The Full Wiki

Xenosaga: Wikis

  
  
  

Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Encyclopedia

From Wikipedia, the free encyclopedia

Xenosaga
Xenosaga logo.jpg
Genre(s) Console role-playing game
Developer(s) Monolith Soft
Publisher(s) Namco Bandai (previously Namco)
Creator(s) Tetsuya Takahashi
Platform(s) Cellular phone, Nintendo DS, PlayStation 2
First release Xenosaga Episode I: Der Wille zur Macht
February 28, 2003
Latest release Xenosaga Episode III: Also sprach Zarathustra
July 6, 2006

Xenosaga (ゼノサーガ Zenosāga?) is a series of science fiction video games developed by Monolith Soft and published by Namco Bandai. Xenosaga's main story is in the form of a trilogy of PlayStation 2 video games. There have been three spin-off games and an anime adaptation. The Xenosaga series serves as a spiritual successor to the game Xenogears, which was released in 1998 for the PlayStation by Square. The creator of both Xenogears and Xenosaga is Tetsuya Takahashi, who left Squaresoft in 1998 along with Hirohide Sugiura. Using funds from Namco, they started Monolith Soft and the Xenosaga project.

The first game in the trilogy, Episode I: Der Wille zur Macht was released in February 2002 in the Japan, and in February 2003 in North America. Xenosaga Freaks, a lighthearted game with a playable demo for Episode II was released in April 2004 in Japan, but was not released elsewhere. Episode II: Jenseits von Gut und Böse was released in June 2004 in Japan and February 2005 in North America. Xenosaga: The Animation, an anime based on Episode I, premiered on TV Asahi in Japan on January 5, 2005. Xenosaga: Pied Piper, a three chapter-long cellphone-based game depicting the history of cyborg "Ziggurat 8" 100 years before the start of Episode I, was released in Japan in July 2004. Released on July 6, 2006, Episode III: Also sprach Zarathustra is the final title in the Xenosaga series, effectively cutting the initial projection of the series in half. A retelling of the first two episodes titled Xenosaga I & II was released on the Nintendo DS in March 2006 in Japan.

All three episodes of the main Xenosaga trilogy are named after the books of Friedrich Wilhelm Nietzsche. The first episode is named after The Will to Power, a book published posthumously by his sister Elisabeth Förster-Nietzsche. Several Nietzschean concepts and references appear throughout the series. The music of the series has sparked a number of albums, including soundtrack albums for each of the three main games.

Contents

Setting

The world is modeled on most science fiction mythology. The Xenosaga series began in the year T.C. 4767, and mankind exists on distant planets and artificial colonies. Earth is seemingly gone; it has been erased from starmaps and renamed "Lost Jerusalem". The capital of all known space is Fifth Jerusalem, where the Galaxy Federation keeps watch over mankind. The Xenosaga universe is not divided into galaxies and solar systems, but rather is divided into UMN columns. Although initially host to humans, science and the paranormal have given birth to several quasi-lifeforms, including androids, cyborgs, Gnosis, Realians, and U.R.T.V.

Besides the main story arc, various characters are featured heavily in sub-plots. Shion Uzuki's arc involves her overcoming the tragedies in her past, including the brutal deaths of her parents and lover, which she witnessed as a child. The other arc involves Gaignun Kukai, Jr., and his anger with his twin brother, Albedo, as well as his father, Dmitri Yuriev. Episode I primarily deals with Shion's arc, while Episode II primarily deals with Jr.'s. Episode III brings a close to both arcs, in addition to the main story.

Main games

Plot overview

Since its discovery on Lost Jerusalem (Earth), an artifact known as the Zohar has been highly sought after. The aforementioned Galaxy Federation wishes to harness its power. Both groups believe that the Zohar's significance is threefold, as a power source, the cause of the Gnosis appearance. Since the age of Lost Jerusalem, many researchers have studied and attempted to control the Zohar. Among the results of this research was the development of several Zohar Emulators. However, the original Zohar's power still far surpasses the energy output of any known emulator, despite the fact that one of the emulators caused the disappearance of the planet Ariadne. No emulator is capable of the true function of the Zohar.

As a result, the Ormus society and the Galaxy Federation attempt to find the Original Zohar that was sealed away on Miltia at the end of the Miltian Conflict. However, the key to unlocking Miltia and the Original Zohar is contained within the Y-Data, which is hidden within the mind of a Realian named MOMO. In order to retrieve the Y-Data, Ormus hatches a plot against the Galaxy Federation and its allies by using a series of dummy organizations and insiders, as well as its military force, the U-TIC Organization and an enigmatic figure known as Albedo. In turn, the Galaxy Federation employs a cyborg named Ziggurat 8 to rescue MOMO and act as her bodyguard.

Meanwhile, Vector Industries, the largest corporation in existence and the primary arms manufacturer for the Galaxy Federation, is currently researching new ways to use nanotechnology to build an unstoppable anti-Gnosis battle android, code-named KOS-MOS. This is quite unusual, since androids have been replaced for many years by artificial life-forms known as Realians. However, Vector Industries and their head of First R&D Division, Shion Uzuki, have other ideas. Shion, a simple software researcher traveling on the starship Woglinde, becomes involved in a conspiracy not only to control the mysterious Gnosis and Original Zohar, but to reshape the destiny of all mankind.

Episode II: Jenseits von Gut und Böse

Xenosaga Episode II: Jenseits von Gut und Böse is a console role-playing game for the PlayStation 2 and the second installment in the series. The subtitle Jenseits von Gut und Böse translates to "Beyond Good and Evil", and is taken directly from the title of a book by Friedrich Nietzsche. Episode II continues the storyline started in Episode I but focuses more on the character Jr. The backstories and significance of Albedo, Gaignun, and Jr. are developed. Multiple organizations are uncovered, including Ormus and Hyams. The Gnosis take a back seat for Episode II and instead, the main plot focuses on the search for the Zohar, which culminates in a crisis at the location of Old Miltia. The cast from Episode I plays an important role in the events that transpire on Old Miltia. Although there are several loose ends and characters unaccounted for in Episode II, it concludes without a sudden cliffhanger. This is underscored by the fact that Episode III will take place a full year later. Episode II changes some of Episode I's elements, including different graphics, a modified battle system, new music composers, and shorter cutscenes. These changes led to mixed reviews from critics. Moreover, after the release of Episode II, several Monolith Soft employees were removed from the project.

Despite the fact that Episode I had never been released in Europe, Sony and Namco released the Xenosaga series in Europe starting with the second episode. In order to explain the events prior, the title was released in a special "Collectors Limited Edition" box that contains a 3-hour DVD featuring the cut-scenes from the first game.[citation needed].

Episode III: Also sprach Zarathustra

Xenosaga Episode III: Also sprach Zarathustra is the third and final game of the trilogy. It was released on the PlayStation 2. Also sprach Zarathustra, literally "Thus Spoke Zarathustra", is also the title to Nietzsche's most famous work of philosophy, which introduced the Übermensch (overmen) and popularized the phrase "God is dead". In September 2005, it was officially announced that Episode III would mark the premature end to the series, which was originally expected to span six titles.[1] Episode III continues the storyline using the current cast of characters, with the addition of several playable characters (Allen Ridgeley, Miyuki, and Canaan). Episode III was released in Japan on July 6, 2006 and in North America on August 29, 2006 by Namco Bandai. Due to the fact that the first episode never received a PAL release and the second episode sold poorly, Sony and Namco decided against a PAL version of Episode III.[citation needed]

The battle system was changed, forgoing the button-combo interface style of the two previous games in favor of a more traditional menu-based system. This new system does retain some traditional Xenosaga features, such as Ether spells and Tech Attacks. The plot of Episode III picks up a year after the events in Episode II. After having left Vector, Shion is pulled into events concerning the testing of several new weapon systems which apparently obsolete KOS-MOS. The story attempts to weave together the remaining open plot points, including the origins of the Gnosis and of Ormus. It also revisits the past, where Shion learns of her lover's and her family's own involvement with U-TIC.

Spin-offs

Xenosaga Pied Piper

Released on cellular phones in Japan, Xenosaga: Pied Piper is set one hundred years prior to the start of Episode I. It explores the past of the cyborg character Ziggy when he was a human named Jan Sauer and working for the Galaxy Federation's counter-terrorism task force. The events take place on planet Abraxas a.k.a. Michtam. Notable characters include Dr. Sharon Rozas, who becomes Sauer's wife and Joaquin, Sauer's stepson. His team of subordinates consists of Melisse Ortus, who witnesses Jan Sauers's suicide and later founds Scientia Lactis, an early model Realian equipped with "Canaan", Erich Weber or as later discovered, Voyager, and Mikhail Ortmann, an experienced U.M.N. operator. The purpose of Xenosaga: Pied Piper is to develop the back stories of some of the most important yet rarely felt presences in the Xenosaga universe, including Ziggy, chaos, Wilhelm, Voyager and Dr. Dimitri Yuriev. The plot itself spans three chapters. It centers on Sauer and his team as they track a serial killer known only by the hacker alias "Voyager", who kills his victims using the U.M.N. network. The game was also Soraya Saga's final contribution to the Xenosaga project. A translation script can be found at [1]

Xenosaga Freaks

Released in Japan on April 28, 2004, Xenosaga Freaks contained four separate parts: Xeno Komi, which plays like an illustrated, voiced text adventure, a word game called Xeno-pittan, an encyclopedia of Episode I terms, and a playable demo version of Episode II. The Xeno Komi scenario is credited to Yanesaka Norihiko and it was directed by Yuki Mitsuhiro. Though uncredited, some of the music scored by Yasunori Mitsuda for Episode I was used in the game. Set sometime during Episode I, Xeno Komi follows the usually humorous intertwining adventures of the six major characters from Episode I and Allen. The main plot involves the seemingly unexplained rampage of a cat-ear wearing KOS-MOS as she destroys significant portions of the Durandal and the Elsa while chasing an imaginary cat. After playing through the scenarios for the six major characters, Allen's scenario is unlocked. His story reveals the events that lead to KOS-MOS' going out of control. Professor and Assistant Scott cornered Allen and after dubbing him Assistant #2, convinced him to help them install a remote control device on KOS-MOS (who has been named Assistant #3). The program to accomplish this was called Schrödinger and the cat-ears that were installed on KOS-MOS were actually antennae.

Other notable Xeno Komi events that foreshadowed Episode II or referenced other Xenosaga side stories included a nightmare Ziggy had of Sharon and Joaquin Rozas after KOS-MOS knocked him unconscious and MOMO briefly meeting Jr. and Sakura in her subconscious domain. Xenosaga Freaks was never released in North America and Europe, and currently there is no English translation for it.

Xenosaga I & II

Xenosaga I & II was released in Japan on March 30, 2006. No mention has been made thus far as to an international release. It received an overall score of 31/40 in Famitsu (individual reviews: 8/8/8/7). [2] Originally under the working title Xenosaga DS, Xenosaga I & II is a retelling of the first two episodes of the game for the Nintendo DS handheld system. The game's script (with ideas from Tetsuya Takahashi) is by Yuichiro Takeda, who worked on Xenosaga: The Animation. Hiroshi Takeuchi, of Cowboy Bebop fame, is responsible for the character art. Music for the game was composed by Kousuke Yamashita, who scored the soundtrack for Xenosaga: The Animation. Other previous work includes the Hana Yori Dango and Mahou Sentai Majirenjaa Tabidate live-action television series and Nobunaga's Ambition video game series. Yamashita is the fourth composer to score a Xenosaga video game, following Yasunori Mitsuda, Yuki Kajiura and Shinji Hosoe.

Xenosaga I & II is not an exact retelling of the previous two games. Some major changes have been made to the storyline of the game without changing the pre-existing elements which the first games have already laid out. Some scenarios have been edited and some new but minor characters have been included in these new parts. The Episode II portion of the game, originally told through Jr.'s perspective, will now focus on Shion, much like Episode I and Episode III. The Episode II portion of the game has been completely rewritten by Xenosaga creator Tetsuya Takahashi, which expands and enhances the storyline. This fills in some of the holes caused by Episode II, allowing for a better understanding of the plot and reducing the amount of questions that will be unanswered in Episode III. The game plays out on the DS' top screen from an isometric perspective while the bottom touch screen is used to issue commands and navigate menus. The game's battle mechanics follow Episode I's style as opposed to Episode II. [3]

Crossover Appearances

Namco x Capcom

Shion, KOS-MOS, and MOMO appear in the crossover Tactical RPG Namco x Capcom. Taking their appearance from the first game, They appear in modern-day Japan after an attempted encephalon dive, where they encounter Reiji Arisu and Xiaomu, two special agents trying to fight off some Gnosis. After a complication involving Street Fighter characters, they decide to help the agents figure out the reason for their appearance, as well as many other visitors from other dimensions.

Super Robot Taisen OG Saga: Endless Frontier

KOS-MOS also appears in Super Robot Taisen OG Saga: Endless Frontier. In this game, she appears in her pod after being rebuilt into her Ver. 4 body, but not having officially been activated. Her pod, along with T-ELOS and a number of Gnosis, were transported to the Endless Frontier, and was discovered deep with a fortress by a group of adventurers including Reiji and Xiaomu, who were separately transported to the Endless Frontier. KOS-MOS recognizes the two, and travels with the group in the hopes of finding a way back to her own dimension. Along the way, they engage in battle with T-ELOS and the allies she has found. At the end of the game, KOS-MOS is separated from the team and is presumed to have returned home.

KOS-MOS and T-ELOS will again appear, along with Reiji and Xiaomu, in the sequel Super Robot Taisen OG Saga: Endless Frontier EXCEED. MOMO is also confirmed to appear in the sequel as well.

Development

Relation with Xenogears

While the timeline of Xenosaga does not correspond to that of Xenogears, the two share a common origin. Episode I of both Xenosaga and (according to the Xenogears Perfect Works book) Xenogears take place in T.C. 4767. However, Xenosaga does use several elements, themes, and plot lines from Xenogears. It has been suggested it best to refer to Xenosaga as a reimaging of the early chapters of Perfect Works. On several occasions, developers of Xenosaga, including series creator Tetsuya Takahashi, have maintained the two stories are not meant to exist in the same timeline or universe.[4][5]

On the connection between Xenogears and Xenosaga, Takahashi has stated:

It's probably more suitable to say that it follows the direction and style of Xenogears. […] Now that we are under a different company, we figured we should start everything from scratch all over again. Though there are familiar faces that serve as important characters in Xenosaga, others are more like self-parodies, so we don't really want Xenogears fans to overreact. Like movies, sometimes you have the director of the movie or friend of the leading actor appearing as cameos, so it's similar to that.[5]

Staff

In recent years, the Xenosaga project has seen the removal and resignation of staff who were contributors to the game Xenogears and/or the first episode of Xenosaga. As of Episode II, scenario writer Soraya Saga was removed from the Xenosaga team. According to a column by Saga, the original draft of Episode II was drastically altered. (However, most if not all of the plot details removed from Episode II, as originally described in Soraya's FAQ, have been included in Episode III.) This information was removed from Saga's website. While Saga is not working on the series anymore, Tetsuya Takahashi continues to be involved as a scenario planner. The music composer, Yasunori Mitsuda, has also left the Xenosaga series as of Episode II. After these events, Episode III was declared to be the last primary Xenosaga episode.

Tetsuya Takahashi, Kunihiko Tanaka (character designer), and Yasunori Mitsuda have been contributors to the series since its origins. While Tanaka re-illustrated the characters for Episode II, he has since distanced himself from the project as well.

Future of the series

With the cancellation of the series at Episode III, several other Xenosaga projects ended their development cycles. Episode IV (said to have been in simultaneous production with Episode III), Episode V, Episode VI and two games being developed for an unknown platform known as Xenosaga: Frontier and Xenosaga: Exceed were all summarily cancelled when Namco pulled the plug on the series.

Namco Bandai expressed some interest in continuing the Xenosaga series past the original trilogy. As noted in a FAQ with IGN, their answers suggested a willingness to fund additional games, hinging on sales results of Episode III.[6]

Question: If Xenosaga Episode III is the last game of the Xenosaga series no matter what, would that change based on fan requests and sales? Is there a chance that Namco Bandai will make more games based on the Xenosaga universe (RPG or not)?
Namco Bandai: Yes, the Xenosaga universe is a grand concept and the number of ways we can think of to expand on this is infinite. We look forward to seeing player's reactions to Xenosaga III, and if reactions are good—who knows!

Since this statement, however, Namco Bandai has sold Monolith Soft to Nintendo, which has in turn incorporated Monolith Soft as a First Party Developer. Namco Bandai currently holds only 16% of shares in Monolith Soft, with Nintendo possessing a controlling share of 80%. This leaves any future progression of the series in doubt.

On January 28 2010, Nintendo published a list of upcoming games featuring a game for Wii entitled "Xenoblade", currently scheduled for release in Japan in spring 2010. It was revealed shortly thereafter that Xenoblade was the new name for a previously announced Monolith project, Monado: Beginning of the World, a game which is currently scheduled for release in North America at an undetermined date. Further details on the game, including the nature of its relationship to the Xeno series, have yet to be announced. [7] [8]

Other media

In 2004, an official Japanese manga adaptation for the series was written by Atsushi Baba and serialized in Monthly Comic Zero Sum. As of 2006, Baba has finished development of Episode I's adaptation and is currently working on Episode II.[citation needed]

An anime based on Xenosaga, titled Xenosaga: The Animation, premiered on TV Asahi in Japan on January 5, 2005. The anime itself follows the story of Xenosaga closely, albeit removing several scenes and adding others. Some scenes were entirely re-written for the show's purposes. The pacing has the viewer running through the first ten to fifteen hours of gameplay of Episode I in the first five episodes. The series was licensed by ADV Films in June 2007. The first volume was released on September 11, 2007.

A web series titled A Missing Year was started by Monolith to bridge the one year story gap between Episode II and Episode III, or appropriately between Xenosaga I&II and Episode III. The series has seen the reappearance of Shion Uzuki, KOS-MOS and Juli Mizrahi and also introduces Episode III's Doctus and a young girl named "Nephilim". Please note that this is not the same "Nephilim" that Shion has seen in previous games. However translation of further chapters has been put on indefinite hold due to the announcement by Namco USA that the Missing Year will be translated and posted up on the Official English Xenosaga III site. Although translations were produced by Namco USA and sent to Namco Japan for approval, there was never any response and thus it was never uploaded to the main website.[9]

Soundtrack albums for each of the three main games have been released; two versions of the soundtrack album were released for Episodes I and II as well as a single for the theme song of Episode I. Xenosaga Freaks and Xenosaga: The Animation have also sparked a soundtrack album each.

Reception

Each game in the Xenosaga trilogy earned generally favorable reviews, with Episode II receiving more mixed scores. Metacritic scores for the games are 83% for Episode I, 71% for Episode II, and 81% for Episode III.[10][11][12] Critics often cite Episode II as the worst of the trilogy. Gaming Target explained that "Namco, in trying to fix what wasn't broken to begin with, ended up loosening a few screws where the job wasn't needed", comparing its battle mechanics to the previous installment.[13]

References

  1. ^ Chris Woodard (2002-8-10). "Import review: Xenosaga". Insert Credit. http://www.insertcredit.com/reviews/xenosaga/index.html. Retrieved 2009-11-19. 
  2. ^ "Latest Famitsu review scores". GamesAreFun.com. http://www.gamesarefun.com/news.php?newsid=6168. Retrieved 2007-02-15. 
  3. ^ IGN DS Xenosaga I & II preview Used for most information regarding Xenosaga I & II.
  4. ^ Hayden, Bill (2002-29-4). "Xenosaga Episode I Preview". Gamer's Logik. http://www.gamerslogik.com/preview.php?PrevID=7. Retrieved 2008-11-10. 
  5. ^ a b Sato, Ike (2001-11-08). "Xenosaga Interview". GameSpot. http://www.gamespot.com/ps2/rpg/xenosaga/news.html?sid=2823598. Retrieved 2008-11-10. 
  6. ^ Jeremy Dunham (2006-08-09). "Reader Q&A: Xenosaga Episode III". http://ps2.ign.com/articles/724/724727p1.html. Retrieved 2008-04-22. 
  7. ^ http://www.andriasang.com/e/blog/2010/01/29/nintendo_release_calendar
  8. ^ http://www.joystiq.com/2010/01/29/the-last-story-is-new-mistwalker-rpg
  9. ^ Namco Nation Forums Announcement by "NamcoTara", a site admin, that the Missing Year will be translated for English audiences.
  10. ^ "Xenosaga I at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/ps2/xenosaga. Retrieved 2009-11-19. 
  11. ^ "Xenosaga II at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/ps2/xenosagaepisode2. Retrieved 2009-11-19. 
  12. ^ "Xenosaga II at Metacritic". Metacritic. http://www.metacritic.com/games/platforms/ps2/xenosagaepisode3. Retrieved 2009-11-19. 
  13. ^ Reiter, Chris (2005-04-05). "Xenosaga Episode II review". Gaming Target. http://www.gamingtarget.com/article.php?artid=4011&pg=2&comments=. Retrieved 2009-11-19. 

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Wikipedia
Wikipedia has an article about:

The following are quotes from the Xenosaga series of videogames.

Contents

Xenosaga Episode I: Der Wille zur Macht

  • "Behold the light that spreads before your eyes. This light once symbolized civilization – the very will of the human race. But what can be gleaned from the light we see today? The people of this world have cast away their will to create, drowning themselves instead in an endless cycle of consumption… What you see now is the deceitful light cast by their stagnant eyes. The people you've encountered in your lifetime are not people at all. They're less than human – mere sacks of flesh and bone. Only upon the realization of self-will, can a person truly be called a man… You chose to reject the false light, refused to succumb to their lies… That's why you never faltered, even after all the personality reconditioning. Long ago, man was forced to leave behind his homeland… This was brought about by the masses who extinguished the very light that drove their will. So how about it, Cherenkov? Let us rekindle the torch so that human consciousness may once again be resurrected… For our sake…and that of our god…"—Margulis
  • "Failure to comply will result in the destruction of this window."—KOS-MOS
  • "One more strike and this window will shatter. It appears that none of you are wearing space suits. Keep in mind that I am making this proposal out of good will. I could just as easily toss you all out and take over the ship."-KOS-MOS to the crew of the Elsa, after cracking one of their forward windows with a punch.
  • "Hey look! It's a girl!... She might be cute y'know. He he."- Hammer
    "'He he' my ass ya sicko! Who the hell cares how she looks- she's DEAD!"- Captain Matthews, on seeing KOS-MOS drifting through space.
  • "Shelley, give 'em a little nudge!"—Jr.
  • "At that time, Lt. Virgil was in my direct line of fire."—KOS-MOS Context: KOS-MOS has just shot Lieutenant Virgil, who had helped them fight their way to the escape pods.
  • "Entertain me if you will!"—Albedo
  • "What you lack is reality, and that is what I shall provide you with!"—Albedo, as he tears off his own arm.
  • "Don't tremble ma pêche, or else you will make me feel like a péché myself"—Albedo
  • "Boo!"—Albedo, after instantly growing a new arm.
  • "Frailty, thy name is woman. No, that's not right. You little Realians weren't even born from a woman's womb."—Albedo.
  • "Such beauty they hold, these tears of sorrow. But are you worthy to shed such tears? The act of mourning the dead belongs to the realm of humans. The human race, fearful in its weakness, built this world in a futile attempt to elude the abyss they call mortality. Culture…civilization…all delusions created by a powerless race, and of little use, like a barren woman. But amidst all this, you continue to exist as an unfettered soul, free from the shackles of flesh and blood… A completely pure consciousness… An eternal spiral, undefiled by impurities… a fusion of fire, breath, and spirit… What can we call you…but angels? New, unadulterated psyches… But what you lack is reality. And that is what I shall provide you with…!"-Albedo
  • "Do you know what he said while he coughed up his lifeblood? "Except corn of wheat fall into the ground and die, it abideth alone." Wheat, eh? There's enough of it, we can afford to waste as much as we want. Like my head, you see?"-Albedo, referring to a saying made by Jesus (John 12:24).
  • "Daddy...it was always you he looked at. The rest...of us. We all...wished we could be...you." - Kirschwasser
  • "Why do you hurt people? My sisters...they all loved something they saw in you. And even after all that you put them through, they still believed in you...how...how could you desecrate their feelings?! Their hearts!" -MOMO
    "Desecrate? Your sisters? Look around you! Who's the flower that blooms from those corpses? That's right, it's you peche. Everything's just as Mizrahi, your dear daddy, wanted them to be!" Albedo
    "Daddy?" MOMO
    "That's right. Isn't it Rubedo?" Albedo
  • "MOMO! Hurry and get in!" Shion, when the ship headed to the Durandal is about to leave, MOMO stays behind to tend to the injured.
  • "What's one-and-a-half billion people to us?"—Margulis, after the destruction of Ariadne.
  • "It's inevitable. There will always be vermin. I'll leave their extermination to you."—Margulis
  • "Me, tried in a court of ignoble commoners? Don't make me laugh!"—Margulis, on being tried for crimes against humanity.
  • "Come on, come on, come on, come on, come on! Now die!"—Albedo.
  • "We are the ones who determine life or death!"—Margulis
  • "Thanks, I'll pass. I don't share your perverse taste in hobbies."—Margulis, when asked by Albedo whether he would come himself to use the Song of Nephilim.
  • "Free from the bonds of flesh. A pure consciousness has no true form. All that exists is the longing for reality"-Albedo
  • "Mirror mirror on the wall, show me, define me"-Young Albedo, as witnessed in a flashback by Jr. while in the Enchephalon
  • "Shion... I like it here. I'm the only living thing that exists in this place, there's nothing else. No anger, no sadness, no happiness, not even a future... The only thing that's here... is me. And that will eventually fade away. It feels good. This is exactly what I've been searching for all this time. Shion... you'll eventually find yourself here too... I'm sure of it... it won't be much longer. . I know, I can tell."-Cherenkov
  • "I am the infinite telomerase! I am not an anti-existence! I am the perfect chain!"-Young Albedo
  • "Shion... will feeling pain... make me... complete?"-KOS-MOS
  • "I can't believe I just handed over top-secret company info to the Federation without permission... I am SO fired..."-Shion
  • "Don't be so surprised; this is the power of will, a fundamental power that exists within everyone. What you are witnessing is simply your perception of it. And you know what? Perception and pain are but one and the same. So... go ahead... Feel my pain for yourself!"-Albedo
  • "I'm a cyborg, I regestered as an organ donor without giving it much thought." - Ziggy

Xenosaga Episode II: Jenseits von Gut und Böse

Spoiler warning: Plot, ending, or solution details follow.
  • Canaan: "I appreciate the offer, but you may want to reconsider. A regular human can't ride in that thing."
    chaos: "Right. That's why I'm here. Don't worry."
  • chaos: "The red horse carries war, and the black horse, famine. Upon those tiny backs, bear their great calamity."
    Canaan: "What did you say, chaos? I didn't read that."
    chaos: "It's nothing. Let's go rescue them."
  • "Death is rest for the soul. Who was it who said that? If the body did not die, and the fears borne in the mind just continued to pile up, the world would be nothing more than an eternal prison."—Ziggy
  • "The country of the hills of Mud, the land of Mu, was sacrificed. Being twice upheaved, it suddenly disappeared in one night. At last the surface gave way… and they sank, along with their countries."—chaos
    • From the legend of Mu. chaos refers to this legend as a fairy tale about a land that vanished into the sea one night, long ago. He is relating this story to Old Miltia.
  • "You've always been two-faced you know, offering life in one hand and delivering death in the other."—Albedo, to Nigredo
  • "Oh, so now it's peace talks, eh? Didn't McCartney say that, too? 'Ebony and ivory lived together in perfect harmony.' "—Albedo, to Nigredo
  • "U.R.T.V. A failed product of a twisted age. A lower lifeform such as you could never understand our ideals!"—the Patriarch
  • "Hey, Rubedo. Don't forget to breathe deep and inhale the particles that composed me."—Albedo
  • "The Zohar does not exist for your sake."—Red Testament, to the Patriarch
  • "We'd appreciate it if the supporting actors would just stick to their roles."—Blue Testament, speaking about the Patriarch
  • "Exit the stage. Your act is over."—Blue Testament, to the Patriarch
  • "No! I am all power…"—the Patriarch, before Testament kills him
  • "I'm making graves for Rubedo and Nigredo. It's just for pretend, though. I'm practicing so that when they die, I won't cry. If I link with U-DO again, I wonder if he'll kill me… I hope he will. He is our leader, after all."
    Jr.: "I… I wouldn't do anything like that!"
    Albedo: "Of course you would! That's how you're built. Because we're the anti-existence of U-DO. Do you know what the link is like? It's as sweet and seductive as a deal with the devil."—Albedo
  • "I don't like you! You're bothering Rubedo, the way you try and flirt with him! Say something, you mannequin!" Young Albedo
  • Jr.:"What are you doing? Stop it!"
  • "I hate you! I hate you!" Albedo, hitting an unconscious Sakura on the ground.
  • Jr.: "I said stop it!"
  • "What? Why are you stopping me? You are so annoying, it's not like you have any real power. All you can do is butter people up, I hated this girl! She was always flirting with you! I'm glad she's dead, I am. Now there's no one trying to seduce you!" Young Albedo "Oh right, there's still that imitation. You're such a pitiful man, Rubedo. To think you have to satisfy yourself with this toy! Is this rag doll important to you? It's too late, she's already been damaged, by my own hand. I enjoyed every minute of it too. You should give it a try, Rubedo. I'm sure if it were you...she'd be happy to..."
  • "As my duty as an immortal, I've prepared a brand-new world view for mankind. When I temporarily linked with U-DO, I climbed the ladder of evolution, and saw the leaning tower of culture that humans have struggled to construct. It's not even a tower, really, it's a scaffold of rotting wood, built with meager knowledge and pitiful tools. But a nice guy would tell them the truth, would he not? 'Hello! You've got it all wrong!"—Albedo
  • "Happy days are here, they'll name a holiday after me! That is, assuming they even have the concept of holidays on the other side!"—Albedo
  • Jr.: "Stop it! This is not what you were born to do!"
    Albedo: Au contraire. This is the very moment I've been waiting for! Come, Rubedo. Come to my world! Let's have some fun!"
    Albedo absorbs the power of the Zohar and unleashes U-DO.
    KOS-MOS: "U-DO…"
  • "For all we know humans are just weapons created by the world."—Albedo
  • "We're not foolish because we're tools, it's because we're men"—Albedo
  • A dialogue between Nephilim and chaos after Albedo's "death".
    • Nephilim: "Finally. He'll be able to find peace."
      chaos: "Yes. But… This is not the end."
      Nephilim: "No. This is just the beginning. A tiny ripple has just been born in the world that surrounds them. One day, that ripple will grow into a large wave, and it will swallow even them."
      chaos: "Yes. And that's why I want him to rest. Even if his rest is but a short one."
  • Wilhelm: "It's been a long time… Yeshua. I'm pleased that you've come. But… didn't you say you weren't going to intervene?"
    chaos: "I've made up my mind. I won't hold back anymore."
    Wilhelm: "That's wonderful. I'm thrilled that you'll finally be entering the stage."
  • Wilhelm: "I see. So this is the Y-Data. But there's a great deal missing."
    Blue Testament: "But both he and the U-TIC Organization have completely poured through the Realian's main database."
    Red Testament: "He only went so far as the subconscious."
    Wilhelm: "Below even that, in the lowest level of the unconscious domain… Are you saying the answer lies in the Unus Mundus?"
    Red Testament: "Most likely."
    Wilhelm: "Really? Well, I suppose we'll leave it at that for now. When the path to Lost Jerusalem is opened, KOS-MOS will awaken."
    Blue Testament: "So, what will you do with him?"
    Wilhelm: "I said it was a shame, didn't I?"
    White Testament appears.
    Blue Testament: "There you have it. Good news, huh? Partner."
    Wilhelm: "Welcome… weaver of the eternal circle of Zarathustra."
    This marked the end of the game.

Xenosaga Episode III: Also Sprach Zarathustra

Spoiler warning: Plot, ending, or solution details follow.
  • Wilhelm: "That is one phrase that defines me, however words give people many forms. Vector's CEO, Head of Hyams, Ormus Patriarch, Chairman of the Federation General Assembly. They each define me, yet none of them are me."
  • T-elos: "I’m here for the thirteenth key. The time of awakening has arrived."
  • KOS-MOS: "Shion, right now I am Mary and at the same time I am not Mary. Wasn’t it you who said that the heart changes from one moment to the next?"
  • KOS-MOS: "I am not Mary. I am... KOS-MOS!!"
  • Jin Uzuki: Final Words, "It's quiet now. I don't think it's ever been this quiet before in my whole life. This is what I sought. And yet, now that the time has finally come, I long for the noise of the past. I long for those hectic and chaotic days that once were. But this too, is pleasant, in an odd sort of way."
  • Margulis: "Even a fool has his pride."
  • Margulis: "As a warrior, and as a man, I will leave my mark upon the world!"
  • Jin Uzuki: "Of course in reality I'm terrified. But in my heart this is what I must do."
  • chaos: "The future isn't set in stone, with the power of your wills you can shape your future."
  • Dimitri Yuriev: "In ancient times, people were together with God. People loved God, revered and even feared God. Eventually they sought the ability to become gods themselves."
  • Dimitri Yuriev: "As long as I have the Zohar and Abel, my power shall NEVER fade!"
  • Dimitri Yuriev: "Fear drives evolution! Human beings have used their intelligence to conquer their fears and to obtain power. Oh yes, this is that power. I will teach you…the same fear that Albedo and I received!"
  • Doctus: "Errare humanum est." (To make mistakes is human)
  • Doctus: "Usus magister est optimus." (Practice is the best teacher)
  • Miyuki: "All right, already! Oh, why's everyone picking on me?"
  • Canaan: "It's Canaan! You seem to have a defect in your memory." (To Doctus)
  • Shion:"Jin…Now I think I understand what Wilhelm wanted to do, just a little bit better. His methods may have been wrong, but now, I think I understand the logic behind his reasons. Living the same life, over and over again, but living those lives without any regrets is what really matters. That is probably what the ideal vision of being human is all about. However, we humans are really not that strong. And we know that we can’t live like that. We’re creatures that are much more flawed, weak, and smaller than that. We hurt others, we lie to ourselves, we hate, we blame others, we regret, but even if we are weak, and even if is our fate to disappear entirely I think the will to change the future is still an important one. We must try to change the things around us, little by little. Even if it is one step at a time, and even if everything is already predetermined, it isn’t something for us to be sad about. No, on the contrary, the future is overflowing with hope. And we have infinite paths to choose from. Isn’t that right? chaos? KOS-MOS?" (Ending Monologue)
  • Wilhelm: Final Words, "Is that your answer? That does sound like you..., Yeshua."
  • Kevin Winnicot: Final Words, "The world is waiting for you."
  • Albedo: Final Words, "Rubedo, the Zohar... and Abel... are on Michtam."

Xenosaga: Pied Piper

  • Voyager: Who... are you?
    Wilhelm: I'm your new partner. And if you’ll let me, I can make you very happy...
  • Meris: Before you look for salvation in truth, you must question what truth really is.
  • Sharon: You know I decided not to get involved with another policeman.
    Joaquin: Because Papa died and left us?
    Sharon: ...That’s right. So let's find a nice man with lots of free time and a desk job.

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:Xenosaga article)

From StrategyWiki, the free strategy guide and walkthrough wiki

Xenosaga
Developer(s) Monolith Soft
Publisher(s) Namco
Years active February 28, 2002–unknown
Genre(s) RPG
System(s) PlayStation 2, Nintendo DS

Xenosaga is primarily a series of science fiction video games developed by Monolith Soft and published by Namco. Xenosaga's main story is in the form of a trilogy of PlayStation 2 video games. Several side stories and spinoff projects have also been developed, as well as an anime adaptation.

The Xenosaga series serves as a spiritual successor to the game Xenogears, which was released in 1998 for the PlayStation by Square (now Square Enix). These two works have links through allusions, stylistic connections, and design similarities. The creator of both Xenogears and Xenosaga is Tetsuya Takahashi, who left Squaresoft in 1998 along with Hirohide Sugiura. Using funds from Namco, they started Monolith Soft and the Xenosaga project.

The first game in the primary trilogy, Episode I: Der Wille zur Macht ("The will to power" in German) , was released in February 2002 in the Japanese market, and then in February 2003 in the American market. Xenosaga Freaks, a lighthearted game with a playable demo for Episode II was released in April 2004 in Japan, but was not released elsewhere. Episode II: Jenseits von Gut und Böse ("Beyond Good & Evil") was released in June 2004 in Japan and February 2005 in North America. Xenosaga: The Animation, an anime based on Episode I, premiered on TV Asahi in Japan on January 5, 2005. Xenosaga: Pied Piper, a three chapter-long cellphone-based game depicting the history of cyborg "Ziggurat 8" 100 years before the start of Episode I, was released in Japan in July 2004. Pied Piper was not released in the United States. Released on July 6, 2006, Episode III: Also sprach Zarathustra ("Thus spoke Zarathustra") is the final title in the Xenosaga series, effectively cutting the initial projection of the series in half (see section). A retelling of the first two episodes (titled Xenosaga I & II) was released on the Nintendo DS in March 2006 in Japan.

All three episodes of the main Xenosaga trilogy are named after the books of Friedrich Wilhelm Nietzsche. The first episode is named after The Will to Power, a book published posthumously by his sister Elisabeth Förster-Nietzsche. Several Nietzschean concepts and references appear throughout the series.

Pages in category "Xenosaga"

The following 3 pages are in this category, out of 3 total.

X

  • Xenosaga Episode I: Der Wille zur Macht
  • Xenosaga Episode II: Jenseits von Gut und Böse
  • Xenosaga Episode III: Also sprach Zarathustra







Got something to say? Make a comment.
Your name
Your email address
Message