played under Linux and FreeBSD.[48]
In the United States, Canada and Europe, Blizzard distributes World of Warcraft via retail software packages.[49] The software package includes 30 days of gameplay for no additional cost. In order to continue playing after the initial 30 days, additional play time must be purchased using a credit card or prepaid game card. The minimum gameplay duration that a player can purchase is 30 days using a credit card, or 60 using a prepaid game card. A player also has the option of purchasing three or six months of gameplay at once for a slight (6% to 15%) discount.[50] In Australia, the United States, and many European countries, video game stores commonly stock the trial version of World of Warcraft in DVD form, which include the game and 14 days of gameplay, after which the player would have to upgrade to a retail account by supplying a valid credit card, or purchasing a game card as well as a retail copy of the game.
In South Korea, there is no software package or CD key requirement to activate the account. In order to play the game, however, players need to purchase time credits online via credit card or the ARS billing system. There are two kinds of time credits available, one where the player is billed based on the actual number of minutes that will be available, and one where the player can play the game for a number of days. In the former, time can be purchased in multiples of 5 hours or 30 hours, and in the latter, time can be purchased in multiples of 7 days, 1 month, or 3 months.[51] As software packages are not required, expansion pack contents are available to all players on launch day.
In China, because a large number of the players do not own the computer they use to play games (e.g. Internet cafes), the CD keys required to create an account can be purchased independently of the software package. In order to play the game, players must also purchase prepaid game cards that can be played for 66 hours and 40 minutes.[52] A monthly fee model is not available to players of this region. The Chinese government and NetEase, the licensee for World of Warcraft in China, have imposed a modification on Chinese versions of the game which places flesh on bare-boned skeletons and transforms dead character corpses into tidy graves. These changes were imposed by the Chinese government in an attempt to "promote a healthy and harmonious online game environment" in World of Warcraft.[53] The Chinese government has also delayed release of the Wrath of the Lich King expansion, due to what it feels is objectionable content.[54] NetEase took over licensing of World of Warcraft from The9 in June 2009 following the expiration of The9's contract.[55]
The World of Warcraft Launcher (referred to in press releases and the menu bar as the "Blizzard Launcher") is a program designed to act as a starting point for World of Warcraft players. It provides a way to launch World of Warcraft and starts the blizzard updater. It was first included with the version 1.8.3 patch. The 2.1.0 patch allowed for an option to bypass the use of the launcher. Features of the launcher include news and updates for World of Warcraft players, access to World of Warcraft's support website, access to the test version of World of Warcraft when it is available to test upcoming patches, updates to Warden,[56] and updates to the updater itself. The 3.0.8 patch redesigned the launcher and added the ability to change the game settings from the launcher itself..
Patch 1.9.3 added native support for Intel-powered Macs, making World of Warcraft a Universal application. As a result of this, the minimum supported Mac OS X version has been changed to 10.3.9; World of Warcraft version 1.9.3 and later will not launch on older versions of Mac OS X.[57]
When new content is added to the game, official system requirements may change. In version 1.12.0 the requirements for Windows were increased from requiring 256 MB to 512 MB of RAM. Official Windows 98 technical support was dropped, but the game continued to run there until version 2.2.3.[58]
The soundtrack for World of Warcraft was composed and arranged by Jason Hayes, Tracy W. Bush, Derek Duke and Glenn Stafford. It was released on November 23, 2004 together with the Collectors edition of the game. It is also sold separately on 1 CD, in the MP3 format.
| World of Warcraft Soundtrack tracklist | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Track | Title | Length | |||||||
| 1. | "Legends of Azeroth" (Main title) | 2:40 | |||||||
| 2. | "The Shaping of the World" (Exclusive track) | 2:24 | |||||||
| 3. | "Legacy" (Exclusive track) | 2:25 | |||||||
| 4. | "Song of Elune" (Exclusive track) | 2:13 | |||||||
| 5. | "Echoes of the Past" (Exclusive track) | 1:53 | |||||||
| 6. | "A Call to Arms" | 2:18 | |||||||
| 7. | "Seasons of War" (Introduction music) | 2:57 | |||||||
| 8. | "Stormwind" | 2:14 | |||||||
| 9. | "Orgrimmar" | 2:14 | |||||||
| 10. | "The Undercity" | 2:27 | |||||||
| 11. | "Thunder Bluff" | 2:35 | |||||||
| 12. | "Darnassus" | 2:44 | |||||||
| 13. | "Ironforge" | 2:14 | |||||||
| 14. | "Elwynn Forest" | 3.03 | |||||||
| 15. | "Duskwood" | 6.01 | |||||||
| 16. | "Dun Morogh" | 7:30 | |||||||
| 17. | "Burning Steppes" | 2:26 | |||||||
| 18. | "Shimmering Flats" | 4:07 | |||||||
| 19. | "Felwood" | 2:37 | |||||||
| 20. | "Stranglethorn Vale" | 4:12 | |||||||
| 21. | "Tanaris" | 4:31 | |||||||
| 22. | "Teldrassil" | 3:55 | |||||||
| 23. | "Tavern" | 1:13 | |||||||
| 24. | "Moonfall" | 0:48 | |||||||
| 25. | "Ruins" | 1:16 | |||||||
| 26. | "Temple" | 1:03 | |||||||
| 27. | "Lurking" | 1:00 | |||||||
| 28. | "Sacred" | 1:10 | |||||||
| 29. | "Graveyard" | 1:07 | |||||||
| 30. | "War" | 0:49 | |||||||
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 92%[59] |
| Metacritic | 93%[60] |
| Review scores | |
| Publication | Score |
| 1UP.com | A[61] |
| Edge | 9 out of 10[62] |
| Eurogamer | 8 out of 10[63] |
| Game Informer | 9.5 out of 10[64] |
| GamePro | 4.5 out of 5[65] |
| GamesMaster | 93%[62] |
| GameSpot | 9.5 out of 10[21] |
| GameSpy | |
| IGN | 9.1 out of 10[31] |
| PC Gamer UK | 94%[62] |
World of Warcraft was almost universally praised by critics[60] upon release, following a period of high anticipation before launch.[66] Although the game follows a similar model to others in the genre[21] and was noted for having many familiar concepts from roleplaying games,[61] the new approaches to reduce pauses between game encounters was well liked.[29] A common example was the new approach to character death; in previous MMORPGs a player would suffer a high penalty for character death, while in WoW a player would be able to recover and start playing quickly.[21] Combat was another area where "downtime" or pauses between play were reduced. By allowing all character types to recover from damage taken, players could return to combat quickly.[29] It was felt that these changes in pacing would make the genre more accessible to casual players, who would be able to play for short periods and still achieve something,[29] while still having a depth of game that would attract players at all levels of interest in the genre.[31] The concept of a "rested bonus", or increasing the rate at which a player's character gains experience was also welcomed as a way for players to quickly catch up with their friends[21]
Questing was described as an integral part, often being used to continue a storyline or lead the player through the game.[29] The high number of quests in each location was popular, as well as the rewards for completing them.[21] It was felt that the range of quests removed the need for a player to "grind" or carry out repetitive tasks in order to advance their character.[31] Quests also seemed to require players to explore every section of the game world, potentially causing problems for social gamers or roleplayers seeking somewhere quiet.[29] Quests that required the player to collect items from the corpses of creatures they had killed were also unpopular, with a low "drop rate" or chance of finding the items required making them feel repetitive as a high number of creatures would need to be killed in order to complete the quest.[31] Some critics mentioned a lack of quests that required players to group up made the game feel as if it was designed for solo play,[63] while others complained that some dungeon or instance-based group quests were not friendly to new players and could take several hours to complete.[31] Upon release, a small number of quests had errors or bugs that would make them impossible to complete,[21] while the large number of new players in a particular area meant that there were often no creatures to kill,[29] or that players would have to wait and take turns to kill a particular creature in order to complete a quest.[21]
Characters were felt to be implemented well, with each class option appearing "viable and interesting", having unique and different mechanisms,[63] and each of the races having a distinct look and feel.[21] Character development was also liked, with the talent mechanism offering choice to players[61] and profession options being praised.[21] Character customization options were felt to be low,[31] but the detail of character models was praised.[66]
The appearance of the game world was praised by critics. Most popular was the feature that a player could run from one end of the continent to the other without having to pause at a "loading screen" while part of the game is retrieved from storage.[66] The environment was described as "breathtaking", with players finding it difficult to become lost and each area in the game world having a distinct look that blends from one to the next.[29] Critics described the environment as "a careful blend of cartoon, fantasy art, and realism".[61] The game was found to run smoothly on a range of systems,[21] although some described it as basic[29] and mentioned that the bloom graphics effect can blur things.[31] Having said that, one reviewer described being able to fly over long stretches of scenery as "very atmospheric".[63] The user interface was liked, being described as "simple", with tooltips helping to get the player started.[21]
The audio was well received, particularly the background music. By assigning music to different areas of the game world, reviewers felt that the fantasy style added to immersion[61] and that the replay value was increased.[31] The sounds and voices used by characters and NPCs, as well as the overall sound effects were felt to add a "personality" to the game.[61]
World of Warcraft won several awards from critics upon release, including Editor's Choice awards.[21][31] In addition, it won several annual awards from the media, being described as the best game in the RPG and MMORPG class.[67] The graphics and audio were also praised in the annual awards, with the cartoonish style[68] and overall sound makeup[69] being noted. The game was also awarded Best Mac OS X Entertainment Product at the 2005 Apple Design Awards.[70] Finally, World of Warcraft was recognised at the 2005 Spike TV Video Game Awards, where it won Best PC Game, Best Multiplayer Game, Best RPG and Most Addictive Game.[71] In 2008, World of Warcraft was honoured (along with Neverwinter Nights and EverQuest) at the 59th Annual Technology & Engineering Emmy Awards for advancing the art form of MMORPG games.[72] In 2009, Game Informer put World of Warcraft 11th on their list of "The Top 200 Games of All Time".[73]
World of Warcraft was the best-selling PC game of 2005 and 2006.[74] As of January 22, 2008, World of Warcraft has surpassed 10 million subscribers worldwide, with more than 2 million subscribers in Europe, more than 2.5 million in North America, and about 5.5 million in Asia.[75]
After beginning operation of WoW in China on September 19, 2009, NetEase was ordered after less than 2 months of operation to immediately stop charging players and to cease accepting registrations.[76][77] A press estimate indicates that if World of Warcraft is shut down in China, it could result in projected earnings of 60 cents per share, rather than 65 cents per share, for Activision Blizzard, as the firm would stand to lose their subscribers there.[76]
The Corrupted Blood plague incident was one of the first events to affect entire servers. Patch 1.7 saw the opening of Zul'Gurub, the game's first 20-player raid dungeon where players faced off against a tribe of trolls under the sway of the god Hakkar the Soulflayer. Upon engaging Hakkar, players were stricken by a debuff called "Corrupted Blood" which would periodically sap their life. The disease was also passed on to other players simply by being near infected players. Originally this malady was confined within the Zul'Gurub instance but made its way into the outside world by way of hunter pets or warlock minions that contracted the disease.
Within hours Corrupted Blood had completely infected major cities because of their high player concentrations. Low-level players were killed in seconds by the high-damage disease. Eventually Blizzard fixed the issue so that the plague could not exist outside of Zul'Gurub.
The corrupted blood plague so closely resembled the outbreak of real-world epidemics that scientists are currently looking at ways MMORPGs or other massively distributed systems can model human behavior during outbreaks. The reaction of players to the plague closely resembled previously hard-to-model aspects of human behavior that may allow researchers to more accurately predict how diseases and outbreaks spread amongst a population.[78]
When a player creates a World of Warcraft account, they are asked to choose a username and password. Whenever that player then plays World of Warcraft, they are asked to supply the same username and password in full. This is also the case when using account management facilities online. This type of authentication is vulnerable to keystroke logging. While this is not unique to World of Warcraft and is common to many MMORPGs, the game has been directly targeted with trojans being specifically crafted to capture account login details.[79] Attacks have been reported as early as May 2006, although they may extend as far back as July 30, 2005.[80] The game does however allow players to save their account name to the program to allow the player to only have to type their password.
In September 2006, reports emerged of spoof World of Warcraft game advice websites that contained malware. Vulnerable computers would be infected through their web browser, downloading a program that would then relay back account information. Blizzard's account support teams experienced high demand during this episode, stating that many users had been affected. Claims were also made that telephone support was closed for isolated periods due to the volume of calls and resulting queues.[81] In April 2007, attacks evolved to take advantage of further exploits involving animated cursors, with multiple websites being used.[82][83] Security researcher group Symantec released a report stating that a compromised World of Warcraft account was worth US$10 on the black market, compared to US$6 to US$12 for a compromised computer (correct as of March 2007).[84] In February 2008, phishing emails were distributed requesting that users validate their account information using a fake version of the World of Warcraft account management pages.[85] In June 2008, Blizzard announced the Blizzard Authenticator, a hardware security token that provides two factor security. The token generates a one-time password based code that the player supplies when logging on. The password is only valid for a limited time, thus providing extra security against keylogging malware.[86]
In the United Kingdom in February 2008, the Halifax Bank claimed that stolen credit card details were regularly being used to fraudulently pay for World of Warcraft accounts.[87] A statement from the bank read that a "significant number of fraudulent transactions through Blizzard's gaming sites" had been observed. As a result, the Bank had stated that transactions with Blizzard would be blocked by default, requesting that customers contact them directly to authorise payments. However, in the Autumn of 2008 this was no longer the case and Halifax accepted that the majority of transactions were legitimate and removed the default ban.[citation needed]
Blizzard makes use of a system known as Warden on the Windows version of the game in order to detect third-party programs, such as botting software, allowing World of Warcraft to be played unattended. There has been some controversy as to the legality of Warden. Warden uses techniques similar to anti-virus software in order to analyse other running software on the players' PCs, as well as the file system. However, unlike most anti-virus software, it sends a portion of this information back to Blizzard, which caused privacy advocates to accuse it of being spyware.[88] One example of the information Warden collects is the title of every window open on the system while WoW is running.[89] Blizzard has not stated what information is passed by Warden over the Internet, or if that information is encrypted, so it is entirely possible this information is passed over the Internet back to Blizzard. On balance, many gamers responded positively about the development, stating that they supported the technology if it resulted in fewer cases of cheating. Blizzard's use of Warden was stated in the Terms of Agreement (TOA).[90]
The Warden's existence was acknowledged in March 2008, during the opening legal proceedings against MDY Industries.[91] The lawsuit was filed in federal court in Arizona, and also listed Michael Donnelly as a defendant. Donnelly was included in the suit as the creator of MMO Glider, software that can automatically play many tasks in the game. Blizzard claimed the software is an infringement of its copyright and software license agreement, stating that "Glider use severely harms the WoW gaming experience for other players by altering the balance of play, disrupting the social and immersive aspects of the game, and undermining the in-game economy". Donnelly claims to have sold 100,000 copies of the $25 software.[92]
As with other MMORPGs, companies have emerged offering to sell virtual gold and associated services. After Blizzard started offering free trial game-play accounts, players noticed an increase in spam from bots advertising these services.[93] One study shows that this problem is particularly prevalent on the European realms, with gold being over 14 times more expensive to buy on US realms than their European counterparts.[94]
In patch 2.1, Blizzard responded to this by adding additional anti-spam mechanics including whisper throttling and the report spam function. Additionally, trial accounts are prevented from speaking in the public chat channels (although they may speak to players within range or whisper to other players that have first whispered them), participating in-game trades, using the Auction House and the mail feature and several other limitations.
In May 2007, Blizzard filed a complaint against In Game Dollar LLC (trading as peons4hire) in US federal court. In February 2008, the parties filed a consent decree in which In Game Dollar agreed to refrain from using any World of Warcraft chat or communication to advertise any business or sell any services relating to World of Warcraft.[95]
As characters progress in World of Warcraft and take on some of the toughest challenges, many of the rewards received are bound to that character and cannot be traded, generating a market for the trading of accounts with well-equipped characters. The highest noted World of Warcraft account trade was for £5000 (€7000, $9,900 USD) in early September 2007.[96]
The practice of buying or selling gold in World of Warcraft has generated significant controversy.[97] On February 21, 2008, Blizzard released a statement concerning the consequences of buying gold. Blizzard reported that an "alarmingly high" proportion of all gold bought originates from "hacked" accounts. The article also stated that customers who had paid for character leveling services had found their accounts compromised months later, with all items stripped and sold for virtual gold. The article noted that leveling service companies often used "disruptive hacks ... which can cause realm performance and stability issues".[98]
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork[99] and comic strip style storytelling.[100]
Blizzard garnered criticism for its decision in January 2006 to ban guilds from advertising sexual orientation preferences. The incident occurred after several players were cited for "harassment" after advocating a group for gay-straight alliance.[101][102] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.
World of Warcraft has inspired artists to satirize and/or acknowledge its mark in popular culture. One example is the Emmy Award winning South Park episode "Make Love, Not Warcraft".[103][104]
The game has also been used to advertise unrelated products, such as Toyota trucks.[105]
In late 2007, a series of television commercials for the game began airing featuring pop culture celebrities such as Mr. T, William Shatner, and Verne Troyer discussing the virtues of the character classes they play in the game.[106] A Spanish commercial featuring Guillermo Toledo, and a French commercial featuring Jean-Claude Van Damme, were also televised.[107] Two more were shown in November 2008, featuring Ozzy Osbourne and Steve Van Zandt.[108]
World of Warcraft has inspired two board games, World of Warcraft: The Board Game (including Shadow of War and The Burning Crusade expansions)[109] and World of Warcraft: The Adventure Game,[110][111] produced by Fantasy Flight Games. There is also a trading card game[112] and a collectible miniatures game[113] on the market, both produced by Upper Deck Entertainment.
In November 2007, DC Comics published the first issue of the ongoing World of Warcraft comic under their Wildstorm imprint.[114]
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Warcraft is a series of computer games, novels, and an announced movie. As the name implies, the Warcraft universe largely revolves around conflict.
We never paid any heed to the ancient prophecies...like fools we clung to the old hatreds...and fought as we had for generations. Until the day the sky rained fire, and a new enemy came upon us. We stand now, upon the brink of destruction, for the reign of chaos has come at last.
Medivh: The sands of time have run out, son of Durotan. The cries of war echo on the winds. The remnants of the past scar the land, which is besieged once more by conflict. Heroes arise to challenge fate, and lead their brethren to battle. As mortal armies rush blindly towards their doom, the Burning Shadow comes to consume us all. You must rally the Horde and lead your people to their destiny! Seek me out...
Terenas: Ah, my son...
Arthas: You no longer need to sacrifice for your
people. You no longer need to bear the weight of your crown. I've
taken care of everything.
Terenas: What is this? What are you doing, my
son?
Arthas: Succeeding you, Father.
Arthas: This kingdom shall fall, and from the
ashes shall arise a new order that will shake the very foundations
of the world!
(in the Eredar language) Azhir uval nutarus. Azhir mudas ethanul. Dalektharu il dask daku. Riftuuz e thara samanar utamus. Elas umanes azarathan rakas ibna. Belanora mordanos nenaar ila mornu farlos kada. ("Let this scar signify the first blow against the mortal world. From this seal shall arise the doom of men, who, in their arrogance, sought to wield our fire as their own. Blindly they build their kingdoms upon stolen knowledge and conceit. Now they shall be consumed by the very flame they sought to control.")
Grom Hellscream: Thrall... the blood haze has
lifted. The demon's fire has burnt out in my veins. I have... freed
myself.
Thrall: No, old friend. You've freed us all.
The roots will heal in time, as will the entire world. The sacrifices have been made. Just as the orcs, humans, and night elves stood united against a common foe, so did nature herself rise up to banish the shadow. As for me, I came back to ensure that there would be a future, to teach the world that it no longer needed guardians. The hope for future generations has always resided in mortal hands. And now that my task is done, I shall take my place amongst the legends of the past.
Uther: (his last words) I dearly hope
that there's a special place in hell waiting for you, Arthas.
Arthas: We may never know, Uther. I intend to live
forever.
Tyrande: I have not had the luxury of sleeping
through thousands of years of turmoil.
Furion: If your eternal vigil has hardened you, my
love, it must be part of your goddess' plan.
Archimonde: You are very brave to stand against
me, little human. If only your countrymen had been as bold, I would
have more fun scouring your wretched nations from the world!
Jaina: Is talking all you demons do?
Archimonde: STORMRAGE! Show yourself! Or do you
intend to have mortal girls do all your fighting for you?
Archimonde: You orcs are weak and hardly worth
the effort! I wonder why Mannoroth even bothered with you!
Thrall: Our spirit is stronger than you know,
demon! If we are to fall, then so be it! At least now we are
free!
Archimonde: The wretched little whelp actually
hurt me! Ha-ha-ha-ha... Are there none left to stand against the
Legion? This is almost too easy! If I had known that this mortal
resistance would be so weak, I would have launched this invasion
centuries ago!
[After Arthas's "purge" of Stratholme]
Medivh: It falls to you now, young sorceress. You must lead your
people to the west to the ancient lands of Kalimdor. Only there can
you combat the shadow and save this world from the flame.
Archimonde: Tremble mortals, and despair! Doom has come to this world!
Tyrande Whisperwind: Only the Goddess can forbid me anything, Furion!
Malfurion Stormrage: If pride gives us pause, my love, perhaps we have lived long enough. And remember, whatever comes, My Love, our bonding is eternal.
Malfurion Stormrage: To arms, my brethren! To arms, brave orcs and humans! Twilight falls, and the enemy awaits.
Illidan Stormrage: Betrayer. In truth, it was I
who was betrayed. Still, I am hunted. Still, I am hated. Now, my
blind eyes see what others cannot. That sometimes the hand of fate
must be forced!
[The Naga arise from the depths]
Now, go forth. Unleash the tides of doom. Upon all those who would
oppose us!
Four years have passed since the mortal races banded together and stood united against the might of the Burning Legion. Though Azeroth was saved, the tenuous pact between the Horde and the Alliance has all but evaporated. The drums of war thunder once again.
Imprisoned for ten thousand years... banished from my own homeland... and now you dare enter my realm? You are not prepared... You are not prepared!
My son...the day you were born, the very forests of Lordaeron
whispered the name...Arthas.
My child...I watched with pride as you grew into a weapon...of
righteousness.
Remember, our line has always ruled with wisdom and strength,
and I know you will show restraint in exercising your great
power.
But the truest victory, my son, is stirring the hearts of your
people.
I tell you this, for when my days have come to an end...you shall
be King.
It's begun.
Young heroes, I was once like you.
You have come to this place seeking to bring judgement upon the
damned.
You will venture deep into forgotten lands.
You will see wonders beyond imagining.
But, be warned. The land itself will rise up against you.
Long forgotten terrors will smother your courage.
Sacrifice everything as the final darkness falls...
In the end, all that awaits you is death.
Only then will you understand,
you've been following in my footsteps all along.
So come then, you heroes! Come in all your power and glory!
For in the final hour, all must serve the one... true...
king...
Did You think we had forgotten? Did you think we had forgiven? Behold now, the terrible vengeance of the Forsaken! Death to the Scourge! And death to the Living! ... Now, all can see. This is the hour of the Forsaken!
Terenas Menethil II: Can you feel it, my son?
Closing in all around you, the Light's justice has been awakened.
The sins of the past have finally caught up to you. You will be
called to account for all the atrocities you committed, the
unspeakable horrors you have loosed upon this world, and the dark,
ancient powers you have enslaved. Though my soul was one of the
first to be devoured by your evil, there are thousands more bound
within this blade, and they cry out... for release. Look now to
your defenses, my son, for the champions of justice gather at your
gate!
Lich King: Let them come. Frostmourne hungers!
His name brought light to darkest Azeroth.
His valor tore the walls of mis'ry down.
The Silver Hand would ne'er do better more
than give the world the knight who'd give himself.
His fame was not that which he sought to grow.
Nor was the lordship over his own kind.
Instead he chose to fight for Lordaeron
to hope his kin would have to fight no more.
The tragic tale of this most holy knight
will never end with his unholy death.
We honor him, and we shall give him thanks!
Uther always shall know glory and light!
His name will not die.
His sacrifice will always serve to show the way.
Shackles once that choked the inhale of honor's breath no longer
bind us.
Can you hear his scream?
A battle wail for the Horde: Victory or death!
We must remember his strength in the face of death.
His dream, reality.
Dangers are abound.
Enemies seek to bring us back to the shackles.
When we fight, think of he who did what must be done.
Grom Hellscream, forever!
You no take candle!
I am he who watches they. I am the fist of reribution. That which
does quell the recalitrant. Dare you defy the Warchief? Dare you
face my merciless judgement?
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| World of Warcraft | |
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| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Vivendi Universal |
| Release date(s) | |
| Genre(s) | RPG |
| System(s) | Windows, Mac OS, Direct2Drive |
| Players | MMOG |
| Rating(s) | |
| Website | http://worldofwarcraft.com |
| Expansion pack(s) | World of Warcraft: The Burning Crusade World of Warcraft: Wrath of the Lich King World of Warcraft: Cataclysm |
| Series | Warcraft |
World of Warcraft, created by the video game company Blizzard Entertainment, is a wildly popular massively multiplayer online role playing game which takes place in the mythical and expansive world of Azeroth. A MMORPG is a multiplayer computer role-playing game that enables thousands of players to play in an evolving virtual world at the same time over the Internet. MMORPGs are a specific type of massively multiplayer online game (MMOG).
This world is filled with two types of game play: player versus environment (PvE) and player versus player (PvP). In the PvE part of the game, players travel around the world completing thousands of quests with hundreds of interesting story lines, whereas, the PvP aspect of the game pits players against other players in order to gain prestige, power, and peer respect.
In game, players choose to create a unique character from eight unique races and nine powerful classes. Each race in the game has it's own interesting look, a look which is further customizable in the character creation screen. As well as look, each race has a series of racial traits and talents which help to give variability in character types. Further helping to individualize characters, each class is give a plethora of skills and abilities which are enhanced as the character gains levels through game play and exploration. With the added ability to freely create multiple characters in the game, change the abilities of an existing character by respecting their talents, World of Warcraft excels at keeping game content variable thus having long-term playability.
As an added benefit, Blizzard Entertainment has put much effort into creating a game that casual players and hardcore players enjoy alike. For casual players, a few quests can be completed in a matter of a couple hours in the evening, unlike other MMORPGs which require playing the game like a full-time job to feel that you've accomplished something. They also implemented a "rested xp" game mechanism and allows for 200% experience gained from destroying monsters which is activated if a player hasn't gained monster XP for a certain period of time, helping casual players to level at a respectable pace. For hardcore players, who have time and desire to put man hours in, there are item rewards for competing in PvP game play which often requires five or more hours daily, as well, completing instanced dungeons which take hours to complete often yield desirable items.
editWarcraft series
Warcraft: Orcs & Humans · Warcraft II: Tides of Darkness (Beyond the Dark Portal) · Warcraft III: Reign of Chaos (The Frozen Throne) · World of Warcraft (The Burning Crusade · Wrath of the Lich King · Cataclysm)
| Portal: MMOs | |
World of Warcraft at WoWWiki |
|---|
| World of Warcraft | |
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| Developer(s) | Blizzard Entertainment |
| Publisher(s) | Blizzard Entertainment |
| Release date | November 11, 2004 (NA), February, 2005 (EU) |
| Genre | MMORPG |
| Mode(s) | Massive Multiplayer Online |
| Age rating(s) | ESRB: T |
| Platform(s) | PC, Mac |
| Media | CD-ROM |
| System requirements | Windows® System 98/ME/2000/XP OS:
800 MHz CPU, 256 MB, 32MB 3D graphics card (GeForce 2 or better), 4 GB Hard Drive space, DirectX® 9.0c or above, Internet connection Mac System OS X 10.3.5 OS: 933 MHz CPU (G4 or G5), 512MB RAM; DDR RAM recommended, 32MB VRAM, 4 GB Hard Drive space, Mac OS X 10.3.5 or newer, Internet connection |
| Credits | Soundtrack | Codes | Walkthrough | |
World of Warcraft is a MMORPG released by Blizzard Entertainment in the fall of 2004. It continues the story of Blizzard's Warcraft universe, picking up where Warcraft III and its expansion Frozen Throne left off.
There are two expansions for World of Warcraft with a third on the way. The first expansion, titled World of Warcraft: The Burning Crusade, was released on January 16, 2007, the second, World of Warcraft: Wrath of the Lich King, was released on November 13, 2008 and the third World of Warcraft: Cataclysm, is due for later release.
The playable factions are split into Alliance and Horde, each containing four races and nine classes, one of which is unique to each faction. World of Warcraft: Wrath of the Lich King added the Death Knight class. World of Warcraft: The Burning Crusade added a new race for each faction (Draenei for the Alliance and Blood Elves for the Horde) and made all classes available to both factions. World of Warcraft: Cataclysm adds the Worgen race for the Alliance and Goblins for the Horde.
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Humans are the most versatile Alliance race in terms of initial choice. They have the following class choices:
Dwarves are a sturdy race from Dun Morough. Their class choices are:
The Gnomish race has suffered considerably since the end of Warcraft III. They have lost their capital city, Gnomeregan, to the Troggs. They have the following class choices:
The Night Elves can choose from the following classes:
The Draenei can choose from the following classes:

Orcs can choose from the following classes:
Trolls can choose from the following classes:
The Tauren can choose from the following classes:
The Undead can choose from the following classes:
The Blood Elves can choose from the following classes:
The Collector's Edition of the original World of Warcraft release was more than just a (much) nerdier, pretty box. Anyone lucky enough to snatch this beauty up before the game took over the world was greeted by copies of the game on both CD and DVD, a beautiful art book and soundtrack, and an in-game pet.
| Warcraft universe |
|---|
| Warcraft - Warcraft II - Beyond the Dark Portal - Warcraft III: Reign of Chaos - The Frozen Throne Warcraft Adventures: Lord of the Clans World of Warcraft | The Burning Crusade | Wrath of the Lich King | Cataclysm |
| Other games |
| World of Warcraft Trading Card Game - Warcraft: The Roleplaying Game |
| Classes & Races |
| Classes | Races |Humanoid races |
| Locations |
| Warcraft locations |
| Literature |
| Warcraft: Day of the Dragon Warcraft: Night of the Dragon • Warcraft: Lord of the Clans • Warcraft: Of Blood and Honor • Warcraft: The Last Guardian • Warcraft: War of the Ancients Trilogy • Warcraft: The Sunwell Trilogy • World of Warcraft: Cycle of Hatred • World of Warcraft: Rise of the Horde |
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World of Warcraft is a MMORPG created by Blizzard Entertainment. The game takes place in a setting Blizzard has used for other games using the name "Warcraft". It has two expansions, World of Warcraft: The Burning Crusade, and World of Warcraft: Wrath of the Lich King.
Blizzard Entertainment is developing another expansion pack called World of Warcraft: Cataclysm. It is currently in beta testing phase.
Warcraft: Orcs and Humans was a real-time strategy game. So were Warcraft 2 and its add-on, Warcraft 2: Tides of Darkness and Warcraft 3 and its add-on, Warcraft 3: The Frozen Throne. World of Warcraft is different than the other games because it is an MMORPG (Massively Multiplayer Role Playing Game). This means that many people from around the world play together in the online world.
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Players move through the game by gaining experience from killing enemies and finishing quests that are given throughout the game. If a player has enough experience, they will gain a level. There are 85 levels a player can get, which is made higher by each expansion by 10 or 5. They may continue to grow even more powerful at the highest level by getting items from bosses in instances and raids. World of Warcraft has developed a community of 'raiding guilds' that compete with each other for 'first kills' on bosses in new raid instances, dungeons that require 10 to 25 players to work together to take down really hard bosses.
Players are allowed to choose from a number of races and classes.
Humans look similar to human beings. Humans may choose from the following classes: warrior, rogue, hunter, paladin, mage, warlock, priest, and death knight.
Humans : Increased stealth detection, increased spirit, bonus reputation gain, good use of swords and maces, escape ability form trapping effects.
Dwarves are short, scruffy, and enjoy their liquor. Dwarves may choose from the following classes: warrior, rogue, paladin, priest, hunter, and death knight.
Dwarves : Stone form ability, higher critical strike rate with guns, higher frost resistance, treasure finding ability, good use of maces.
Gnomes are very short and mischievous and enjoy explosions and dangerous tools, their hair color may be pink or green or other colors. Gnomes may choose from the following classes: warrior, rogue, warlock, mage, and death knight.
Gnome : Escape ability form trapping effects, increased intelligence, higher arcance resistance, bonus to engineering skill.
Night elves are tall and muscular. Their skin can be colored purple to pale white. Night elves may choose from the following classes: warrior, rogue, druid, priest, hunter, and death knight.
Night Elf : Ability to fade into the shadows, harder to hit, move faster while dead, higher nature resistance.
Draenei are tall blue creatures from the planet Draenor. Draenei may choose from the following classes: warrior, shaman, paladin, mage, priest, hunter, death knight.
Draenei : Bonus to jewelcrafting skill, may heal self or others over time, provided party members with a higher chance to hit, higher shadow resistance.
Worgen are werewolves that used to be humans. Worgen may choose from the following classes: Mage, Priest, Rogue, Warlock, Warrior, Druid, Hunter, and Death Knight.
Worgen : - still to come -
Orcs are muscular, hairy, and green. Orcs may choose from the following classes: Warrior, Rogue, Shaman, Warlock, Hunter, and Death Knight.
Orc : Have the ability to enrage increasing damage output, resistant to stun effects, pet damage increased, good with axes and fist weapons.
Tauren are very tall, nature-loving cows that walk on two feet. Tauren may choose from the following classes: Warrior, Shaman, Druid, Hunter, and Death Knight.
Tauren : Have the ability to stomp stunning nearby enemies, bonus heath increase, herb gathering skill bonus, increased nature resistance.
Trolls are tall and can have large tusks, ranging from blue to green skin, with very colorful hair. Trolls may choose from the following classes: Warrior, Rogue, Shaman, Mage, Priest, Hunter, and Death Knight.
Troll : Ability to go beserk increasing attack speed, health regeneration bonus, increased damage against beasts, higher critical strike chance with bows and thrown weapons, slowing effects reduced.
Undead of the Forsaken faction are fairly short and pale with stringy hair, and their bones show through their clothing. Undead may choose from the following classes: Warrior, Rogue, Mage, Warlock, Priest, and Death Knight.
Undead : Ability to remove fear, sleep and charm effects, eat corpses to regenerate heath, underwater breathing increased, higher shadow resistance.
Blood Elves are of medium height and very thin, ranging in color from brown to pink to white. They have green eyes and long eyebrows. Blood elves may choose from the following classes: Rogue, Paladin, Mage, Warlock, Priest, Hunter, and Death Knight.
Blood Elf : Ability to silence nearby opponents and restore energy, rage, mana and runic power, enchanting skill bonus, higher magic resistance.
Goblins are short, ugly, and green. They are very greedy and like to destroy things. Goblins may choose from the following classes: Mage, Priest, Rogue, Warlock, Warrior, Shaman, Hunter, and Death Knight.
Goblins : - Coming soon -
In the game, there are classes. Once a player has made a character, the character's class cannot be changed, but the character can be deleted. Players can have up to 50 characters on each account they pay for, and up to 10 characters per realm.
Note : There are three key roles in a raid / party group
Below is a list of classes available in World of Warcraft:
Mages cast spells using arcane, frost, or fire magic. Mages wear cloth armor and are very vulnerable to melee damage. They have access to massive ranged spell damage and area of effect capabilities.
Roles : DPS.
Rogues have a large number of escape tools to get away from battles they do not want to fight. Rogues can stealth (turn invisible) and stun their enemies in melee range, holding one weapon in each hand.
Roles : DPS.
Warriors can use nearly any one or two-handed weapon in the game, and may use shields. Warriors get angry (gaining "rage" when attacking enemies) and attack their enemies in melee range.
Roles : Tank, DPS.
Paladins may use 1 handed weapons and shields, or 2 handed weapons, they cannot dual wield. Paladins use holy magic via seal and judgment spells to attack in melee range, or they can be healers.
Roles : Tank, DPS, Healer.
Shamans wield the elements of nature and fire (and sometimes frost) spells. Shamans can use shields and can dual wield 1 handed weapons or use 2 handed weapons, and may fight in melee range, may cast from range, or may be healers.
Roles : DPS, Healer.
Warlocks cast shadow and fire magic spells. Warlocks wear cloth armor and are vulnerable to melee damage. Warlocks also summon demonic minions (pets) to help them in battle.
Roles : DPS.
Druids use arcane and nature spells, or may choose talents to be more of a melee fighter. Druids can shift into forms of animals like bear, cat, walrus, and cheetah. Healing druids can turn into a tree form, and the druid caster form is known as Moonkin.
Roles : Tank (Bear or Dire Bear Forms), DPS (Moonkin or Cat Forms), Healer (Tree Form).
Priests wear cloth and are vulnerable to melee damage. Priests can either heal with holy and discipline spells or do damage with shadow spells.
Roles : DPS, Healer.
Hunters attack with a bow, crossbow or guns from range while their pets attack and keep an enemy's hate in melee range. Hunters can tame many kinds of pets including spiders, bears, worms, wasps, and many more.
Roles : DPS.
Death Knights use runes and runic power to attack their enemies in melee range. Death Knights also have a number of ranged abilities to keep their targets from running away in battle.
Roles : Tank, DPS.
When a player gets to level 10, each level up afterward earns one talent point to be put into one of three class-specific talent trees. Different classes have different types of talents that are divided into three "talent trees", which are DPS (Damage Per Second), tanking (taking damage), and healing (healing damage). Putting points into the DPS tree may make them do more damage to enemies, putting points into the tanking tree may make them take less damage, while putting points into the healing tree may make them heal for more damage. However, a talent may not affect it directly. For example, if a priest character wants to do more damage to enemies, the priest would put talent points into the "Shadow" talent tree. If a priest wants to heal groupmates, the priest would put talent points into the "Holy" talent tree.
Agility - This effects the characters dodge, critical strike and attack power (Although this is only true for certain classes).
Intellect - This determines the amount of mana your character has, spell critical strike, and the speed at which defense and weapon skills are can be learned.
Spirit - This increases the regeneration of health and mana.
Stamina - Increases the total amount of health you have.
Strength - Increases attack power and block value for a shield.
Armor - Reduces physical damage taken by a percentage.
Attack Power - Attack power increases the characters melee damage output.
Hit Rating - This increases the chance to it an enemy. This is capped at 14%.
Ignore Armour Rating - This enables the melee damage you cause to ignore a percentage of the opponents armor.
Critical Strike Rating - This effects your chance to cause additional damage on any melee attack.
Expertise Rating - Reduces the chance to be dodged or parried.
Attack Power - Attack power increases the characters Ranged damage output.
Hit Rating - This increases the chance to it an enemy. This is capped at 14%.
Ignore Armour Rating - This enables the Ranged damage you cause to ignore a percentage of the opponents armor.
Critical Strike Rating - This effects your chance to cause additional damage on any Ranged attack.
Hit Rating - This increases the chance to it an enemy. This is capped at 14% (So do not go overboard and get 21% like I did, it is a waste of gold).
Spell Armor Penetration - This enables the Spell / Magic damage you cause to ignore a percentage of the opponents armor.
Critical Strike Rating - This effects your chance to cause additional damage on any Spell / Magic attack.
Speed Rating - Causes the cast time of your spells to be reduced. This is useless once it gets to one second, because of a global cooldown on all your spells.
Mana Regeneration - Increases your mana regeneration out of combat and while casting. This is very important for healers so that they do not OOM part way through a fight.
Bonus Damage / Bonus Healing - Some items specifically give you 'spell power' which is similar to attack power. Except it is separated into healing and damage. This is because some items give just these. Example: I help to kill a strong Boss, and I get a new robe. +23 spell power +30 healing power. (I am a DPS so I would give this to the groups healer instead.)
Defense Rating - Increases your likely hood to dodge, block and parry. This is very important for tanks to have. (With cata Changes now does not exist in game.)
Dodge - The ability to dodge an attack and suffer no damage. This is expressed as a percentage.
Parry - The ability to deflect an oncoming attack with your weapon. This is expressed as a percentage.
Block(Requires Shields) - The ability to block an attack with your shield reducing the damage you suffer from it.
Resilience - Reduces the chance to be Critically hit. Reduces the damage done by critical hits and the effect of mana draining spells. Reduces the damage players, and their pets cause you.
Mobs/Adds - A mob or add is a creature that is not player controlled. They are generally used in kill or collection quests. In Dungeons / Raids they can be used to swarm at your group, or to make the game a little bit more challenging. They do not often give very good loot, or experience.
Boss - A Boss is a creature that is not player controlled. They are mainly found inside Dungeons / Raids and are often very difficult to kill. Each Boss is a different fight and requires a large amount of skill and awareness to kill. Bosses give higher than average items, these can range from gear, to mounts and tokens.
Raid - A Raid is a specific area of the game, that is mostly cut off from the main world. The original World of Warcraft allowed up to 40 man Raids. Lately this has been reduced down to 10 mans and 25 mans. A Raid is a place to test your characters skills and interact with other players around the world. In each Raid there are Bosses and Mobs.
Dungeon - A Dungeon is smaller than a raid only being 5 man. Dungeons are designed to take people who have just reached the top level and give them better gear, so that they can start Raiding. Dungeons are also open to people who are still leveling. So that people can get better gear to make leveling faster, Or to complete quests that are inside Dungeons.
Threat - Threat is what causes a creature to attack a target. The Tank needs to generate enough threat to keep the Mobs / Boss attacking him. DPS also need to make sure they do not exceed the Tanks threat on the target. Example: I am a DPS, who is new. I cast lots of high threat spells during a Boss fight. The Boss turns around and kills me because I had more threat than the Tank. Since no one else had more Threat than the Tank the Boss re-focuses of him again. And I have to sit down and watch everyone fighting because I am dead.
Aggro - Aggro is when a Mob / Boss is focused on you. Example: The Tank losses aggro, because you were generating to much threat.
Tank - A person who protects the group by taking most of the damage and keeping the enemies attention. The Tanks generally need a specific amount of Defense, Dodge, and Parry to be allowed to tank higher levels of Raids. These people are always in demand.
DPS - Stands for Damage Per Second. These people are important for any Raid / Dungeon they are specialized in dealing high amounts of damage. DPS must not however cause too threat that they pull the Boss away from the Tank. This can prove fatal. DPS are never in demand because it is something all classes have the option to be.
Healers - A person who heals your Tank and your Party / Raid. These people are always in demand.
LOM/OOM - LOM means Low on Mana, this is not a very common frase. OOM means Out of Mana, this is alot more widely used in game. Energy has a fast regeneration and has a limit of 110 (with talents) 100 without. Rage and Runic power are also from a 0 - 100 scale, performing abilities and dealing damage grants more allowing more abilities to be used. Mana has no capped amount, the more Intellect your character has the more mana you have to play with.
- Open to more in game terms being added -
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