Yakuza 2: Wikis

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Yakuza 2
North American boxart
North American cover art
Developer(s) Amusement Vision
Publisher(s) Sega
Designer(s) Toshihiro Nagoshi (producer)
Hase Seishu (writer)
Composer(s) See Soundtrack
Series Yakuza
Platform(s) PlayStation 2
Release date(s) JP December 7, 2006
December 6, 2007 (TheBest)
NA September 9, 2008
EU September 19, 2008
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s) BBFC: 18[1]
CERO: D
ESRB: M
Media DVD (x2)
Input methods Gamepad

Yakuza 2, originally released in Japan as As Though a Dragon 2 (龍が如く2 Ryū ga Gotoku 2?), is the sequel to the video game Yakuza by Sega. The title was released on December 7, 2006, for the PlayStation 2 video game console in Japan and in September 2008 in North America and Europe.[2]

Its sequel Yakuza 3 (龍が如く3, Ryū ga Gotoku 3) was released in Japan on February 26, 2009 and in North America on March 9, 2010.

Contents

Synopsis

Sōtenbori area is modeled after Osaka's Dōtonbori (道頓堀).
Billiken, an Osaka Shinsekai (新世界) landmark, is recreated in the Shinseicho area.
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Setting

As with the first episode, half of the game takes place in Tokyo's Shinjuku ward, most noticeably a recreation of Shinjuku's red-light district Kabukichō renamed Kamurocho.

The other half takes place in Osaka, with the fictitious Sōtenbori and Shinseicho areas modeled after Osaka's respectively Dōtonbori and Shinsekai districts. Although these areas were recreated as fictionalized versions, much real life landmarks remain such as Dōtonbori's Sammy Ebisu Plaza (サミー戎プラザ) and Shinsekai's Tsutenkaku Tower (通天閣) and Billiken (ビリケン).

Plot

Yakuza series story chronology

Kenzan!
Prologue
Yakuza / Movie Version
Yakuza 2
Yakuza 3
Yakuza 4

The intro of the game starts in the early 1980s, a detective is chasing after somebody and witnesses a murder of a Korean mob boss who says in Korean "Even if you kill me, our organization will live on". And the murderer happens to be Kazuma Kiryu's foster father, Shintaro Kazama (Fuma). After Shintaro Kazama runs off, the mysterious detective checks on the man who tells him in Japanese that his child is in danger just ahead before he dies. The detective heads in that direction and notices a fire and finds the room where a Korean woman is alone with a baby. The woman is contemplating suicide (in Korean) and taking the child with her. However, the detective successfully convinces the woman not to kill herself and the baby.

Then the game comes back to the present and the detective is still in awe at what happened.

The sequel takes place one year after the events of the first game. Since then, the Tojo Clan (tojo kai) has been falling apart and they are on the brink of war against the Osaka based gang, the Omi Family (omi rengo), the gang backing Akira Nishikiyama (Nishiki) in the first game. As a last resort, the Tojo Clan requests their former leader, Kazuma Kiryu (4th Chairman) for their help. Kazuma Kiryu and Haruka Sawamura are living a peaceful life and they visit the graves of Yumi Sawamura, Akira Nishikiyama, and Shintaro Kazama. There, the appointed Chairman, Yukio Terada, a former member of the Omi Family, asks for Kazuma Kiryu's aide. However, the Omi Family quickly act and assassinate their former family member Terada in front of Kazuma and Haruka's eyes and Kiryu heads out for Osaka to find a peaceful solution and prevent an all out Japan gang war from happening.

While in Osaka, Kiryu meets his Kansai equivalent and new rival, Ryuji Goda, the son of the head of the Omi Family, Jin Goda. Ryuji also has a nickname that he hates, "The Kansai Dragon." He hates the name because he doesn't like the Kansai part (that he wants to be the Dragon of all of Japan) and that he hates the idea of having two dragons with Kiryu around ("Dragon of Dojima"). Like Kiryu, he has a tattoo of a dragon on his back; his is tattoed in vivid gold with the animal coiling and writhing in flames.

Though enemies, Ryuji seems to hold a genuine respect for Kiryu and holds him in regard as his equal, hence necessary to vanquish Kiryu for there's only room for one Dragon in Japan.

Characters

Gameplay

Audio

Cast

This is the first game in the series to feature only Japanese voice acting for its U.S. and PAL release as a response to the criticism of the English voice acting in the first game.[3][4]

Soundtrack

The Yakuza & Yakuza 2 Original Sound Track (HCV-287) dual-disc boxset was published by Wave Master in Japan on January 25, 2007[5]. The music was composed by Hidenori Shoji, Hideki Sakamoto, Norihiko Hibino and Takahiro Izutani. As with the first game a classic gospel, this time Franz Gruber's Silent Night, Holly Night (Stille Nacht, heilige Nacht), is sung in English by Eri Sendai[6]. Singer So Yoki performs Kamuro Setsugekka (神室雪月花). The tracklist for Yakuza 2 has 27 titles (details are available below).

Problems listening to this file? See media help.

Additional soundtrack includes two songs by Japanese artist Crazy Ken Band.

  • additional theme: Kuroi Kizuato no Blues (黒い傷跡のブルース, kuroi kizuato no burusu, lit. "black scar blues") by Crazy Ken Band from his 2006 album Galaxy released by Almond Eyes (XNAE-10010).
  • additional theme: 12 gatsu 17 nichi (12月17日, lit. "December 17th") by Crazy Ken Band from his album Galaxy.

Marketing

Tie-in

In order to make realistic recreations of Tokyo's Kabukicho and Osaka's Dohtenbori, Sega made 17 tie-in with famous Japanese companies[7]. As a result some places found in the game, such as the Don Quijote discount store, the Club Sega game centers and the Matsuya (松屋) restaurants (replacing its unlicensed version called Akagyu) are modeled after the real life buildings. The Tōkaidō Shinkansen high-speed train is also featured in the game.

Product placement

In order to support the game's expensive production, Sega used product placement strategy and introduced ads within the game. This includes the Japanese coffee brand Boss Coffee, numerous brands of alcohol appearing in the game's bars and pubs including Suntory Whiskey, Jack Daniel's Bourbon or Carlsberg Beer.

Sega's UFO Catcher crane game machine is included as a minigame, and arcade cabinets of Virtua Fighter 4 can be seen in the Club Sega game centers.

Reception

The PlayStation version of Yakuza 2 was the 98th best-selling game in Japan in 2008, selling 136,809 copies, with total lifetime sales of 850,000.[8] 40,000 copies were sold in North America.[9]

In Japan, Famitsu has given the game a score of 38 out of 40.

In America, IGN has given Yakuza 2 a score of 8.5 out of 10, and Diehard GameFAN has given the game a score of Very Good as well as their Best Playstation 2 Game award for 2008.[10]

In Europe, Eurogamer rated the game 8 out of 10.

In Australia, Hyper has given the game 8 out of 10.

Sequel

The sequel to Yakuza 3 was released in Japan and South East Asia on February 2009 and in North America and European markets on March 2010. A fourth game in the series, Yakuza 4 is currently being developed and will be released in 2010.

References

External links


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