Zombies Ate My Neighbors: Wikis

  
  

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Zombies Ate My Neighbors (NA)
Zombies (PAL)
Cover art of the Sega Genesis release
Cover art for the Sega Genesis version of Zombies Ate My Neighbors.
Developer(s) LucasArts
Publisher(s) Konami (SNES, Mega Drive/Genesis)
LucasArts (Virtual Console)
Designer(s) Mike Ebert
Platform(s) Super NES, Mega Drive/Genesis, Virtual Console
Release date(s) NA July 19, 1993
PAL January 27, 1994
Virtual Console
NA October 26, 2009[1]
PAL October 30, 2009[2]
Genre(s) Run and gun
Mode(s) Single-player, Cooperative
Rating(s) ESRB: E10+
Media 16-megabit cartridge

Zombies Ate My Neighbors (renamed Zombies in Europe and Australia due to censorship issues) is a 1993 run and gun video game for the Sega Mega Drive/Sega Genesis and Super NES platforms. This video game was originally developed, distributed, and produced by LucasArts as a comical tribute to both classic and B-horror films of the 1950s through the 1980s. It was published by Konami.

The game follows Zeke and Julie as they battle monsters with an assortment of peculiar weapons. They must fight through over fifty top-down levels and rescue helpless people in each world. By saving the people from the monsters, the player can advance to the next level.

Zombies Ate My Neighbors received some censorship upon different releases due to its horror elements. It became a cult classic years after its release and a sequel entitled Ghoul Patrol was released in 1994 by LucasArts. However, it was not as well received as its predecessor and no further sequels were produced. It has since then become a cult classic among video games.

Contents

Gameplay

Zeke is at the end of a level.

The player chooses between two teenage characters, Zeke and Julie, or both in a two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, evil dolls, and the game's flagship, zombies. In each of the 48 stages, which includes seven optional bonus levels, the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.[3] However, if the player is not careful, any foe in the game will kill the neighbors upon touch, preventing them from being saved. At least one neighbor must be saved from each level to progress to the next. The game is lost if the players lose all of their lives or if all of the neighbors in the current stage are killed. Scoring points earns players neighbors to save (but only up to 10) and extra lives. Each level has at most ten neighbors, and each neighbor kind is worth a certain amount of points.

Production

Zombies Ate My Neighbors was originally developed by LucasArts. It was published by Konami, a company already known for platformers, in 1993.[4] Music for the game was created by the acclaimed video game soundtrack composer George Alistair Sanger.[5]

The monsters in the game are based on horror movies made in the 1950s as well as more modern movies such as Friday the 13th and The Texas Chain Saw Massacre.[6] The weapon's usefulness is also based on these depictions, such that werewolves die in one attack if attacked with silverware, or vampires die quicker if attacked with the crucifix. The crucifix is the most powerful weapon and Pandora's Box is the most powerful special item. In the SNES version of the game, there is a flamethrower which is not included in the Sega Mega Drive version.[6] There is an extra level in which the character is permitted to walk around LucasArts and talk to the staff responsible for the game.

Censorship

Due to the theme of the game, it was subject to some censorship. This game was released before the ESRB came along and before then, Nintendo did not want anything violent in their video games such as blood and gore. Nintendo of America itself ordered all depictions of red blood and gore be removed or changed to purple ooze.[7]

Censorship committees at several European Nations—i.e. United Kingdom, Italy, France, Spain, and Germany— also Australia went a step further and had the game renamed to just Zombies and ordered other changes including the replacement of the chainsaw-wielding lunatics with lumberjacks with axes.[8]

Reception and legacy

Reception
Aggregate scores
Aggregator Score
GameRankings 85.6%[9]
Review scores
Publication Score
Electronic Gaming Monthly 9 out of 10[9]
IGN 8 out of 10[10]
Nintendo Power 3.8 out of 5[9]
Nintendo Life 8 out of 10[3]
Sega-16.com 8 out of 10[4]

Zombies Ate My Neighbors, although not an immediate success, became a cult classic years after its release.[3][10] Upon its release, it was met with above average praise, earning a 85.6% on Gamerankings.com.[9] Reviewers of the game often cited its humor, gameplay, graphics, and music as some of its best aspects, as well as its two-player option.

Mike Seiblier of Sega-16.com pointed out that the variety of weapons shows off the game's "tongue in cheek nature by giving you weapons and items like, silverware, dishes, soda can grenades, a weed whacker, keys, bazookas as well as health packs."[4] The Armchair Empire's reviewer similarly praised the variety and strategy that the weapon system incorporated. The reviewer also made note of the "little details that make it so cool to play", saying "If you come across a door, which you don't have the key for, you can blow it open with the bazooka."[11] Critics agree that the co-op mode is "highly recommended".[12]

The game's "colorful and detailed" graphics have been praised, as well as its soundtrack, which Seibler called an "homage to the spooky, over the top music found in old, scary flicks."[4] He went on to mention that the sound effects are equally impressive and crisp. Corbie Dillard of Nintendolife.com said the graphics do not "exactly set new 16-bit standards, but they still manage to look sharp and the creative use of the darker color scheme used throughout the game really makes the creepy visuals come to life onscreen."[3] He ended his review by affectionately calling the game a "second-rate horror movie" version of Contra.

Upon the game's release for the Wii Virtual Console, Zombies Ate My Neighbors received immense praise and earned an Editor's Choice Award from IGN.[10] The game has been regarded as one of "the most requested additions to the VC system even before the Wii launch."[10][12] Comparisons to the game Dead Rising, released for the XBox 360 in 2006, have been drawn, Lucas Thomas of IGN saying that "Zombies Ate My Neighbors is basically a comical 16-bit template for the new Xbox 360 release, Dead Rising. And like that game, this one arms you with a pretty bizarre arsenal. Weed whackers, exploding soda cans and flying silverware all make an appearance to help you, or you and a friend, put a hurt on these living dead."[12]

Legacy

A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor. Originally, Ghoul Patrol was not intended to be released as a sequel to Zombies Ate My Neighbors, but was re-worked as such in order to boost sales. In 1997, a CD-ROM based game titled Herc's Adventures followed the same basic format as this game, but instead spoofed ancient Greek mythology. Although distributed by LucasArts, it was made by a different software developer and besides similar gameplay mechanics was unrelated to the Zombies Ate My Neighbors franchise. Maniac Mansion: Day of the Tentacle, another game developed by LucasArts, is referenced in Zombies Ate My Neighbors through a secret level.[13]

References

  1. ^ "Nintendo Offers Downloadable Halloween Fun from Axe to Zombies". Nintendo of America. 26 October 2009. http://www.nintendo.com/whatsnew/detail/ji_pjvCIWzQYUpIwY339q08pgm7vIGns. Retrieved 27 October 2009.  
  2. ^ . http://vc.nintendolife.com/games/snes/zombies_ate_my_neighbors. Retrieved 2009-10-27.  
  3. ^ a b c d Dillard, Corbie (2009-10-09). "Zombies Ate My Neighbors". Nintendolife.com. http://retro.nintendolife.com/reviews/2009/10/zombies_ate_my_neighbors_retro. Retrieved 2009-10-26.  
  4. ^ a b c d Seibler, Mike (2005-08-18). "Zombies Ate My Neighbors (Genesis)". http://www.sega-16.com/review_page.php?id=1016&title=Zombies%20Ate%20My%20Neighbors. Retrieved 2009-10-26.  
  5. ^ "George Alistair Sanger at IMBD". http://www.imdb.com/name/nm0762668/. Retrieved 2009-10-26.  
  6. ^ a b "Zombies Ate My Neighbours and they're shambling towards the VC". 2009-09-25. http://www.aussie-nintendo.com/news/19545/. Retrieved 2009-10-26.  
  7. ^ "Nintendo: Banned in the USA". 2009-07-22. http://www.gamesradar.com/f/nintendo-banned-in-the-usa/a-20090722105344976067/p-2. Retrieved 2009-10-26.  
  8. ^ Webster, Andrew (2009-05-19). "Z-Day Approaches: A Look At The History Of Zombies In Games". http://www.cinemablend.com/games/Z-Day-Approaches-A-Look-At-The-History-Of-Zombies-In-Games-17626.html. Retrieved 2009-10-26.  
  9. ^ a b c d "Zombies Ate My Neighbors". Game Rankings. http://www.gamerankings.com/snes/563219-zombies-ate-my-neighbors/index.html. Retrieved 2009-10-26.  
  10. ^ a b c d Thomas, Lucas (2009-10-27). "The cult classic comes to Virtual Console, just in time for Halloween.". IGN.com. http://wii.ign.com/articles/103/1039281p1.html. Retrieved 2009-10-30.  
  11. ^ "Zombies Ate My Neighbors". 2002-07-22. http://www.armchairempire.com/classic_gaming/zombies-ate-my-neighbors.htm. Retrieved 2009-10-26.  
  12. ^ a b c Thomas, Lucas (2006-08-10). "Retro Remix: Round 24". IGN.com. http://wii.ign.com/articles/724/724836p1.html. Retrieved 2009-10-30.  
  13. ^ "International House of Mojo: Day of the Tentacle". The International House of Mojo. http://www.mixnmojo.com/features/read.php?article=dayofthetentacle&page=3. Retrieved 2009-10-30.  

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Zombies Ate My Neighbors
Box artwork for Zombies Ate My Neighbors.
Developer(s) LucasArts
Publisher(s) Konami
Designer(s) Mike Ebert
Release date(s)
SNES, Sega Genesis
Wii Virtual Console
Genre(s) Action, Run and gun
System(s) SNES, Sega Genesis, Sega Channel, Wii Virtual Console
Mode(s) Single player, Co-op
Rating(s)
ESRB: Everyone
Followed by Ghoul Patrol

Zombies Ate My Neighbors is a 1993 run and gun 'horror' video game for the Sega Genesis and SNES platforms. This video game was originally developed, distributed and produced by LucasArts as a comical tribute to both classic and schlocky horror films of the 1950s through the 1980s. It was published by Konami.

A sequel entitled Ghoul Patrol was released in 1994, but was not as well received as its predecessor and no further sequels were produced.

The player chooses between two teenage characters, Zeke and Julie, or both in two-player mode. They navigate suburban neighborhoods, shopping malls, pyramids, and other areas, destroying a variety of horror-movie monsters, including vampires, werewolves, huge demonic babies, and the game's flagship, zombies. In each of the 48 stages (excluding the bonus levels, of which there are 6) the goal is to rescue the surviving neighbors, at which point a magical door opens that will take the player to the next stage.

Table of Contents

Zombies Ate My Neighbors/Table of Contents


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Game data

Sega Mega Drive

  • Published by Konami in North America in 1993
  • Published as Zombies by Konami in Europe on January 27, 1994

SNES

  • Published by Konami in North America in 1993
  • Published as Zombies by Konami in Europe on January 27, 1994
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