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Zone 66
Screen shot of menu.

Developer(s) Renaissance
Publisher(s) Epic MegaGames
Designer(s) Thomas Pytel
Platform(s) PC
Release date(s) 1993
Genre(s) Topdown Shooter
Mode(s) Single player
Media Floppy disk
System requirements 386

Zone 66 is a top down shooting video game released in 1993 for the PC, that initially was released as shareware. The game involved controlling a number of aircraft over various landscapes destroying various targets.

The game was created by a North American Demo Scene group called Renaissance, and was published by Epic Megagames (now Epic). Because demoscene programmers frequently worked to maximize hardware performance, the group developed a 386 protected-mode (PMODE) extender to enable the game to play on a 386 processor clocked at 16 MHz with full screen updates.

Two different soundtracks were available for the game. The first, included with the game, was the Sound Blaster soundtrack, consisting of a mix of FM synth and tracked samples. This particular method of music creation and playback was unique to the Renaissance demogroup.

A second, separately downloadable soundtrack was available for owners of the Gravis Ultrasound sound card featuring high quality (and completely different) music. The reason for the separate "GUS" music download was due to the size of the Gravis music: as it was nearly as large as the original game, users who only had a Sound Blaster didn't have to waste time downloading music they would never hear.

Storyline

The game takes place in the 22nd century. An ex-GSA pilot has been tipped by a stranger that his hometown is in danger, but by the time he reaches the city limits, a nuclear bomb destroys the city along with his beloved wife and baby girl. The pilot uses a ship on a landing pad to meet with the stranger at a certain location. When the the pilot reaches the location, he finds the stranger is dying but gets some vital information. The pilot then gets a fighter plane and heads to a group of islands to begin his vigilant revenge.

As the pilot progresses from nation to nation destroying each base, the plot thickens and he begins to understand who and what he's dealing with and why the terrorism started.

Credits

  • Thomas Pytel - Design
  • Thomas Pytel - Programming
  • Joe Hitchens - Graphics / Artwork
  • Kenny Chou - Music
  • Charles Scheffold - Sound

Special Thanks To

External links

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