From Wikipedia, the free encyclopedia
"Intel 64" and "IA-64t" redirect here. For
Intel 64-bit architecture formerly called IA-64, see
Itanium.
The term x86-64 is the original naming of a
64-bit extension to the x86 instruction
set specified by Advanced Micro Devices (AMD) and
implemented by AMD, Intel, VIA, and others. It extends the virtual
and physical address spaces, doubles the width of the integer
registers from 32 to 64 bits, increases the number of integer
registers, and provides other enhancements. It is fully backwards
compatible with 32-bit code without any performance loss. The
generic term x86-64 is sometimes shortened to x64
as another vendor-neutral term for x86-64 processors from any
company.
AMD K8
was the first family of processors implementing the architecture
(the first significant addition to the x86 architecture outside Intel). Intel was forced
to follow suit and introduced a modified NetBurst family which was
fully software-compatible with AMD's design and specification,
despite some minor differences; this extended programming model and
instruction set was initially referred to as IA-32e or EM64T in
Intel's manuals and marketing. VIA Technologies introduced x86-64 in
their VIA Isaiah architecture, first used in VIA Nano.
AMD later introduced the name AMD64 for
marketing purposes; Intel introduced its Intel 64
naming soon thereafter.
The x86-64 specification is distinct from the Intel Itanium (formerly
IA-64) architecture, which is not compatible on the native
instruction set level with either the x86 or x86-64
architectures.
AMD64
The AMD64 instruction set is implemented in AMD's Athlon 64, Athlon 64 FX, Athlon 64 X2, Athlon II, Athlon
X2, Opteron, Phenom, Phenom II, Turion 64, Turion 64 X2, and later Sempron processors.
History of
AMD64
AMD64 was created as an alternative to Intel and Hewlett Packard's radically different IA-64
architecture. Originally announced in 1999 with a full
specification in August 2000,[1] the
architecture was positioned by AMD from the beginning as an
evolutionary way to add 64-bit computing capabilities to the
existing x86 architecture, as opposed to Intel's approach of
creating an entirely new 64-bit architecture with IA-64.
The first AMD64-based processor, the Opteron, was released in April 2003.
Architectural features
The primary defining characteristic of AMD64 is the availability
of 64-bit general-purpose processor registers, i.e. rax, rbx
etc., 64-bit integer arithmetic and
logical operations, and 64-bit virtual
addresses. The designers took the opportunity to make other
improvements as well. The most significant changes include:
- 64-bit integer capability: All general-purpose
registers (GPRs) are expanded from 32 bits to 64 bits,
and all arithmetic and logical operations, memory-to-register and
register-to-memory operations, etc., can now operate directly on
64-bit integers. Pushes and pops on the stack are always
in 8-byte strides, and pointers are 8 bytes wide.
- Additional registers: In addition to
increasing the size of the general-purpose registers, the number of
named general-purpose registers is increased from eight (i.e. eax,
ebx, ecx, edx, ebp, esp, esi, edi) in x86-32 to 16 (i.e. rax, rbx,
rcx, rdx, rbp, rsp, rsi, rdi, r8, r9, r10, r11, r12, r13, r14,
r15). It is therefore possible to keep more local variables in
registers rather than on the stack, and to let registers hold
frequently accessed constants; arguments for small and fast
subroutines may also be passed in registers to a greater extent.
However, AMD64 still has fewer registers than many common RISC ISAs (which
typically have 32–64 registers) or VLIW-like machines such as the
IA-64 (which
has 128 registers).
- Additional XMM (SSE) registers: Similarly, the
number of 128-bit XMM registers (used for Streaming SIMD instructions)
is also increased from 8 to 16.
- Larger virtual address space: Current
processor models implementing the AMD64 architecture can address up
to 256 TiB
(248 or 281,474,976,710,656 bytes)[2] of
virtual address space. This limit can be raised in future
implementations to 16 EiB (264 or
18,446,744,073,709,551,616 bytes). This is compared to just
4 GiB (232
or 4,294,967,296 bytes) for 32-bit x86. This means that very large
files can be operated on by mapping the entire file into the
process' address space (which is sometimes faster than working with
file read/write calls), rather than having to map regions of the
file into and out of the address space.
- Larger physical address space: Current
implementations (starting from AMD 10th microarchitecture) of the
AMD64 architecture can address up to 256 TiB (248
or 281,474,976,710,656 bytes) of RAM; the architecture permits
extending this to 4 PiB (252 or 4,503,599,627,370,496
bytes) in the future (limited by the page table entry format). In
legacy mode, Physical Address Extension
(PAE) is included, as it is on most current 32-bit x86 processors,
allowing access to a maximum of 64 GiB (236 or
68,719,476,736 bytes).
- Instruction pointer relative data access:
Instructions can now reference data relative to the instruction
pointer (RIP register). This makes position independent code, as is often used
in shared libraries and code loaded at run time, more
efficient.
- SSE instructions: The original AMD64
architecture adopted Intel's SSE and SSE2 as core instructions. SSE3 instructions were added in April 2005. SSE2
replaces the x87 instruction set's
IEEE
80-bit precision with the choice of either IEEE 32-bit or
64-bit floating-point mathematics. This provides floating-point
operations compatible with many other modern CPUs. The SSE and SSE2
instructions have also been extended to operate on the eight new
XMM registers. SSE and SSE2 are available in 32-bit mode in modern
x86 processors; however, if they're used in 32-bit programs, those
programs will only work on systems with processors that have the
feature. This is not an issue in 64-bit programs, as all AMD64
processors have SSE and SSE2, so using SSE and SSE2 instructions
instead of x87 instructions does not reduce the set of machines on
which x86-64 programs can be run. SSE and SSE2 are generally faster
than, and duplicate most of the features of the traditional x87
instructions, MMX, and 3DNow!.
- No-Execute
bit: The "NX" bit (bit 63 of the page table entry)
allows the operating system to specify which pages of virtual
address space can contain executable code and which cannot. An
attempt to execute code from a page tagged "no execute" will result
in a memory access violation, similar to an attempt to write to a
read-only page. This should make it more difficult for malicious
code to take control of the system via "buffer overrun" or "unchecked buffer"
attacks. A similar feature has been available on x86 processors
since the 80286 as an attribute of segment
descriptors; however, this works only on an entire segment at a
time. Segmented addressing has long been considered an obsolete
mode of operation, and all current PC operating systems in effect
bypass it, setting all segments to a base address of 0 and (in
their 32 bit implementation) a size of 4 GiB (4,294,967,296
bytes). AMD was the first x86-family vendor to implement no-execute
in linear addressing mode. The feature is also available in legacy
mode on AMD64 processors, and recent Intel x86 processors, when PAE
is used.
- Removal of older features: A number of "system
programming" features of the x86 architecture are not used in
modern operating systems and are not available on AMD64 in long
(64-bit and compatibility) mode. These include segmented addressing
(although the FS and GS segments are retained in vestigial form for
use as extra base pointers to operating system structures)[3],
the task state switch mechanism, and Virtual 8086 mode. These features do
of course remain fully implemented in "legacy mode," thus
permitting these processors to run 32-bit and 16-bit operating
systems without modification.
Virtual address space
details
Although virtual addresses are 64 bits wide in 64-bit mode,
current implementations (and any chips known to be in the planning
stages) do not allow the entire virtual address space of
16 EiB (18,446,744,073,709,551,616 bytes) to be used. Most
operating systems and applications will not need such a large
address space for the foreseeable future (for example, Windows
implementations for AMD64 are only populating 16 TiB
(17,592,186,044,416 bytes), or 44 bits' worth), so implementing such wide
virtual addresses would simply increase the complexity and cost of
address translation with no real benefit. AMD therefore decided
that, in the first implementations of the architecture, only the
least significant 48 bits of a virtual address would actually
be used in address translation (page table lookup). However, bits 48 through
63 of any virtual address must be copies of bit 47 (in a manner
akin to sign
extension), or the processor will raise an exception. Addresses
complying with this rule are referred to as "canonical form."
Canonical form addresses run from 0 through 00007FFF`FFFFFFFF, and
from FFFF8000`00000000 through FFFFFFFF`FFFFFFFF, for a total of
256 TiB (281,474,976,710,656 bytes) of usable virtual address
space.
This "quirk" allows an important feature for later scalability
to true 64-bit addressing: many operating systems (including, but
not limited to, the Windows NT family) take the higher-addressed
half of the address space (named kernel space) for themselves and
leave the lower-addressed half (user space) for application code,
user mode stacks, heaps, and other data regions. The "canonical
address" design ensures that every AMD64 compliant implementation
has, in effect, two memory halves: the lower half starts at
00000000`00000000 and "grows upwards" as more virtual address bits
become available, while the higher half is "docked" to the top of
the address space and grows downwards. Also, fixing the contents of
the unused address bits prevents their use by operating system as
flags, privilege markers, etc., as such use could become
problematic when the architecture is indeed extended to 52, 56, 60
and 64 bits.
| Current 48-bit implementation

|
56-bit implementation

|
Full 64-bit implementation

|
|
The 64-bit addressing mode ("long mode") is a superset of Physical Address Extensions
(PAE); because of this, page
sizes may be 4 KiB
(4096 bytes), 2 MiB
(2,097,152 bytes), or 1 GiB (1,073,741,824 bytes). However,
rather than the three-level page table system used by systems in PAE
mode, systems running in long mode use four levels of page table:
PAE's Page-Directory Pointer Table is extended from 4
entries to 512, and an additional Page-Map Level 4 (PML4)
Table is added, containing 512 entries in 48-bit
implementations. In implementations providing larger virtual
addresses, this latter table would either grow to accommodate
sufficient entries to describe the entire address range, up to a
theoretical maximum of 33,554,432 entries for a 64-bit
implementation, or be over ranked by a new mapping level, such as a
PML5. A full mapping hierarchy of 4 KB (4096 bytes) pages for
the whole 48-bit space would take a bit more than 512 GiB
(549,755,813,888 bytes) of RAM (about 0.196% of the 256 TiB
[281,474,976,710,656 bytes] virtual space).
Operating
modes
| Operating mode |
Operating
system required |
Compiled-application rebuild required |
Default address size |
Default operand size |
Register extensions |
Typical GPR
width |
| Long
mode |
64-bit mode |
OS with 64-bit support |
Yes |
64 |
32 |
Yes |
64 |
| Compatibility mode |
No |
32 |
32 |
No |
32 |
| 16 |
16 |
16 |
| Legacy mode |
Protected mode |
Legacy 16-bit or 32-bit OS |
No |
32 |
32 |
No |
32 |
| 16 |
16 |
16 |
| Virtual
8086 mode |
16 |
16 |
16 |
| Real mode |
Legacy 16-bit OS |
Operating mode
explanation
The architecture has two primary modes of operation:
- Long
mode
- The architecture's intended primary mode of operation; it is a
combination of the processor's native 64-bit mode and a combined
32-bit and 16-bit compatibility mode. It is used by 64-bit
operating systems. Under a 64-bit operating system, 64-bit, 32-bit
and 16-bit (or 80286) protected mode applications may be
run.
- Since the basic instruction set is the same, there is almost no
performance penalty for executing x86 code. This is unlike Intel's
IA-64, where
differences in the underlying ISA
means that running 32-bit code must be done either in emulation of
x86 (making the process slower) or with a dedicated x86 core.
However, on the x86-64 platform, 32-bit x86 applications may still
benefit from a 64-bit recompile, due to the additional registers
in 64-bit code, which a compiler can use for optimization.
- Legacy mode
- The mode used by 16-bit (protected mode or real mode) and
32-bit operating systems. In this mode, the processor acts just
like an x86 processor, and only 16-bit or 32-bit code can be
executed. 64-bit programs will not run.
AMD64
Implementations
The following processors implement the AMD64 architecture:
Intel 64
Intel 64 is Intel's implementation of x86-64.
It is used in newer versions of Pentium 4, Pentium D, Pentium Extreme
Edition, Celeron D, Xeon and Pentium Dual-Core processors, the Atom 230, 330, D510, and
N450 and in all versions of the Core 2, Core i7, Core i5 and Core i3
processors.
History of
Intel 64
Historically, AMD has developed and produced processors
patterned after Intel's original designs, but with x86-64, roles
were reversed: Intel found itself in the position of adopting the
architecture which AMD had created as an extension to Intel's own
x86 processor line.
Intel's project was originally codenamed
Yamhill (after the Yamhill River in Oregon's Willamette Valley). After several
years of denying its existence, Intel announced at the February
2004 IDF that the project was indeed
underway. Intel's chairman at the time, Craig
Barrett, admitted that this was one of their worst kept
secrets.[4][5]
Intel's name for this technology has changed several times. The
name used at the IDF was CT (presumably for
Clackamas Technology, another codename from an Oregon river);
within weeks they began referring to it as IA-32e
(for IA-32 extensions) and in
March 2004 unveiled the "official" name EM64T
(Extended Memory 64 Technology). In late 2006 Intel began instead
using the name Intel 64 for its implementation,
paralleling AMD's use of the name AMD64.[6]
Intel
64 Implementations
Intel's first processor to activate the Intel 64 technology was
the multi-socket processor Xeon
code-named Nocona later
in 2004. In contrast, the initial Prescott chips (February 2004)
did not enable this feature. Intel subsequently began selling Intel
64-enabled Pentium 4s using the E0 revision of the Prescott core,
being sold on the OEM market as the Pentium 4, model F. The E0
revision also adds eXecute Disable (XD) (Intel's name for the NX bit) to Intel 64, and has been
included in then current Xeon code-named Irwindale.
Intel's official launch of Intel 64 (under the name EM64T at that
time) in mainstream desktop processors was the N0 Stepping
Prescott-2M. All 9xx, 8xx, 6xx, 5x9, 5x6, 5x1, 3x6, and 3x1 series
CPUs have Intel 64 enabled, as do the Core 2 CPUs, as will future
Intel CPUs for workstations or servers. Intel 64 is also present in
the last members of the Celeron D line.
The first Intel mobile processor implementing Intel 64
is the Merom version of the Core 2 processor, which was
released on 27 July 2006. None of Intel's earlier notebook CPUs (Core Duo,
Pentium M, Celeron
M, Mobile Pentium 4)
implements Intel 64.
The following processors implement the Intel 64
architecture:
- Intel NetBurst microarchitecture
- Intel Core
microarchitecture
- Intel Xeon (all models since
"Woodcrest")
- Intel Core 2
(Including Mobile processors since "Merom")
- Intel Pentium
Dual Core (E2140, E2160, E2180, E2200, E2220, E5200, E5300,
E5400, E6300, E6500, T2310, T2330, T2370, T2390, and T3200)
- Intel Celeron (Celeron 4x0; Celeron M
5xx)
- Intel Atom microarchitecture
- Intel Nehalem microarchitecture
VIA's x86-64
implementation
Differences between
AMD64 and Intel 64
There are a few differences between the two instruction sets.
Compilers generally produce binaries that are compatible with both
(that is, compatible with the subset of X86-64 that is common to
both AMD64 and Intel 64), making these differences mainly of
interest to developers of compilers and operating systems.
Recent
implementations
- Intel 64's BSF and BSR instructions act differently when the
source is 0 and the operand size is 32 bits. The processor
sets the zero flag and leaves the upper 32 bits of the
destination undefined.
- AMD64 requires a different microcode update format and control
MSRs while Intel 64 implements microcode update unchanged from their 32-bit
only processors.
- Intel 64 lacks some model-specific registers that are
considered architectural to AMD64. These include SYSCFG, TOP_MEM,
and TOP_MEM2.
- Intel 64 allows SYSCALL and SYSRET only in IA-32e mode (not in
compatibility mode). It allows SYSENTER and SYSEXIT in both
modes.
- AMD64 lacks SYSENTER and SYSEXIT in both sub-modes of long mode.
- Near branches with the 66H (operand size)
prefix behave differently. Intel 64 clears only the top
32 bits, while AMD64 clears the top 48 bits.
- More recent AMD64 processors support 1GB pages in addition to
4kB and 2MB.
Older
implementations
- Early AMD64 processors lacked the CMPXCHG16B instruction, which
is an extension of the CMPXCHG8B instruction present on most
post-486 processors.
Similar to CMPXCHG8B, CMPXCHG16B allows for atomic
operations on 128-bit double quadword (or oword) data types.
This is useful for parallel algorithms that use compare and swap on data larger than the
size of a pointer, common in lock-free and wait-free algorithms. Without
CMPXCHG16B one must use workarounds, such as a critical
section or alternative lock-free approaches.[1]
- Early AMD 64-bit CPUs (e.g. Opteron 144 Model 5 Stepping 10)
and early Intel CPUs with EM64T (since renamed to Intel 64) lacked
LAHF and SAHF instructions. AMD introduced the instructions with
their Athlon 64, Opteron and Turion 64 revision E processors in
March 2005[7][8][9] while
Intel introduced the instructions with the Pentium 4 G1 step in
December 2005. LAHF and SAHF are load and store instructions,
respectively, for certain status flags. These instructions are used
for virtualization and floating-point condition handling.
- Early Intel CPUs with Intel 64 also lack the NX bit (No Execute bit) of the AMD64
architecture. The NX bit marks memory pages as non-executable,
allowing protection against many types of malicious code.
- Early Intel 64 implementations only allowed access to
64 GB (68,719,476,736 bytes) of physical memory while original
AMD64 implementations, of that time, allowed access to 1 TiB
(1,099,511,627,776 bytes) of physical memory.
- Recent AMD64 implementations now provide 256 TiB
(281,474,976,710,656 bytes) of physical address space (with planned
expansion to 4 PB [4,503,599,627,370,496 bytes]), while
current Intel 64 implementations only allow physical addressing
upto of 256 TiB (281,474,976,710,656 bytes) of memory.
Physical memory capacities of this size are appropriate for
large-scale applications (such as large databases), and
high-performance computing (centrally oriented applications,
web-based applications and scientific computing).
- AMD64 originally lacked the MONITOR and MWAIT instructions,
used by operating systems to better deal with Intel's Hyper-threading
feature, later for dual core thread management, and also to
enter specific low power states.
- Intel 64 lacked the ability to save and restore a reduced (and
thus faster) version of the floating-point state
(involving the FXSAVE and FXRSTOR instructions).
Operating system
compatibility
The following operating systems and releases support the x86-64
architecture by running in long mode:
Windows
x86-64 editions of Microsoft Windows client and server, Windows XP
64bit Edition and Windows Server 2003 SP1 x86-64
Edition were released in March 2005. Internally they are actually
the same build (5.2.3790.1830 SP1), as they share the same source
base and operating system binaries, so even system updates are
released in unified packages, much in the manner as Windows 2000
Professional and Server editions for x86. Windows Vista, which also has many
different editions, was released in January 2007. Windows for
x86-64 has the following characteristics:
- 8 TiB (8,796,093,022,208 bytes) of "user mode" virtual
memory address space per process. A 64-bit program can use all of
this, subject of course to backing store limits on the system. This
is a 4096-fold increase over the default 4 GB (4294967296
bytes) user-mode virtual address space offered by 32-bit
Windows.
- 8 TiB (8,796,093,022,208 bytes) of kernel mode virtual
address space for the operating system. Again, this is a 4096-fold
increase over 32-bit Windows versions. The increased space is
primarily of benefit to the file system cache and kernel mode
"heaps" (non-paged pool and paged pool). Early AMD64 processors
lacked a CMPXCHG16B instruction, so the total address space is
limited to 16 TiB (17,592,186,044,416 bytes).[10]
- Ability to use up to 128 GB (137,438,953,472 bytes; Windows XP/Vista),
192 GB (206,158,430,208 bytes; Windows 7), 1 TiB
(1,099,511,627,776 bytes; Windows Server 2003), or 2 TiB
(2,199,023,255,552 bytes; Windows Server 2008) of random access
memory (RAM).
- LLP64 data model: "int"
and "long" types are still 32 bits wide, while pointers and
types derived from pointers are 64 bits wide.
- Kernel mode device drivers must be 64-bit versions; there is no
way to run 32-bit kernel-mode executables within the 64-bit
operating system. User mode device drivers can be either 32 bit or
64 bit.
- Ability to run existing 32-bit applications (.exe's) and
dynamic link libraries (.dll's). A 32-bit program, if linked with
the "large address aware" option, can use up to 4 GB
(4,294,967,296 bytes) of virtual address space, as compared to the
default 2 GB (2,147,483,648 bytes; optional 3 GB
[3,221,225,472 bytes] with /3GB boot.ini option and "large address
aware" link option) offered by 32-bit Windows.
- 16-bit Windows (Win16) and DOS applications will not run on
x86-64 versions of Windows due to removal of Virtual DOS Machine subsystem (NTVDM).
- Full implementation of the NX (No Execute) page protection
feature. This is also implemented on recent 32-bit versions of
Windows when they are started in PAE mode.
- Instead of FS segment descriptor on x86 versions of the Windows NT family, GS
segment descriptor is used to point to two operating system defined
structures: Thread Information Block (NT_TIB) in user mode and
Processor Control Region (KPCR) in kernel mode. Thus, for example,
in user mode GS:0 is the address of the first member of
the Thread Information Block. Maintaining this convention made the
x86-64 port easier, but required AMD to retain the function of the
FS and GS segments in long mode — even though segmented addressing
per se is not really used by any modern operating
system.[11]
- Early reports claimed that the operating system scheduler would
not save and restore the x87 FPU machine state across thread
context switches. Observed behavior shows that this is not the
case: the x87 state is saved and restored, except for
kernel-mode-only threads (a limitation that exists in the 32-bit
version as well). The most recent documentation available from
Microsoft states that the x87/MMX/3DNow! instructions may be used
in long mode, but that they are deprecated and may cause
compatibility problems in the future.[12]
- Some components like Microsoft Jet Database
Engine and Data Access Objects will not be
ported to 64-bit architectures such as x86-64 and IA-64.[13][14]
- Microsoft Visual Studio can
compile native applications to target only the
x86-64 architecture, that will run only on 64-bit Microsoft
Windows, or the x86 architecture which will run as a 32-bit
application on 32-bit Microsoft Windows or 64-bit Microsoft Windows
in WoW64 emulation mode. Managed applications
can be compiled either in x86, x86-64 or AnyCPU modes. While the
first two modes behave like their x86 or x86-64 native code
counterparts respectively, when using the AnyCPU mode, the
applications runs as a 32-bit application in 32-bit Microsoft
Windows or as a 64-bit application in 64-bit Microsoft
Windows.
Linux
Linux was the first operating
system kernel to run the x86-64 architecture in long mode, starting with
the 2.4 version (prior to the physical hardware's
availability).[15][16] Linux
also provides backward compatibility for running 32-bit
executables. This permits programs to be recompiled into long mode
while retaining the use of 32-bit programs. Several Linux
distributions currently ship with x86-64-native kernels and userlands. Some, such as SUSE,
Mandriva and
Debian GNU/Linux, package both
32-bit and 64-bit systems on a single DVD-ROM image to allow
automatic selection of the best software during installation. Other
distributions, such as Fedora, Ubuntu, and Arch Linux, are available
in one version compiled for a 32-bit architecture and another
compiled for a 64-bit architecture.
There is an attempt to run kernel in compatibility mode and to
be able to run 64 bit applications in a 32 bit kernel. Name of this
project is LINUX PAE64[2].
64-bit Linux allows up to 128 TiB (140,737,488,355,328 bytes) of address
space for individual processes, and can address approximately
64 TiB (70,368,744,177,664 bytes) of physical memory, subject
to processor and system limitations.
Mac OS X
Mac OS X v10.6 is Apple's first Operating system (OS) that is capable
to run on a 64-bit kernel. However, with its first
release (v10.6.0), not all 64-bit computers are currently
supported. Older 32-bit Cocoa and Carbon applications are still
supported.[17] Those
Macs with 64-bit capable processors but that can not run the 64-bit
kernel can still run 64-bit applications due to Apple's
implementation.
Mac OS X v10.5 supports 64-bit GUI
applications using Cocoa, Quartz, OpenGL and X11 on 64-bit Intel-based machines, as well
as on 64-bit PowerPC
machines.[18] All
non-GUI libraries and frameworks also support 64-bit applications
on those platforms.
Mac OS X uses an extension of the Universal binary format to package 32-
and 64-bit versions of application and library code into a single
file; the most appropriate version is automatically selected at
load time.
Mac OS X v10.4.7 and higher versions of Mac OS X v10.4 run 64-bit command-line
tools using the POSIX and math libraries on 64-bit Intel-based
machines, just as all versions of Mac OS X v10.4 and higher run
them on 64-bit PowerPC machines. No other libraries or frameworks
work with 64-bit applications in Mac OS X v10.4.[19]
BSD
DragonFly
BSD
Preliminary infrastructure work was started in February 2004 for
a x86-64 port.[20]
This development later stalled. Development started again during
July 2007 [21]
and continued during Google Summer of Code 2008 and
SoC 2009.[22][23]
The first official release to contain x86-64 support was version
2.4.[24]
FreeBSD
FreeBSD first added
x86-64 support under the name "amd64" as an experimental
architecture in 5.1-RELEASE in June 2003. It was included as a
standard distribution architecture as of 5.2-RELEASE in January
2004. Since then, FreeBSD has designated it as a Tier 1 platform.
The 6.0-RELEASE version cleaned up some quirks with running 32-bit
x86 executables under amd64, and most drivers work just as they do
on 32-bit x86 architectures. Work is currently being done to
integrate more fully the 32-bit x86 application binary
interface (ABI), in the same manner as the Linux 32-bit ABI
compatibility currently works.
NetBSD
x86-64 architecture support was first committed to the NetBSD source tree on 19 June
2001. As of NetBSD 2.0, released on 9 December 2004,
NetBSD/amd64 is a fully integrated and supported port.
OpenBSD
OpenBSD has supported
AMD64 since OpenBSD 3.5, released on 1 May 2004. Complete in-tree
implementation of AMD64 support was achieved prior to the
hardware's initial release due to AMD's loaning of several machines
for the project's hackathon that year. OpenBSD developers have
taken to the platform because of its use of the NX bit, which allowed for an easy implementation
of the W^X feature.
The code for the AMD64 port of OpenBSD also runs on Intel 64
processors which contains cloned use of the AMD64 extensions, but
since Intel left out the page table NX bit in early Intel 64
processors, there is no W^X capability on those Intel CPUs; later
Intel 64 processors added the NX bit under the name "XD bit". Symmetric multiprocessing
(SMP) works on OpenBSD's AMD64 port, starting with release 3.6 on 1
November 2004.
Solaris
Solaris 10
and later releases support the x86-64 architecture. Just as with
the SPARC architecture, there is
only one operating system image for all 32-bit and 64-bit x86
systems; this is labeled as the "x86/x86-64" DVD-ROM image.
Default behavior is to boot a 64-bit kernel, allowing both
64-bit and existing or new 32-bit executables to be run. A 32-bit
kernel can also be manually selected, in which case only 32-bit
executables will run. The isainfo command can be used
to determine if a system is running a 64-bit kernel.
DOS
It is possible to enter long mode under DOS without a DOS extender[25], but
the user must return to real mode in order to call BIOS or DOS
interrupts.
It may also be possible to enter long mode with a DOS extender similar to DOS/4GW, but more complex
since x86-64 lacks virtual 8086 mode. DOS itself is not
aware of that, and no benefits should be expected unless running
DOS in an emulation with an adequate virtualization driver backend,
for example: the mass storage interface.
Industry naming
conventions
Since AMD64 and Intel 64 are substantially similar, many
software and hardware products use one vendor-neutral term to
indicate their compatibility with both implementations. AMD's
original designation for this processor architecture, "x86-64", is
still sometimes used for this purpose, as is the variant
"x86_64".[26] Other
companies, such as Microsoft and Sun Microsystems, use the contraction
"x64" in marketing material.
The term IA-64 refers to the Itanium processor, and should not be confused
with X86-64 as it is a completely different instruction set.
Many operating systems and products, especially those that
introduced x86-64 support prior to Intel's entry into the market,
use the term "AMD64" or "amd64" to refer to both AMD64 and Intel
64.
- BSD systems
such as FreeBSD, NetBSD and OpenBSD refer to both AMD64 and Intel 64 under
the architecture name "amd64".
- Debian, Ubuntu, and Gentoo refer to both
AMD64 and Intel 64 under the architecture name "amd64".
- Mac OS X: Apple refers
to 64-bit architecture as "x86_64", as noted with the Terminal
command
arch and in their developer documentation. [3]
- Microsoft Windows: x86-64 versions of
Windows use the AMD64 moniker to designate various components which
use 64-bit technology for IA-32 processors. For example, the system
folder on a Windows x86-64 Edition installation CD-ROM is named
"AMD64", in contrast to "i386" in 32-bit versions.
- Solaris: The "isalist"
command in Sun's Solaris operating system identifies both AMD64-
and Intel 64–based systems as "amd64".
Legal
issues
AMD licensed its x86-64
design to Intel, where it is marketed under the name Intel
64 (formerly EM64T). AMD's design
replaced earlier attempts by Intel to design its own x86-64
extensions which had been referred to as IA-32e.
As Intel licenses AMD the right to use the original x86
architecture (upon which AMD's x86-64 is based), these rival
companies now rely on each other for 64-bit processor development.
This has led to a case of mutually
assured destruction should either company refuse to renew the
license.[27]
Should such a scenario take place, AMD would no longer be
authorized to produce any x86 processors, and Intel would no longer
be authorized to produce x86-64 processors, forcing it back to
32-bit x86 architecture. However, the agreement[28]
provides that if one party breaches the agreement it loses all
rights to the other party's technology while the other party
receives perpetual rights to all licensed technology. The only
current 32-bit x86 Intel processors are versions of the low-power
Intel Atom
processor.
In 2009 AMD and Intel settled several lawsuits and
cross-licensing disagreements, extending their cross-licensing
agreements for the foreseeable future and settling several
anti-trust complaints.[29]
See also
Notes and
references
- ^
AMD (August 10, 2000). "AMD Releases x86-64
Architectural Specification; Enables Market Driven Migration to
64-Bit Computing". Press release. http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_552~715,00.html. Retrieved
2007-08-03.
- ^
Transistorized memory, such as RAM, ROM, flash and cache sizes as
well as file sizes are specified using binary meanings for K (10241),
M (10242), G (10243), ...
- ^ "AMD64 Architecture
Programmer’s Manual Volume 2: System Programming" (pdf). pp.
70. http://www.amd.com/us-en/assets/content_type/white_papers_and_tech_docs/24593.pdf. Retrieved
2007-08-30.
- ^
"Craig Barrett confirms
64 bit address extensions for Xeon. And Prescott", from The
Inquirer
- ^
"A Roundup of 64-Bit
Computing", from internetnews.com
- ^
"Intel 64 Architecture".
Intel. http://www.intel.com/technology/intel64/index.htm. Retrieved
2007-06-29.
- ^
"Revision Guide for AMD Athlon
64 and AMD Opteron Processors", from AMD
- ^
"AMD Turion 64 pictured up
and running", from The Inquirer
- ^
"Athlon 64 revision E won't
work on some Nforce 3/4 boards", from The Inquirer
- ^
"Behind Windows x86-64’s 44-bit Virtual Memory
Addressing Limit". http://www.alex-ionescu.com/?p=50. Retrieved
2009-07-02.
- ^
"Everything You Need To Know
To Start Programming 64-Bit Windows Systems". http://msdn.microsoft.com/en-us/magazine/cc300794.aspx.
"On x86-64 versions of Windows, the FS register has been replaced
by the GS register."
- ^
"64-bit programming for Game
Developers". http://msdn.microsoft.com/en-us/library/ee418798(VS.85).aspx#Porting_to_64bit.
"The x87, MMX, and 3DNow! instruction sets are deprecated in 64-bit
modes."
- ^
Microsoft Developer Network -
General Porting Guidelines (64-bit Windows Programming)
- ^
Microsoft Developer Network -
Data Access Road Map
- ^
Andi Kleen
(2001-06-26), Porting Linux to
x86-64, http://www.x86-64.org/pipermail/announce/2001-June/000020.html,
"Status: The kernel, compiler, tool chain work. The kernel boots
and work on simulator and is used for porting of userland and
running programs"
- ^
Andi Kleen, http://www.halobates.de/, "This was the
original paper describing the Linux x86-64 kernel port back when
x86-64 was only available on simulators."
- ^
http://arstechnica.com/apple/reviews/2009/08/mac-os-x-10-6.ars/5
- ^
Apple - Mac OS X Leopard -
Technology - 64 bit
- ^
Apple - Mac OS X Xcode 2.4
Release Notes: Compiler Tools
- ^ "cvs commit:
src/sys/amd64/amd64 genassym.c src/sys/amd64/include asm.h atomic.h
bootinfo.h coredump.h cpufunc.h elf.h endian.h exec.h float.h fpu.h
frame.h globaldata.h ieeefp.h limits.h lock.h md_var.h param.h
pcb.h pcb_ext.h pmap.h proc.h profile.h psl.h ...". http://leaf.dragonflybsd.org/mailarchive/commits/2004-02/msg00011.html. Retrieved
2009-05-03.
- ^ "AMD64 port". http://leaf.dragonflybsd.org/mailarchive/users/2007-07/msg00016.html. Retrieved
2009-05-03.
- ^ "DragonFlyBSD:
GoogleSoC2008". http://www.dragonflybsd.org/docs/developer/GoogleSoC2008/. Retrieved
2009-05-03.
- ^ "Summer of Code accepted
students". http://leaf.dragonflybsd.org/mailarchive/users/2009-04/msg00091.html. Retrieved
2009-05-03.
- ^ "DragonFlyBSD: release24". http://www.dragonflybsd.org/release24/. Retrieved
2009-05-03.
- ^
Tutorial for entering protected and long mode from
DOS
- ^
Kevin Van Vechten (August 9, 2006). "re: Intel XNU bug
report". Darwin-dev mailing list. Apple Computer. http://lists.apple.com/archives/Darwin-dev/2006/Aug/msg00095.html. Retrieved 2006-10-05. "The
kernel and developer tools have standardized on "x86_64" for the
name of the Mach-O architecture"
- ^
"AMD plays antitrust poker
for Intel's X86 licence". Incisive Media Limited.
2009-02-03. http://www.theinquirer.net/inquirer/opinion/759/1050759/amd-plays-antitrust-poker-intel-x86-licence. Retrieved
2009-02-26.
- ^
"Patent Cross License
Agreement Between AMD and Intel". 2001-01-01. http://contracts.corporate.findlaw.com/agreements/amd/intel.license.2001.01.01.html. Retrieved
2009-08-23.
- ^
"AMD Intel Settlement
Agreement". http://www.sec.gov/Archives/edgar/data/2488/000119312509236705/dex101.htm.
External
links