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World of Warcraft: Cataclysm
Cataclysmlogo.png
Developer(s) Blizzard Entertainment
Publisher(s) Activision Blizzard
Series Warcraft
Platform(s) Mac OS X, Windows
Release date(s) TBA
Genre(s) MMORPG
Mode(s) Online
Input methods Keyboard, mouse

World of Warcraft: Cataclysm is the third expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Wrath of the Lich King. It was announced at BlizzCon 2009 on August 21, 2009, though details were leaked earlier.[1]

It adds a substantial amount of content to the game world, including two new races (Goblins for the Horde, and Worgen for the Alliance), new race/class combinations, entirely redesigned zones, heroic modes for classic dungeons, flying mounts in Azeroth, guild leveling and achievements and an increase of the level cap to 85.[2]

Contents

Story

The plot of the expansion revolves around the return of the evil black dragon, Deathwing. Last seen in Warcraft II, Deathwing has spent the time that has passed since then mending his wounds in Deepholm, one of the four Elemental Planes, which are prison worlds created by the universe's creators, the titans, to forever contain the raging spirits of the elements. However, his destruction of the barriers that keep the different dimensions apart in preparation for his return to Azeroth triggers a catastrophic cataclysm that reshapes most of the surface of the world, and also leaves it open to attacks from the now freed elementals of the Elemental Planes.

New features

[3]

  • Level Cap raised to 85.
  • Eastern Kingdoms and Kalimdor zones are being given aesthetic changes, total revamps and new towns, as well as new high and low level quests.
  • Several new dungeons and raids are being added such as the Abyssal Maw.
  • Old dungeons, such as The Deadmines and Shadowfang Keep, will be revamped into level 85 dungeons with normal and heroic difficulties.
  • New Battlegrounds and a new World-PvP zone, similar to Wintergrasp, Tol Barad.
  • Archaeology, a new secondary skill.
  • Flying mounts will be usable in Azeroth.
  • Rated Battleground systems allowing arena-level rewards from battleground groups.
  • Max-level non-experience based progression through the 'Paths of the Titans'.
  • Guild 'leveling' and achievement systems.
  • Newly accessable areas such as Mount Hyjal, Uldum, the Sunken City of Vash'jir, and the Twilight Highlands.

New playable races

Cataclysm will introduce two new playable races, the Alliance Worgen and the Horde Goblins.[2]

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Goblins

The goblins are a race of small, green-skinned humanoids, best known for their (current) neutrality in matters between the Horde and the Alliance, their impressive skills when it comes to trading and other such mercantile endeavours, and last but not least their characteristic branch of engineering that often focuses on making things blow up.

Worgens

The Worgen are a race of beast-like humanoids (werewolves). They were once humans from the walled kingdom of Gilneas, but the recent Cataclysm has caused the Worgen plague to spread into Gilneas.

New race combinations

In addition to the new races, the current races are being granted new race combinations.[2] The new Alliance race combinations are:

  • Dwarf Mage
  • Dwarf Shaman
  • Gnome Priest
  • Human Hunter
  • Night Elf Mage

Notably missing from the list is any addition to the Draenei race's selection of classes.

The new Horde race combinations are:

  • Blood Elf Warrior
  • Orc Mage
  • Tauren Paladin
  • Tauren Priest
  • Troll Druid
  • Undead Hunter

References

External links


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